I’ve asked this question about attack procs and believe I understand how they work when tied to a skill, but I wonder if it’s the same for passives.
If I tie the tortoise proc (100% chance at 40% health) to the Deadly Aim skill, (100% chance of activating on a critical, 5 second duration) does this mean in order for tortoise to proc, I have to drop below 40% during the 5 seconds after I got a crit? It sounds like a useless union.
If I tied crab’s proc (15% chance when hit) to deadly aim, would that also mean that it only has a 15% chance to proc if I’m hit during those 5 seconds?
It doesn’t seem like there’s much advantage to tying procs to skills that only occasionally go off, especially if both are only chance events.
Thanks for the reply. I was hoping it wouldn’t work like that. I only have 3 passives that are non-stop and the option to use deadly aim for a 4th, yet I planned out 5 devotions that need constant passives.
It’s actually a smart mechanic. You can link defensive devotion procs to “when under XX% health” ability because you want your proc to happen when it matters, not when you receive a 100 smash from a trash mob.
Sure, but I don’t wear equipment so I’m stuck with choosing from just skills from my classes, 3 are constant, plus deadly aim. Nothing against how tortoise works, I don’t see any posts where you might believe someone was criticizing how tortoise works. It’s what I can tie it to that’s the issue. It’s not much good if it’s only active 5 seconds after a crit.