Problems with Longevity of the Game

Yeah, I’ll pass on that.

Crate, Please just keep making actual “games”, not services.

Repeat after me: Games. Not services.

That’s the mindset I want to see. Think like that and everything will be right as rain.

I want a game made by people who love games and not because they want to come up with new and improved ways to milk my wallet with their “services”.

If you want to be nickeled and dimed the market already provides that in excess. What I could use tho is less of that.

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To each his own…

If i wanted to play POE or D3 than i would, but i dont anymore.

I play GD because i love it and so do alot of other people, and most of us dont want another POE or D3. I will continue playing for a LOOONG time

Modding will provide alot though. as long as it doesn’t turn into GTA5 modding where everyone is iron man or TES with all the nude/porn mods :rolleyes:

…i mean. You say that like it’s a bad thing…

Lol ya know, I was considering bolding that part too and saying, “Kids. What ever will they think of next?!”

/alright everybody, do the eye roll with me

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Exactly. I sell you my account for 5€ if you want (bought 60€, worst investment of my life).

I love when people compare a multi billionaire company with thousands of employees and dozens of projects with another company that made its first game ever with half a million dollars and a couple dozen people. It’s just brilhant…

Please not another PoE, NOOOOOOOOOOOOOO!

And server cost is the biggest factor, if the new system is not a absolute success you will bankrupt the company, Crate dont have any other project to support possible failures…

This only show how little you know about the industry. Look at XCOM2, the ability to mod from day 1 was one of the major factors that made the game release a undeniable success.
Also TQ is out for what? 9 years? And the community is still going strong, they even made Nordic Games patch the game last week. Thats all because of the mods that change masteries and items and monsters…

yeah it has nothing to do with Blizzard designing their games in such a fashion that it is a shallow sugar rush experience in order to draw in the mass crowd.

Grim DAwn is NOT for the masses. It plays into a niche and the devs know this since that was their target audience from the start.

And diablo 2 is a poor example. Their battle.net has not reduced piracy. J2sp is a website full with illegal sales alongside the legit stuff. And Diablo 2 was known for duplicating and items being sold on E-bay back in the day. In short their servers didn’t do a thing for piracy in the end. It did however function well as a lobby through which people can create multiplayer games.

And mod tools will work for Grim Dawn just like it did for Titan Quest. Creating mod content is NOT only for sandbox games like Skyrim. In fact the world map in Grim Dawn is vast and mostly still empty. And if even half of the modders of Titan Quest start creating mods the size of expansion packs with new classes, story line, quests and areas…then this game will have enough longevity.

The costs of servers is a thing. MEdierra said they’d need around half a million dollars if not more to set up servers and maintain them. Money that Crate can’t spare on something like this at this moment in time.

It is actually quite tiresome to see idiotic shortsighted unfounded statements like yours.

lol :rolleyes:

ok, maybe that would increase the longevity of the game, so i guess we do need it. when the tools come out ill make a brothel in burrwhich

Well shit, we don’t need anymore money sinks.

Now i WILL have to cheat for iron scrap.

Most of you don’t know that piracy on the PC is around 80 - 90%. This means that if this game sells one million copies then they possibly lose 9 MILLION more sales, by not making it online-only, just like Blizzard did.

I bought that turd, Diablo 3, only because I couldn’t reliably pirate it. Many people think like that. They buy only what they can’t STEAL.

If this game is TRULY “niche” then it should support also D2:LoD fans like me, instead of catering mostly to Titan Quest’s fanbase, which is VASTLY smaller.

I’m a D2:LoD fan and I never played Titan Quest. I’m quite happy with Grim Dawn. Your argument is invalid.

because everyone pirating it would otherwise buy it, yeah right

If this game is TRULY “niche” then it should support also D2:LoD fans like me, instead of catering mostly to Titan Quest’s fanbase, which is VASTLY smaller.

I cannot follow that logic… something is niche, it therefore should be able to support a much larger niche ? You might want to rethink that one…

The TQ fanbase is what made this product possible, so I find nothing wrong with focusing on your core audience.
Most ARPGs have no servers, there is no need whatsoever for GD to have them. Most people do not care for them.

Sometimes I wish Crate did a KS for closed servers, then we would see if this stalls with a few thousand $ or whether it succeeds. In either case we could kill this argument once and for all because either we had them, or we would have proven that only a tiny fraction of players considers them important. My bet is on the latter…

I’m going a ways out on this statement but my gut tells me that GD wouldn’t even really have gotten off the ground if it had primarily been a multiplayer online only game. That market is just too saturated to really provide a core group of gamers willing the shell out money years in advance for a game. I know my own contributions would have been zero, specifically because my general MO for online only games now is to wait until release and then let it stew for a bit before checking it out.

Also, you’re not using ‘niche’ correctly. If you’re supporting a much larger market segment then you’re going the opposite intention of niche. Also I don’t see why D2:LoD fans wouldn’t enjoy GD as Psojed has pointed out. Personally I’m a fan of both games, so I fail to see where you’re going with that. Finally, a lot of TQ’s issue of fanbase had more to do with the publisher and taking a long while to gain traction and not about the quality of the game itself. I didn’t even know TQ existed until years after it had been released, which was a common note about the game. So, again, it comes down to differences in marketing and D2 having an established fan base to begin with anyway.

I don’t care about trading. Trading is what killed poe for me. the need to trade and it was so terrible having to sit there for hours on chat.

Besides I would rather find all my own gear rather than just get it through trade and possibly lose many hours of gameplay because I took a shortcut.

Ninja’d.

I would love to see that experiment. I’d be happy to be proven wrong tbh. I’d like to think that there’s a community of server-focused gamers dedicated to supporting grass roots games like GD.

This thread should have been in the No-Reply section.

Anyway, not going to delete it, just close it with my opinion:

Best way to reduce piracy is to delete every thread that mentions it.

Oops, no that is not what I meant to say,

Best way to reduce piracy is to make a good game at a reasonable price.

There, that sounds to me like what Crate did with GD.