Hi,
So as I’m learning the modding tools and modifying shit in the grimmest mod (great mod by the way) to have a good time, I had the idea of making a new skill (transmuter in this case). I’m putting up a few pictures to show my problem while trying to explain it.
So I copied the Bloody Pox transmuter, changed the name to superpox2b.dbr, made changes to the skill.
Copied the transmuter skill30 from the ui/skills/class03 folder and pasted it under the name skill32.
Changed how it was supposed to appear in the UI and changed bitmapPositionX (I tried with SkillOffsetX 7 and it didn’t work)
Added the new skill to the _classtree_class03.dbr file
Have I missed something important? I took a look at different threads already and none of them were of any help. And hopefully it’s not already answered somewhere.
Thanks a lot!
Have you added the entry to the classtable.dbr that’s also in the UI folder?
PRAISE DREEG!
Thanks, now I just need to deal with the Tag not found error that just popped up.
By the way, what are you working on Lux? You’ve been making threads since the modding tools got released. Or is it a secret?
Nah it’s no secret, actually I posted some of my ideas before the tools got released… but didn’t post anything now until I figure out what I can do exactly.
Basically a rework of all masteries with an emphasis on fun.
Here’s some preliminary tests
Oy vey, the panetti patatta “missiles” look fun as hell.
But while you’re here I’m wondering if you could help me out with my next two issues:
How to link the transmuter to Bloody Pox (Does two transmuters work?)
How to make the tag name/description show ingame?
There’s even a folder resources/Text_EN from the Grimmest mod and even after I put the modified tags_skill.txt file in there and build the mod, nothing changes. I mean I even have a fucking amazing name for it, would be a shame not to see how I rip off name songs for skill names.
Thanks again.
For the text_en file make sure you right click on it in the asset manager and do “auto-create asset”. Then build and it should work.
On the other question I’m too tired to answer (time for sleep) so hopefully someone else chimes in.
All right, have a good night.
All right I’m thinking UI Information holds the answer.
skillConnectionOff is probably where it’s at, and I tried with ui/skills/skillallocation/skills_connectoroffbranchdown.tex ; ui/skills/skillallocation/skills_connectoroffbranchup.tex
Also center, transmuterdown, and also with skillConnectionOn.
Frankly I don’t know what the fuck I’m doing, the TQ modding tutorials helped finding the files but I’m confused. Sometimes it works but the lines are everywhere and it doesn’t even take into account the transmuter, and sometimes (if I only put stuff in skillConnectionOff) it just doesn’t show up. And also at some point I lost all my points put into custom skills and had make a new character.
Anywho I hit a brick wall so I’m bumping this thread by providing some information on where I’m at atm.
Thanks again.