Hello
I have been trying to figure out a way to scale totem loot with player levels. So far I have figured out that dynamic loot tables use min/max/target level equations to determine level and those are using “parentLevel”. Now I can change this to average player level but that is not desirable for me since many of those are not exclusive to chests but used for monsters etc too. So I have been trying to figure out how is “parentLevel” aka level of the totem (or chest) is determined. I followed the template chain back to totem files form dynamic loot tables but couldn’t find a way to alter that.
Can anyone help me figure out where is this parentLevel calculated? Or a way to alter it. I haven’t tried to mess with scripts yet but hopefully will do after work today.
Thanks.