Make sure all map edges are touching together. If there is a gap, you can’t walk through that obviously. Use the smooth tool along the touching map edges if you have to. Then, in Layout Mode, Ctrl+Click the regions you want and “Rebuild Selected Map”, then “Rebuild Selected Pathing”. I think that should do it.
Do you have any screenshots of the afflicted regions?
Negative coordinates don’t mean something, it’s just a number on the axes. It’s all relative to the starting point 0,0,0. If you put a region in one direction, the numbers are positive, if you put a region in the other direction, they are negative.
-Any screenshots that show the regions in layout view or the borders of the problematic regions in editor view?
-Are the debug lines around the regions green in editor view?
-Has the mod been built properly the last time you tried to build it?
Nah, don’t worry about the slash/backslash thing. I’ve got half my regions / and half , and pathing works fine.
Everything looks ok, I think it’s a local issue with the arkovian flooring thingy. Turn off debug lines and make sure the objects/tiles are perfectly flush. I don’t know for sure if the game doesn’t like pathing on objects touching across regions or on the very edge of regions… you could try extending a piece over the edge of the region and check it out.
Also, is the rest of the region pathable? If you character.warpcursor through just across the bridge, can you walk on the rest of the region?
Edit: Are those walkways overlapping juuuust a little bit just after the green line, or am I seeing things?
I now pay much attention when I’m selecting things, because you can unwillingly, and unknowingly move stuff that you’re not supposed to. At least the selection process itself is covered by “undo” so it’s not that bad in the end if you keep an eye on the ‘x objects selected’ info, but crtl-clicking stuff is how I work now, avoiding click dragging. Especially around lights and volume triggers…
Mhm… I have another bridge and it seems it’s a “region” problem because I can walk on one half of the bridge and not on the other (the region lines perfectly cut the bridge in half).
So maybe it’s really a problem with this kind of pathing.
It’s funny because now the other bridge works nicely while this last one no.
Thinking about this, I am guessing that each pathable object belongs to one region. And even though it may extend to another region, the pathing must be available on the other side so that it joins.
In this case, an object is shared across 3 regions, making matters more complicated. I would try rebuilding the path mesh from within the editor view and see if I got any lucky. Otherwise, I’d just move the whole bridge some meters to the side so that it falls within one region.
I generally avoid pathing in corners, I put a rock or a tree or a pond there, so that you never step in 3 maps in just a few steps.