Food and goods are the result of production.
The Final Frontier has always had the high winter Seeking Shelter event.
Production has always stopped at the end of the year, and started fresh in spring.
Not long ago, Crate decided to throw in random Seeking Shelter events.
The insipid ‘adding difficulty’ mantra every game company succumbs to at the end of their ideas.
It shows us all where the current limits for the game are.
But hey, now that we have forever-resources, there’s nothing here that says the Town Center has to max out at level 4, that it can’t reach level 10, or 50 or 100, with all the difficulties doing so would entail.
When resources were limited to what was on the map, it made sense to top out at level 4, even with what the Trading Post could provide.
Deep Mines ended that constraint.
Except for paying the artists, I don’t understand what the holdup is anymore.
Instead of mucking about with the current game mechanics, even breaking things*, to try to squeeze one more week of difficulty-interest out of it, get to work on the next five levels.
And remember, when adding difficulty it comes in from the top down, not from the bottom up.
Get to work.
*Towns started dying when those random Seeking Shelter events were added, because Farmers dropped their crops to run for shelter during harvest.
Those dropped crops were not picked up again by Farmers, who were/are not coded for it.
Picking up dropped items is a Laborer task, the lowest of their priorities.
Many of what had been successful towns were now seeing 3/4s of their food rotting in piles, because Crate thought ‘some difficulty’ needed to be added.
Knuckleheads.