Is Grim Dawn ever going to have puzzles in dungeons, where you need to move statues etc. To move a hidden door, or door. or to go into somewhere, there are lots. Lots of places where this can be put, I was wondering why hasn’t this been put yet.
No it wouldn’t. First of all it breaks the flow and second this is at most interesting once, which might be ok for a game we play through once, but GD is not intended to be played through once only.
That’s great because I was wondering what led you to think, nearly 3 years after the fact (of official release), that they were going to suddenly begin injecting intricate interact-able puzzle pieces into their Diablo-like? You make it sound like you somehow perceived it to be a strong possibility but based on what exactly… scratches head
The occasional secret sconce on the wall you need to click to open a hidden area (quickly) is more than enough for a game all about the action and moving ever forward. If you want puzzles and GD combined just open up GrimTools calc and go to town. People apparently spend hours puzzling over their builds! Who knew?! Or go play a Zelda game. Zelda games do that.
Same as the other person, you don’t pay attention good fact.
Also this would break what arpg is, just like pubg broke the fps. When it made battle royale, having statues etc that you need to move, would change arpg. The area after doing the puzzle correctly, wouldn’t be mandatory to do. It would be a side quest, or during the quest you go solve the puzzle. Wouldn’t need to solve it to continue the main quest though, It would be good fact, combine rpg and arpg. It would add a new eliminate to arpg, no one has done it.
Another thing why aren’t there elves, also why can’t there be an option to choose between human and elf.
And like your OP you seem to be pretty good at just making things up and convincing yourself that they are… fact. Kinda like what you just did here in this quote. Exactly like that. Fact :rolleyes:
As soon as you can definitively provide me good proof of what it was in your very small OP that I somehow didn’t pay attention to then perhaps I’ll be able to begin taking you seriously Fact. Something tells me tho that the phrase “you don’t pay attention” has a different meaning in your mind than what it actually means to the majority of the English speaking world.
I think it’s nice in some games to have puzzles but I can’t think of an ARPG that does it can you? Maybe a few trivial maggufins like in Torchlight find the four keys to open the door or something like that. So not needed for all games.
If you like puzzles original poster I suggest Icewind Dale 2, Pillars of Eternity, and even a much maligned Dungeon Lords (if you can get past its flaws)
Dungeon siege 2 had a couple if puzzles I think, still not a good idea for a fast paced game like gd. Especially since the game is done, nothing will be changed unless it’s a balance tweak. Redesigning dungeons is not a small tweak.
Oddly I’d never heard of that (tho the name sounds familiar) so I looked it up. Woah that’s an old one. And in THQNordic’s hands. Nordic sure likes snapping up failing companies goods
It’s a really, really hard game to get into. You have to be almost masochistic to enjoy it. Personally I loved it, but it’s definitely not for everyone. Yes, it’s oooold. It looks like shit. It’s clunky as heck. The voice acting is HILARIOUS. If you have a friend to play it with, you will enjoy it 10x more. It makes a great party game, but don’t play it to enjoy a good story or thrilling combat…
And I liked it when I played it but I would warn against it for many reasons among them that it isn’t up to modern standard again for many reasons. Dungeon layouts with puzzles though? I have to say it has those for sure. I’ve played Nordics rerelease on steam and while they did a lot of work on it it still didn’t end up in very good shape. Clearly work was done but some things that I can’t see how they couldn’t fix they just didn’t. An example is a problem with gear degrading too rapidly. To fix that (in my eyes) all they had to do was make repair kits endlessly spawn in trade shops so that you could at least grind for gold to buy 1000 repair kits. While I saw that they did work it disappointed me that they didn’t do some simple things that they could have done. Also as I said it’s not up to modern standards. Not just talking polygons in graphics rather it extends to things like buildings you explore are almost completely empty of chairs tables nicknacks that look beatiful. Terrible lack of detail. Over all I liked that game a lot and I remember getting into it in 2006. But I can’t recommend it to anyone else unless it’s on a sale and they like research it a bit to see if they would be into it.
Edit: adding to the description of gear degrading no there aren’t town portals to town to fix your gear. You have to walk all across the huge map where monsters spawn forever every 20 seconds to a moon portal which there are like only 8 in the whole realm so when your gear breaks down it involves just equipping a different weapon or living with lowered defenses on armor. Going back to town might take 15 minutes real time and then immediately the crap degrades again. So the answer is yes you need to be masochistic. I had enough meta game knowledge to know how to build around it by using kung fu and ranged attacks.
I totally agree with your disagreement (yeah, good job me). If this game had puzzles, at most there’d be a mod that removes them and the mod would be the most popular one too.
Puzzles are nice to solve. One, twice, thrice. You play the game three times per character, if you had more than 1, so for example 10, you’d have to do the puzzles 30 times. Some people make a character a day, or eventually one every two days, so let’s say someone has made 100 characters already, when they puzzles were added, they literally have to do one fucking puzzle 300 times.
The puzzle removing mod that would appear at this point would most likely be used by at least 90% of players, which would keep increasing to 100% if there were no newcomers to the game.
I personally would make these puzzles AT MAX 3 times. If you play a game like Pokemon, where puzzles are often added, sure, they fit there, because you’re facing people there, so they want to delay you, and by thinking about it this way it makes sense, also, the puzzles are often avoidable by something, for example one way having two paths which one has puzzles, the other fights etc. Grim Dawn doesn’t offer inteligent enemies (if we talk about “realism” here), so if we use logic, and the puzzles are placed somewhere in Malmouth, aetherials would just destroy them because they’ll think it’s just a block to their way. Talking more accurately, as this is just a game where you just get gear and make your characters strong as fuck, puzzles don’t belong here even a little bit. Heck, we even have some kind of puzzles in Rogue-like dungeons, where the paths are unlocked randomly, or you have to open them yourself and if you want to “speedrun” it, you gotta know which to open to not get stuck.
Puzzles have little to none replayability value, which means they are not very fitting for a game where replayability is the core. I liked the “make your way to the treasure by lowering the right walls” puzzle in Torchlight 2… the three first times; then it started feeling like a chore and I just stopped solving it.
I’d rather have timed based puzzles wherein for example : I try to figure out a solution how to kill mad queen in 1 second trying to beat your 2 second feat:p
Again the areas that are barred behind a puzzle, should not be mandatory to move forward. Or they should be side quests, you can come back later to do it if you want. Also there are two or three puzzles the devs put in already fact, people are fine with that?, but they can’t take 5 mins to figure out a statue puzzle. If they can’t figure it out they can come back to it.
Forgotten gods: that is a puzzle, each piece gives a clue.
Diarias journal: Find the tree to go into the secret place, the diary gives a clue.
And there is one more:
There could be two or three more, those are the ones that come to mind.
Also for the finding keys type puzzles, the solution is starring at the devs faces fact. Have the keys be in different secret areas, like one shot chests are. Have the keys randomly spawn in the different areas, you have to go to those areas to see if a key is there.
Also for the people that don’t want to do the puzzles, that you have to move 5 statues at a certain position. To move the wall or open the door, they can install a mod, that makes the wall or door already unlocked. That is why the devs made Grim Dawn moddable, think folks think.
There is also someone can search, the position the statues need to be. To open the door, or search all the locations where the keys can be. Think folks think.