Hi everyone, it has been quite a few version updates already and i for one is wondering if it can actually be fixed. This was making the mortar trap trying (and failing miserably) to attack mobs that weren’t in its line of sight. And I had to basically recast regularly so it could actually hit things. I know i can use pet attack to redirect its focus but i would prefer it prioritizing mobs that are in the same room rather than wasting time trying to hit things that is on the other side of a wall. Come the Necromancer’s Raise Skeles skill and the ranged skeles also suffer the same LOS issue. In fact most if not all ranged units both friend and foe suffer from this LOS fault of which both teams of ranged mobs regulary try to attack each other but are actually just hitting the wall between them.
The only thread that i found with a similar issue is with Drain Essence where Kinree mentioned will be fixed. I am curious if this fix can also be implemented for all other ranged units.