Sure, I can look into it. There will definitely be very good Tremor support in v0.3.3 (:D), but I have long been aware that Shield Forcewave is largely lacking.
I am 99% certain that Etram Fald does have a limited item pool, though I do not know of that pool’s boundaries. Having said that, he is almost definitely incapable of crafting the 1.0.0.6 legendaries in Cornucopia v0.3.2, given…
I think if you’ve been having correspondence with doom, it’s probably best that he offer his contextual insight here, but I’ll still leave my thoughts as well:
I don’t see a problem with the scenario you’ve described, largely because of the reasons you’ve put forth. With Cornucopia, we intend to create as much diversity as possible in as many ways as possible; so one character may wish to one-point ABB and max LA, whereas another character may wish to spend those points elsewhere on another avenue of damage output. Still others (namely, Cold characters) would want to max ABB. I think this interaction is fine.
Now, if the one-point ABB/max LA character suffers as consequence of choosing that route, then I’m all in favor of adjusting ABB to counteract that suffering. In my experience, however, having made a 1/12 Witch Hunter in the vanilla game, I don’t find that choice to be particularly weak. I’d welcome any argument otherwise, however.