I’m not going to bother explaining the reasoning behind Wind Devil design again, since reasons I’ve given in the past for this and other design choices “make no sense” or “have no evidence”, and how can one argue against the power of such reasoning. So I will simply get into the details of the changes we Are going to make.
First up, the core skill:
- increased Move speed by 33%
- increased Duration to 18s
- reduced max distance before Wind Devils follow the player / snap to their location
- adjusted AI to move less sporadically and maintain targets better
Now for itemization, and this I suppose is where some will be pleased…
- Mythical Codex of Eternal Storms: replaced % Energy Cost Reduction modifier for Wind Devil with -100% Cooldown modifier for it. Duration modifier now makes Wind Devils permanent.
- Mythical Spark of Ultos: replaced Duration modifier for Wind Devil with +2 Summon Burst modifier for it
- The Cyclone Set: replaced Cooldown Reduction modifier for Wind Devil with a +4 Summon Burst modifier for it.
The obsession with Wind Devils as pets is tenacious, I’ll give it that. Wind Devils are a spell, an AoE that happens to also move. They are only pets in the sense that they can be relocated. Otherwise they are no different from Inquisitor Seal, which is also, gasp, a pet.
The above changes should offer much more variety in how you can play with Wind Devils, so I hope everyone finds a playstyle that is to their liking.