Ranged Auto Attack Build Discussion

Ranged AA is a very different breed than melee. Ranged cannot get a big flat damage because for some reason, the base flat damage is always low. That also reinforce by the fact that all of flat source damage in Devo is nerfed because melee AA is so good.

So, ranged AA need to rely on mechanics tricks, cannot be build straightforward anymore. Thus why now the only viable option is fire strike and RF retal. The latter is also quite tricky to build, but I have 1 successful hellborne build here:

Both of that archetype rely on WPS interaction to their AA replacer mechanics. Brimstone+explosive/static strike+shotgun WPS, and retal+shotgun/barrage WPS. No other way around it as base flat damage is so low. That’s also why non retal ranged RF, cadence, savagery are so sucks right now. On a side note, using this mechanic makes you no different than melee, you need to shoot it point blankly to the enemies. “Ranged” benefit is not exist in this game.

My suggestion:

  • reverse the Nerf on storm spread, give it back that 5 projectiles
  • increase the base +% damage of 1H gun, this will strengthen that mechanic interaction and make it better as caster weapon.
  • if the base flat of all 1h and 2h ranged need to be increased, it need to be tested first. Idk if it can make it too strong or not.
  • ranged cadence and savagery and non retal RF need their own tricks. The simplest solution is a transmuter that gives +%total damage mod.
  • for the love of the god, please give 100% pass through projectiles to hagarradian enforcer so I can make a proper penetrating ABB build.
    Edit:
  • also give better base attack speed to 1H ranged