Quick intro: love the game, love coding, so I wanted to create a stash tool (yet another stash tool I know ).
Thanks to the info here on the forums I can decrypt the save file and decompress game database right now.
In the dbr file, as I understood it, there’s infomation about item properties, but those are base values to which jitter and attribute scaling apply.
What I’m trying to figure out is how can I get the exact values of the properties of an item in my shared stash. I mean, the information about the item in the save file is minimal, yet the game knows how to get back my item with my properties.
Unless I am missing something there is only the item seed which the game may use to get the item back from the “base” version.
Do you guys have any thoughts?