Hey guys, first time poster here.
Iam new to modding grim dawn and have a question about stackable itemskills.
My testproject right now is a headhunter like item.
I learned about the structure and how it functions with the path of grim dawn mod.
I tested things around and changed different things ( like no entchantment anymore but an actual belt with the colossus buff ).
Now to the thing i want to try:
Is it possible to create stacks for the buff? For example, get 2% increased attackspeed per enemy killed ( with autocontroller %chane enemyonkill ) to a maximum of 25 stacks.
Is this possible to do, and if so, what templates i should work with and a glimpse how to connect them to work?
The buff you get in SR is handled by picking up items from slain monsters.
If you create something similar, that drops from a spawn with you chance on death skill, then this will be you best bet.
But iirc SR buff is limited to total damage and maybe absorption, so not exactly what you want.
Howdy
My 2 cents on this → if you create an item that has a skill with a linked AutoCastskill and an AutoCastcontroller on it (which might be your headhunterbuff with coloss template), you will probably crash the game to a blackscreen when trying to sell it or compare it with other items, as i tested this too a year ago while creating something like this for my ComboMod compilation, then i made a consumable which is in the consumableskilltree and that is working, also with a chain for different skills, you could probably add or change THOSE controllers to your need like “cast_@enemylocationonkill_100%.dbr”, which sounds like something that i might try aswell in the future as i write this xD
Cheers, maybe it helps in some way.