Please make Agrivix wisps less aggressive

The title. Currently re-testing a build using the Agrivix set and I’m once again reminded of how miserable it was the last time around. The Wisps make it impossible to have any kind of control over aggro. In an SR room you can be fighting a boss at its spawn and the Wisps just go “oh, I know, you want to fight this guy, right?” and zap another boss more than a screen away. In some of the smaller boss rooms (Conclave of the Three, lava room) I have to huddle up in a corner with each boss to not aggro anybody else and if, god forbid, a boss needs kiting, passing even in the same time zone as another boss results in an immediate double pull. Same deal in chunks, you can be fighting a whole room of enemies and a Wisp will just zap through a wall and pull a whole second room. You can drop into a new chunk and the wisps often immediately bolt out of your view to zap something before you even have a chance to decide where you want to go. I don’t think I’ve had an actual Pet-scaled Pet be as aggressive as these guys, and with the Wisps we don’t even get to set their stance.

So I’d like to ask, once more, if the wisps’ aggro range could be dramatically reduced. Cutting their aggro range/leash range in half and reducing their fire range would make the set so much less infuriating to use. Right now I feel like I’m fighting the set as much as the enemies.

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Can they be directed via pet-attack?
If so, you could perma-press that button, for example via GDautocaster.

If you have to use a macro to compensate for clunkiness, that’s a good indication that something should probably change.

Agreed. But, realistically, it will take some time, if it will ever be changed. Until then…

Pls no… I actually rly like these lil things going absolutely crazy!

And if ur afraid of being swarmed → Korvaak devotion is ur best friend here as FYI.

Of what benefit is them going crazy on an enemy that’s one and a half screens away though (I’ve actually had them pull a boss two screens off, btw)? You want them to be dropping their RR on the things you’re fighting, not the shit two blocks over.

debuffing incoming hords of mobs with their attacks and since they auto-pull so much the whisps increase clear speed a fair bit as well.

so instead of complaining about the whisps pulling-weakness why not build around it and use it as a strength instead? :wink:

How do you suggest I turn unintentional double pulling into a strength? Getting better clear speed in chunks is one thing. Getting assblasted by Fabius + Rashalga is another. In chunks control over aggro is already limited so getting more enemies on your ass isn’t a deal breaker In boss rooms control over aggro is imperative.

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