QoL suggestion towards damage numbers

If possible, make so that the damage digits from our attacks will always show moving upwards from the target, while the damage digits from DoTs will fly to the side randomly, like it currently does with all damage types.

I ask this because, due to the lack of a combat log, it can be a bit hard to see the damage digits from our main attacks with the DoT digits also popping up almost together.

That, or give the DoTs digits a different font or color.

I approve.