Q&A FF dev streams

The second FF dev stream covered quite a lot of things previously mentioned in the first so not going over those again, but there were a few new things as well. Answers by Zantai unless otherwise stated.

This is the professions menu, this is where you can manage where all your villagers are assigned and this is based on what buildings you have in the town. I have firewood splitters, sawyers and work camps, all these options here. I build other buildings then more options will open up.

Over here, we’ve got wagons; I mentioned in the last stream. So these guys are the ones that are going to be taking all the heavy goods from the mines and work camps and drop them off in town.

Over here I actually have a work camp set up and these guys are going to be focused on, actually I’ve got them split doing both stone and wood, so you can see we’ve got stone in the area and we’ve got all these trees to chop down. And over time these trees will actually grow back if we don’t cut them all down completely. That’s a good way to keep trees as a renewable resource.

mayoshkin: Will be there achievements?

There aren’t any in for us right now, but yes, we are going to have achievements. So if you’re a fan of achievement collecting then you will have something to do here.

There is one thing the town is missing which occurred to me is that we’ve got waste building up in our homes because we don’t have a compost yard in this town so let’s fix that. A compost yard is going to achieve 2 things for us; it’s going to send a nightsoil man to collect all your waste from your homes aka preventing diseases and rats and the other thing they’re going to do is get compost heaps for your farms which increases the fertility of your fields.


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andrecela001: how well optimized is the game?

It’s still got some ways to go. There are actually 2 pretty big optimisation tasks that are close to wrapping up I’m hoping will give us some good performance gains. So hopefully in the next 2 weeks we’ll be seeing that on our end and by August they’ll be out in your hands.

He4dy_De: question here if u have multiple storehouses can you set it so that villagers transport from a further storehouse to the central one ?

Villagers will normally try and bring it to the closest storehouse, but you can control what each storehouse has inside of it. If you look at the storehouse menu here you will see little check marks by each item; you can tell them not to store any more tools in this storehouse for example. And they will then bring tools to a different storehouse.

JohnseLdom: which AA this game will have? i see a lot of flora so idk what AA method is best…

I don’t even remember what AA options we have. Looks like it goes up to 8x MSAA. Don’t think it’s got any alternative AA options.

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Is that a blueberry bush, yes it is. So normally if you build a road over an object like this they’ll get cleared out, but this is actually a blueberry bush which can be relocated so why don’t we move it closer to our forager here and that bush is going to keep growing.

EluminatorTV: Is there any upkeep cost for buildings?

Medierra: @EluminatorTV yes, buildings cost some small fraction of their build-materials to repair periodically. If you let them fall into disrepair they will eventually become condemned and can collapse if not fixed

EluminatorTV: how fleshed out are keybinds in this game? can we keybind a camera position or keybind houses/fields?

You can keybind camera positions.

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devonaire50: Do the villagers/soldiers get to ride horses?

MedeaFleecestealer: No, no horses in the game.

DarkenedSpear: Another question, are things like pets or animal companions a thing that could happen, either in the game’s current state or in the future?

I think it would be pretty cool to have dogs and cats running around town. It’s not currently a feature. And that might be something to consider in the future though. Maybe, we’ll see.

Medierra: WHAT?! you totally shot down my cat system

I did totally shoot down your cat system, but that was a mistake. I did tell you that. I was wrong. I was wrong to shoot down the cat system.

JohnseLdom: what about fireworks or once a year “festival building” that does something once a year and improve desirability?

We have actually talked about doing things like festivals. So there’s a large park you can build; that might be a cool place to hold a festival for the villagers.

torrmyll: Any idea if FSR or any other upscaling feature will be supported in the future or should it run good anyway?

I’m going to hope it runs well, but that might be something we have to consider adding just because it is a highly requested feature these days.

oOniDasAlagoas: Will there be steam achvs available at launch?

Not at launch of early access, but for the full release of the game there will be achievements. I’m not sure when during early access we’ll add achievements; it’ll probably be towards the end, but there will be achievements for the full release.

Stream will be up on Crate’s Twitch channel for a few more days and is on their youtube channel as well.

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