New waves currently have certain scenarios where your character gets oneshot (or effectively oneshot, when it happens within 2 frames) through over 30k HP with other defences intact. When it’s a big telegraph ability that’s meant for you to avoid it, that’s fine. But more often than not it’s a combination of random or just over the top factors that are hard or impossible to avoid.
One scenario is Anasteria’s cast on death. I think in such a packed environment it should do way less dmg.
In the video you can see how i try to kill her from way afar standing in the seal, but the cast on death still reaches me and coincides with her projectiles hit, and another wave hit. I do have Amplicorum up, but i also have over 3k armor, 14% phys res, 32k HP, 11% DR applied to her, I’m standing inside the Seal. I’m not sure what am I supposed to do here to not die. And I assume, this ragdoll means I received overkill dmg?
Overall, way too much danger in the current game revolves around effective oneshots, and it happens with every char I have, even with good HP and no Amplicorum. Crucible is just the mode it happens the most in.
Another instances with common oneshots:
- Prodromus’s AA hit that connects with any other decent chunk of dmg you receive. These huge hominh projectiles deal absurd dmg
- Underking’s rock shotgun off the wall
- Shriek’s AA hit with another attack
- Ixall’s hard to avoid null into any other boss attack
- Unfortunate sky shotgun from heroes or champions that hits right when Ben traps you, so even 80% trap res doesn’t save you
- Walking over dark color puddles that you didn’t see under all the enemy textures and effects
- About 1001 things that can go wrong at wave 200
The most frustrating thing, you learn almost nothing from deaths, even when going over the recording frame by frame, which cannot be expected from a player. For how punishing Crucible deaths are, you expect to be able to have stable runs with full set of buffs and an expensively kitted out character, compared to campaign or SR where deaths are more forgiving. Instead, it’s the opposite: you constantly die to random things in Crucible and can’t help but think you are better off farming anywhere else.