I dont see him having any other special attacks other than few projectiles(blue homing) or the big projetile that circles around.His normal attack onshot me
What makes you think you āreduce his damage by 33%ā? Do you mean Ulzuinās Wrath? It wonāt proc if heās the only enemy AND is in range of Vindictive Flameās AoE.
Also i see in his passive he have as bonus +3092 Armor which is the exact amount he have so the Passive bonus
1090-1448 Physical Damage should be included in the weapon attack calculation which is Weapon Attack
1974 - 2547
Yeah my bad didnt saw that but even without that reduction his numbers in grimtools are nowhere near 13 k damage 
I may be pulling this outta my ass, but I think monsters have some damage scaling beyond just raw numbers provided in GT? Like some hardcoded mechanic that gives +10% all damage per level or somethingā¦
I dont know thats why i created this 
@RektbyProtoss Do you know perhaps?
If you are asking if i am familiar with his builds,yeah i do know him and i have 4 chars that can kill Ravager.My problem is that i dont understand what are the mecanichs/stats of Ravager so that i can plan my fights and setups better thats all 
No, Iām just pinging him, heās made a great guide on bosses recently where he analizes all Ravager so I thought maybe he could chime in.
I cant find it could you post a link pls?
Thank you but nothing specific
He does a lot of physical damage and thats all 
14%-55% = -41% during his āeyeā debuff, thatās correct.
How if I may ask? The only thing I see is ulzuins wrath (31%), which doesnāt work vs Ravager due to the mechanics of the skill. So from what I can see you have 0 dmg reduction, -41% phys res
Letās break his dmg down (I will only look at physical damage, rest is negligable anyway), this is his base damage
The % scaling adds up to +93% physical damage (grimtools shows 95% for some reason), which scales up his weapon attack to

So far this seems to be correct, however the scaling from cunning is NOT shown in grimtools for monsters (only for player characters). Ravager has 1336 cunning at level 112. Now if you check out how much that scales physical damage in the build calc, you will get
so +544% at 1333 cunning.
Letās add that to the above damage so (93%+544%) x base damage = 6.37 x 1623 (high roll) = 10339 physical damage. Now add 20% total damage mod at <50%
10339 x 1.2 = 12406 physical damage. You have -41% phys res so another 1.41 multiplier => 17493 physical damage (on high roll). You have 0% damage reduction, so you would take 17492 physical damage on a high roll, which will get reduced by armor before the physical res multiplier.
You have 2419 armor in GT so your char will take betweeen 14357 (high roll) and 9967 (low roll) physical damage per hit during debuffs and enrage⦠even without any crits.
At least according to my maybe scuffed calculations 
Edit: I forgot the base 100% in the above calculation, it should say:
((100%+93%+544%) x base damage x 1.41) - armor) x 1.41
Which results in 16828 (high roll) and 11828 (low roll) damage during debuffs and enrage without crits.
TL;DR you simply donāt have enough phys res / HP / armor and you have no damage reduction that applies on ravager at all.
I think you even forgot about base 100% damage, just added 95% and 544% bonuses
so I think in the step before armor itās around 17767 (1 + 100% / (93%+554%) ) ~ 20513
And then high roll 20513 - 2419 ~ 18094
Indeed, whoops 
I calculated 16828 (high roll) and 11828 (low roll) after armor now.
Well that is the missing part
me and few others assumed that if bonus is shown for player characters it does so for monsters
Thank you for that part.


