[REL] Grim UI

It’s not possible, from what I understand.

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Thank you, I’m glad it’s useful.

Thank you! I figured that. Thanks for the great work

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Updated the X-Mod to 3.02 with the Map and Quest (Codex) windows.

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Nice! Immediately more readable.
I can only imagine how small the default size must appear @4K. It must be pretty silly, but to be fair, it would be pretty wild in 2013 to future-proof games with that in mind. Hopefully, the new engine for GD2 will offer more customizability of the UI.


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Updated the X-Mod to 3.03 with the following:

Smuggler Window

  • Moved the stash tabs back to the top of the window and re-gained the first two inventory columns.
  • Removed the rollover for the personal/shared stash button as it obscured the button entirely.

Codex Window

  • Increased the width of the Tutorial tab upper scroll window to match the others.
  • Increased both Quest tabs tree width and reduced the indent to match the Notes tab.
  • Increased the hover and selected item highlights for better contrast.

Added all Shrine windows.

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Updated the X-Mod to 3.04 with the following:

Shrine Windows

  • Reworked the Corrupted and Ruined windows.
  • Removed the Endless Dungeon windows as their bitmaps were not updated by Crate Entertainment.

Added the Faction Vendor and Vendor windows.


This will be the last update for several weeks as I have some other things to take care of.

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Thanks for the update. After a handful of extra hours- no bugs or graphical glitches to report. Great job!

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Glad to hear it. Thank you for taking the time to let me know.

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Is the unpacked source for X-Mod available somewhere or would you be willing to release it? I’d like to use X-Mod in my personal merged mod, but I play on Linux and the ArchiveTool isn’t working for some reason. It just gives me empty subdirectories when run with wine, even though it says it extracted everything. Thanks for creating this either way.

Solved! Thanks Militen!

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I had this issue as well. I think archivetool requires full file paths for the destination arguments, example:
archivetool.exe “C:\Full\Path\To\mod.arz” -database “C:\Full\Path\To\OutputDirectory”

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That did it! Thank you!

Also, for any Linux/wine users that find this and have the same problem, I also had to use the Windows-style path for the arguments to ArchiveTool.exe

That is, the command I used was of the form:

WINEPREFIX="/full/path/to/steamapps/compatdata/219990/pfx" wine "/full/path/to/steamapps/common/Grim Dawn/ArchiveTool.exe"  “Z:\\Full\\Path\\To\\mod.arz” -database “Z:\\Full\\Path\\To\\OutputDirectory”

Can also do similar with protontricks-launch. You just don’t need to manually set the WINEPREFIX in that case. Both methods worked (tested).

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