I wanted to ask how does that exactly work? Attack Damage Converted To Health doesn’t scale with duration, because it’s not a dot, it’s flat. Life Leech resist only reduces the healing, because I’ve tried it many times, on Lokarr, Nemesis monsters. The main question is about LL Duration, does it reduce the damage or does it scale the damage over the reduced duration? Example, we leech 1200 HP in (not over) 8 seconds, and we have 50% reduction to duration, so does it heal 600 over 4 seconds or does it scale to 2400 over 4? I am kinda sure it’d reduce the damage too, as for other damage types, but I am not sure about that (it’d be 600 over 4 secs in this case). Also, what is the cap of Life Leech Duration reduction? 80% as in every other resistance or does it scale even more?
Also, Mad Queen has, here quote from GrimTools: 2472 Life Leech over 12 Seconds. How can we mitigate the damage if we don’t have Life Leech duration reduction (additionally)? I went today full idiot mode, tried to kill Rashalga… with only Life Leech Resist… I forgot how it works… lol.
TL;DR:
How to counter X Life Leech over Y seconds? Not talking about Attack Damage Converted To Health. Does Reduction to Life Leech Duration solve that problem? What is the cap of it anyway?