Questions about default attack replacers

GD mechanics is so deep, deep as the Abyss :smiley:

That’s for sure. Every time I think I understand this game, another one of these threads comes up and I learn that everything I know is wrong. :smiley:

I wish the game showed some indication what counts as default attacks and what cannot trigger them. Like, Blad Arc has no cooldown and can be used as a default attack, but it cannot trigger passive activated attack skills apparently…

Crate has poor tooltip description, but as I’ve mentioned several times, I’m actually kinda glad it’s confusing?

It really helps foster discussion in the grand lil’ community we have

Anyone has the link for the discussion regarding conversion on Firestrike or other default attack replacers not carrying over to WPS? that makes some conversion builds like aether savagery much less alluring if that’s the case. I was wondering the same question since i’ve been running the new dagallon helm for flat chaos damage shenanigans and was wondering whether seal of the void’s wps chaos damage gets converted as well (luckily, not a crucial component of the build).

Poor, sweet Korsar… :rolleyes:

https://www.grimtools.com/db/items/11177

Firestrike but with multiple targets hit.

Now how the hell does that work?!

(Crate, please add an area with closer together target dummies so that we can test this kind of thing more easily!)

So, dw, it’s left 25%, right 25%, both 50% and not 33%, 33%, 33%? Is this official? It’s hard to notice on melee unless you test for it but remember leveling dw guns without inquisitor WPS and I think I wasn’t getting dw strikes half the time…

And I did melee dw Cadence charging test once. Both with WPS and without double charging Cadence was happening noticeably less than 50% of the time.

This thread confuses the shit out me…

I can’t find values for dual wielding in game files, but people did some tests.

I dunno how I missed that. That makes the dagallon helm look even better now. Thanks a ton for the testing korsar!

For the ranged version(https://www.grimtools.com/db/items/8737) Pass through effect goes for each individual projectile of wps. Brimstone, static n explosive strike goes 100% per bullet on every single target that the bullet passes through. That means a gazillion brimstone fragments flying around when u storm spread through a crowd of 10 monsters. Which can drop ur framerate. I posted a build around this a few days ago in the builds forum.i assume the same goes for the melee version of pass through i.e. Hitting in arc would be similar aka each hit will trigger one explosion n brimstone? Might be different since I rmb mechanically they differ. I would test it a bit when I get home later.

Thanks again everyone. I didn’t expect to learn that much when i first opened the thread :slight_smile:

The wording of the abilities is what gives you the information, but yeah, it’s not that obvious which is one of the reason why i’m trying to write some sort of guide now that i have a better understanding of the subject (and while waiting for FG :rolleyes:)