Hi, here are some questions and concerns regarding the game and DLC.
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So… many patches and 1 DLC that reworked the stash later… When will we finally be able to transfer iron bits through characters?
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Is there really a need to lock quest items as non transferable? Why does this game try so hard not to reward old players? Especially since they are freely tradeable and often used as a currency in multiplayer. I really don’t want to collect scraps or other mats over and over again on an every single new character project when I have over 900 useless scraps sitting in one of my char’s inventory. Things get even worse when you take into account that a lot of quest items are also crafting mats.
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Speaking of not rewarding old players… Why do illusions have level requirements like gear? What’s the point of having those awesome illusions if I cannot show off some legendary awesomness on my new level 20 char? Make high level transmogs more expensive, but why lock them out completely with level requirements? Also since we are at it, are illusions visible to me only in MP or to all?
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“Summon Blind Fiend” - does “Unstable Anatomy” modifier make the skill scale as a boom spell rather than an original pet skill, like in most games, or does it stay as a pet scaleable? Sill having it scale as a pet after taking the modifier shuts down lots of poison build possibilities (such as occu) and needlessly forces specing into pet poison exclusively to make the modifier viable. Also, it would be better if the Fiend actually exploded as an AoE poison damage as currently the modifier looks really underwhelming in its functionality of some “leaking” poison on the ground. The animation of one of those exploding poison plants would look nice on the Blind Fiend.
Thank you for your time,
I hope Crate notices this