[Question] New Mastery Combination Tags + Mastery Selection Screen Assistance

So recently I decided to do a rather large and possibly unnecessary merge which consisted of:

>Cataclysm (Pre-Reborn)
>Omega
>Lost Treasures
>Diablo 3 Classes

Being fairly new to the modding scene, I had just started with Cataclysm and Omega. Few weeks went by, and I had come across Lost Treasures which sounded like a neat addition. One thing lead to another and before I knew it I found myself staying up all night, merging the above 4 mods together. Aside from some loottable tweaking, and class selection modifying, everything merged together rather well, which brings me to my first question.

Where exactly do I edit the tags for mastery combinations?
I just spent the better half of the day mapping out all (231. 48 of which are of my own creation) possible mastery combinations within my newly created “Frankenstein Mod” and wanna add them accordingly.

Here’s the table I had recently just finished, if anyone is at all interested (Red Letters = Pre-Existing, Purple Letters = New)

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My second question is, and I apologize ahead of time if this is answered somewhere else, but How does one go about fixing/modding the selection screen to better fit all these masteries? My mastery selection screen is…a mess to say the least…

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As you can see, although all the masteries show up, the left column overlaps the middle where the mastery description is, and the right column hangs over the edge. This is honestly my first time messing around with the class selection screen, so I actually expected an absolute disaster…

Again I apologize ahead of time if either of my questions are answered elsewhere and I also thank you in advance on any assistance :slight_smile:

  1. It’s easier to tell you to just look up the source text files for GD and follow the format from there.

“tags_skills.txt” is what you want, it’s the first 20 lines or so. Use the same tag format, just switch the ## for the ones that relate to your mastery slots in the character tree.

  1. Depends what you want to do. Resize the art assets if you just want to make smaller buttons so you can fit more. For Grimarillion I found it was easiest to just make all the buttons small, rounded buttons like TQ had. I was able to fit them all easily with room to spare that way. You lose the names but you can just add the name tag as a “rollover” so it shows only when the mouse rolls over the icon.

Would you happen to have like a template or a graph that shows each X and Y position on the background image?

No I don’t, sorry.