So I was looking at Ring of Steel and noticed that it does damage based on your weapon (%150 Weapon Damage at 16/16). Does it only calc this damage based on your mainhand or does it calc damage based on both weapons on a dual wielder? Does this hold true for other skills that calc damage based on your weaponry, including those not in the Nightblade tree?
if it a=only has 1 weapon damage component it will only account for man hand, it has to have 2 weapon damage component one for main one for offhand, you can see what I mean if you look at the skill Shadow Strike
The skill should specify main hand, off hand, or both
For skills which do main hand damage as a dual wielder, yoy will do more damage with the higher damage weapon (not dps - damage per hit) in your main hand
Just seems really silly for a Nightblade skill to NOT calculate damage based off both hands, since you’re PROBABLY dual wielding if you took Nightblade. I’d settle for an average of both hands’ damage being used to calculate bonuses, even.
Regardless of whether a Nightblade is or isn’t likely to be dual wielding, I think Ring of Steel (and Phantasmal Blades for that matter) being the only Nightblade skills that have a weapon damage component but don’t use the off hand is for thematic reasons. You’re not striking/slashing an enemy in the same way as you would be with Shadow Strike/the Dual Wield WPS Procs/Blade Burst. Rather, you’re using conjured blades. This is my assumption.
But then why have PB and RoS scale off weapon damage at all, then? (Thematically, I mean.)
You could ask that question for virtually every skill with weapon damage that doesn’t use a weapon attacking animation. However I believe the answer only exists in the minds of the designers.
BTW just because the average NB is probably DWing doesn’t mean all NB skills have to cater to that. Variety is nice too.
I’m playing a 1H-ranged + caster offhand Witch Hunter, so that’s true. I might post my build plan so people can tell me why it’s bad, too. 