I’ve been wondering recently how the damage conversions on items like Warpfire are set up? Does it convert X to Y where X is the total percentage of damage you have or is X converted from flat sources of the damage type only I.E. the Flat cold damage from execute or shadow strike? It is probably really obvious I just am wondering cause I would like to start theory crafting some builds and it would be nice to know mechanics like that solidly. Also thanks ahead for any replies or clarifications!
Conversion is applied before any damage modifiers.
Grind Until Dawn, does that apply to the ‘conversion’ from a weapon with % piercing? Is it exactly like a converter on that weapon from physical to pierce or is it like an exception to the rule?
Afaik weapon piercing is exactly like “converted to _____”. There’s no “converted to piercing damage” on anything, only weapon piercing.
Weapon piercing conversion is applied after all other conversion is applied. If you have 100% physical to elemental from discord, for example, you won’t get any piercing damage even if you have a 33% armor piercing weapon like the reaver’s claw. I’ll break it down in order of operations using hypothetical numbers.
- Base Damage: 200 physical damage
- skill modifiers: +100% physical = 400 physical damage
- conversion: 100% physical to elemental = 400 elemental damage 0 Physical
- piercing: 33% physical to piercing = 0 piercing, 0 physical, 400 elemental
- buffs, passives, auras: +100% elemental damage = 800 elemental damage
final total = 800 elemental damage, 0 piercing, 0 physical
This is false, it’s just not used. It exists though. Armor piercing is a separate mechanic that works as Hslycon described.
“Damage conversion is applied before anything else” answers many questions except this below;
I have a spell that converts x damage to y. I have an item that converts z to x. So game knows z must be converted first? or not?
Conversion on skills is applied before conversion on items.
Thanks, What if they are on the same type (skill-skill or item-item)
Good question! The rule of thumb as I understand it is that damage can never be converted twice.
In the case of Aether Ray for example, the conversion to chaos from the skill would be applied and then all chaos to aether conversion from albrecht’s duality, for example, would be ignored because the damage has already been converted.
Skill effect from skill or transmuter comes first, then conversion effects from items, etc.
Complicated example, discord cadence (100% physical to elemental) and blood orb of ch’thon (100% elemental to chaos) with flat 50 elemental damage from Iskandra’s elemental exchange and some buffs from items
Base damage: 200 physical + 50 elemental
skill modifiers: +100% physical = 400 physical and 50 elemental
conversion: 100%physical to elemental (because skill modifiers come first) = 400 elemental (converted) and 50 elemental (not converted)
conversion: 100% elemental to chaos = 400 elemental (converted, so can’t be converted again) and 50 chaos (converted)
buffs, auras, passives: +50% elemental and +50% chaos = 600 elemental and 75 chaos
final total: 600 elemental and 75 chaos.
I think conversion of the same type is combined and then weighted to 100%, so say you have 100% physical to elemental and 50% physical to chaos both from items, you’d ACTUALLY have 67% physical to elemental and 33% physical to chaos since the 150% you have gets weighted down to 100%.
A skill cannot have two different types of conversion on it due to technical limitations. (Please fix this Crate :()
Different conversions on items are added together and if you somehow exceed 100% conversion then they will be weighted.
I am not saying that, i am saying i have two items one of which converts x to y and the other converts z to x. As you said, since they are in the same category what happens 100 damage of z (assume all conversions %20)
@Halcyon Thanks for the detailed explanation.
pretty sure 20% of Z becomes X, 20% of the starting X becomes Y. Your final values will be as follows:
final x =.8(initial x) + .2(initial z)
final y =.2(initial x)
final z =.8(initial z)
The conversion occurs at the same time so the z to x will not then become y.
Thanks Nine, it is appreciated
I have another question about damage conversion, regarding dual wielding.
Let’s say a weapon has 15% physical damage converted to aether damage.
If you’re wielding two of that weapon, does each weapon get 30% damage converted, or does each get 15% of its own damage converted?
You would get 30% on each. Important exception, piercing does not stack across weapons. Two brutallaxes would have 35% pierce each rather than 70% each.
Thanks, please ok answer this then,
IEE converts phy to elemental, Stormcaller’s pact phy to lightning so lets assume iee converts %20 and pact converts %15.
So which one is rite below?
-%20/3 + %15 = %21.6?
-%15
Conversion from buffs/items/effects happens simultaneously, so say you deal 100 physical damage and have IEE at 20% and stormcaller at 15%
Base damage: 100 physical
Conversion: (100*.2)/3 for each element from IEE and 100*.15 from stormcaller
Total: 6.67 fire, 6.67 ice, 21.67 lightning, 65 physical
How works the conversion on Albrecht’s Aether Ray? If i take the 100% Aether to Chaos conversion on skills + I equip a dagger with +100% Aether +100% Chaos damage, what the result will be?