Let me preface this topic by saying that I love the build diversity in this game. I’ve successfully made niche builds which don’t revolve around legendary sets (my main gripe about Diablo III is that every build revolved around a completed set, which substantially limits build diversity), and up until now I’ve been able to complete all content on Ultimate (aside from Mogdrogen) using these builds. I’m currently greatly enjoying my melee shield-wielding Pyromancer and I’ve been able to successfully farm every ultimate nemesis for a number of patches on this character. It’s been difficult, but it’s never felt unfair. Little did I know the boss of port valbury would be the one and only boss that I couldn’t beat because of his healing mechanic. I have enough dps to kill the Iron Maiden despite her healing, so I’m wondering how a non-nemesis boss can possibly give me so much trouble. The cooldown on his heal seems to be extremely short, and he seems to be invulnerable for a long while after his heal due to some sort of energy shield. He heals no matter how far away I am, no matter if I’m attacking him or not, and no matter if I’m taking damage or not. Is it just a DPS check or is there some mechanic I’m missing? If it’s just a DPS wall, I’m extremely disappointed that this dungeon is essentially locked for characters without high DPS.
For reference, I don’t rely on retaliation damage. As I mentioned before, I have enough DPS to take down the Iron Maiden so I assumed it would be sufficient in this case as well. If builds are created around niche items and they cannot complete a chunk of the game’s content, what’s the purpose of those items’ existence?