When I activate the presence of virtue buff, it shows as trauma damage on my character window second page, before enabled I have Trauma Damage only from Oleron’s Rage seen on sheet (besides from laceration). Enabling virtue buff increases the trauma damage on sheet but the buff says %100 chance of following which should be %50 trauma damage %50 bleed. First I though that’s because I have already another sources of bleeding from items and devotions that’s why it seems to only apply to trauma then I tested with other oathkeper classed character of mine(Dervish) and result the same. I realised this while choosing between M Guillotine and Gutsmasher with my Warlord while looking at stats and I wonder why is it only increases the trauma? It should apply to none of them due to it’s a %50 chance each. it should apply to each hit that procs like the wps+dam combination. Is that rise an indication of that trauma damage bonus applies to my every attack?
And also, while I was testing on dummy, I see no other dot on them just one dot (70-90k) (84 lvl Warlord) so shouldn’t there two different dot? Trauma and Bleeding? I have both mostly bleeding but also little bit trauma damage from oleron and %50 chance of presence of virtue. I never consider these dots important till this bleed based warlord build so I recently noticing these things. So all those dots stack and only total value is showed on screen?
Anyone to explain this to me? I see no related topic on here or anywhere else.
Pretty sure the way Presence of Virtue works is every time you attack with a skill that can deal weapon damage, 50% of the time, Virtue’s flat Trauma is added to your weapon and the other 50%, the Bleed is added and your attack continues on as normal.
Since both DoTs then can be reliably applied, I suppose it makes sense that they are added to your skill DPS. Edit: Seems like the Trauma is added but my Bleed damage remains unchanged, strange 
They would combine into one overall DoT number.
Yes.
Isn’t that strange? That’s why I got confused. The definition of the buff is simple, but it doesn’t seem to work that way.
Overload seems to behave the same, only the Burn damage is added to skill DPS whereas Frostburn/Electrocute are left out.
Both skills do work the way I described above in practice though, attacking a dummy with Overload active gives hit splats for Frostburn and Electrocute on occasion as does Presence of Virtue for Trauma and Bleed.
Okay thank you, I never practicely focused on a DoT damage type build before this bleed one and while in ultimate testing gear, I noticed things and with the oddness of presence of virtue things gone mad 