So it’s nothing too annoying but I’m confused as to how to make a mastery name appear on the main menu when selecting your character?
Case in point:
Ten Days of Falling was made for testing this mastery.
test (yeah it’s pretty bad compared to the others) is supposed to work with my 8th mastery mod, which is probably going to be finished while the other not.
Thought that making an 8th mastery would be a good idea to facilitate merging with other mastery mods.
I have seen this happen with the necromancer mod that is out. If I switch between mods or back to the main campaign, then reload the necro mod to play, it won’t see the class right away, but I log in, and if I log out, it will see the class name.
Just my experience, not sure if you have tried this or done this.
You should make your own tags txt file, I was told.
Why? Because when you want to share your mastery in the future and make it compatible with other people, you’re gonna want to use all “new” files instead of modifying the base file.
It’s best to start doing it as soon as you build you mod.
How? Simple! Just rename every file you modify to something different than in-game name (the path of the file also apply) so the game read it as a new file and if someone decided to edit the base file instead of creating new one your mod will still be compatible.
In the picture you linked I see you highlighted “skillClassName07=?”.
That would be the wrong approach of doing it correctly.
Sure it would work but you would have issue with compatibility.
Simply create a new txt file and create a new tag in it.
Use something like “skillClassName56” and link it.