Not sure if this a bug or working as intended, but – Fruit spoilage rate in game files is set to 18 months, which is the same as preserves (According to Items/Resource Data files).
It seems like this may not be intentional (or may have a hidden modifier not present in those files), the loading screen tip “Fruit Trees planted by Arborists are a good way to utilize less fertile land but Fruit spoils quickly unless preserved” suggests this is not intentional.
I’ve also noticed that food spoilage was not changed when all my sand deposits depleted and the glass production was stopped.
Hm, that doesn’t line up with the data when we checked it. What numbers are you looking at?
In practice, I am seeing fruit correctly spoil in 6 months while preserves last much longer.
Thanks for responding. I was checking the Items textasset file to see if I could reverse engineer spoilage rates using the LifetimeInMonths value (18 for fruit), but it looks like that means something other than spoilage/isn’t used by the engine in this way.
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