[Question] How to make appear a mastery name on the main menu?

Hi,

So it’s nothing too annoying but I’m confused as to how to make a mastery name appear on the main menu when selecting your character?

Case in point:

Ten Days of Falling was made for testing this mastery.

test (yeah it’s pretty bad compared to the others) is supposed to work with my 8th mastery mod, which is probably going to be finished while the other not.

Thought that making an 8th mastery would be a good idea to facilitate merging with other mastery mods.

Thanks for your help.

It’s probably located in the tag files somewhere, I haven’t looked yet so I can’t be more detailed. AFAIK, that’s all there is to it.

I have seen this happen with the necromancer mod that is out. If I switch between mods or back to the main campaign, then reload the necro mod to play, it won’t see the class right away, but I log in, and if I log out, it will see the class name.

Just my experience, not sure if you have tried this or done this.

Yeah alright I think it’s tags_skills.txt.

I thought it would be more complicated to find what’s wrong but nope, just the fucking tags. Well, thanks.

EDIT: I’m now facing the same problem as the Necromancer mastery that’s here on the forums. Which is what SmartAJ is saying.

You should make your own tags txt file, I was told.
Why? Because when you want to share your mastery in the future and make it compatible with other people, you’re gonna want to use all “new” files instead of modifying the base file.

It’s best to start doing it as soon as you build you mod.

How? Simple! Just rename every file you modify to something different than in-game name (the path of the file also apply) so the game read it as a new file and if someone decided to edit the base file instead of creating new one your mod will still be compatible.

In the picture you linked I see you highlighted “skillClassName07=?”.
That would be the wrong approach of doing it correctly.
Sure it would work but you would have issue with compatibility.
Simply create a new txt file and create a new tag in it.
Use something like “skillClassName56” and link it.

Yes do not worry, it is already done. It was actually just the issue that SmartAJ was describing. I only linked the tags_skills.txt file.

But thanks nonetheless!

Can anyone give more details on this? Is there a file somewhere where all the “combos” are stored?

Yes, you can even see it in one the above post screenshot :smiley:

I used the Class_Tags.txt file that came in the tutorial mod and then just renamed all the tags for my class like you mentioned above.

Seems to work fine, accepts I also have the issue now that my class name is no longer appearing, but I already mentioned this in another thread :slight_smile:

Or just import another class_tag file from another class.