As it often goes with game design, sometimes difficult decisions have to be made that can have a broad impact on the game as a whole, but the changes can ultimately result in a better game.
Component completion bonuses have been a matter of debate at this forum for quite some time. They provide more variety when hunting for your ideal Components and give you that thrill when you get the bonus you really want, but having not only several completion bonuses but also variation in the values on those bonuses presents many issues that we are now trying to resolve.
If we were to limit each Component to only one completion bonus, with no stat variation, then that opens up some great opportunities for us to improve the game. For example, with the up and coming Bounty System, we are running into the same problem we originally had with crafting from the inventory. If a Bounty asks you to deliver a Component, you have no choice of which one is taken out of your inventory. We believe that having Bounties ask for specific Components, instead of some one-time items only for quests, makes the world feel more cohesive (the people of Cairn actually want the same stuff you do) and allows many parts of the game to work together. That way items you are already gathering have even more purpose, instead of piling on quest-only loot.
If we do not go through with this change, then there will be less variety in the Bounties offered.
Ultimately, we feel that this should fall to the community to vote upon, as it is you guys who will be reaping the benefits, and downsides, of making any changes.
A run down of what removing Component completion bonus variation would do for the game:
- Crafting can return to its original design: automatically selecting the materials from your inventory AND your stash.
- With only one completion bonus per Component, they will be able to stack, saving you copious amounts of storage space.
- Since it will no longer matter which Component is taken from your inventory, this will open up new opportunities for quests and bounties
- With a fixed completion bonus, we can ensure that the bonus is consistently desirable and fitting for each component type.
- With only one completion bonus per Component, there will be less possible options for what you apply to your equipment.
- With removal of most completion bonuses, existing Components may lose their bonuses or the bonuses will change, meaning you may have to make revisions to your equipment.
- It’s more work for Kinree? Poor Kinree…
The poll has ended, our conclusions: