Don’t forget to back up your stuff before hand. Just in case, you never know what goes wrong with this.
*Fixed an issue where certain class combo names wheren’t updated as intended.
*Fixed an issue where Ancestral Horn wasn’t casting properly.
*Fixed an issue where some unique staves lost their pet bonuses.
*Removed the Reduced Defense Retaliation from Volatile Shield unique.
*Fixed an issue where Volley wasn’t being affected by the Frontline Fighter transmuter as intended.
*Fixed an issue where Spectral Hunter wasn’t invulnerable.
*Tweaked some controler settings for the Spectral Hunter, hopefully addressing an issue with his sight range and targeting.
*Added a transmuter to Spectral Hunters allowing the player to summon multiple spectres at the cost of giving them reduced lifetime and increased cooldowns.
*Fixed an issue with several skills with sound effect issues in the Spirit mastery. (please let me know if some of these sounds are too quiet or too loud)
*Added radius fx to Circle of Power showing the area as intended.
*Removed sounds from pets who “acknowledged” player clicks to prevent weird sound issues when spamming the pet attack key.
*Fixed an issue where using Hunter WPS while DW played a wrong animation.
*Fixed an issue where Ascended Humans were dropping way too many green items.
//Relic - Crescent Moon of Artemis//
*Increased pierce modifier to 80%
*Added lightning damage modifier at 80%
*Reduced Chthonic modifier to 12%
*Removed Pierce Retaliation
*Added 20 Flat Pierce damage
*Increased health regeneration modifier to 25%
*Removed energy regeneration modifier.
*Added 4% OA.
//Relic - Lyre of Apollo//
*Removed Energy Burn
*Removed disrupt chance
*Removed physique and spirit modifiers.
*Added 50% Fire Damage
*Added 50% Physical Damage
*Added 50% Burn Damage
*Added 5% Attack Speed
*Added 200 HP
*Granted Skill reworked - Song Of Apollo now grants an aura in a 15 m range that grants 20 Fire Damage, 50% All Damage and 30% Stun Resistance.
//Relic - Blood Gem//
*Removed Piercing retaliation
*Pierce Damage modifier increased to 40%
*Added 40% Bleed modifier
*Added 6% Crit Damage
*Blood Boil trigger type changed to “On Hit” instead of “At 25% Life”.
//Relic - Symbol of Polymath //
*Increased cooldown of granted skill from 14 seconds to 21 seconds.
//Relic - Golden Eye of Sun Wukong//
*Removed Elemental damage modifier
*Removed stun duration modifier.
*Pierce modifier increased to 80%
*Poison modifier increased to 80%
*Added 80% Bleeding Damage modifier
*Added 3% DA
*Granted Skill reworked - Spirit Thief now triggers on crit, deals 100% Weapon damage, 15% life leech, reduces the DA, OA and Attack Speed of nearby enemies.
//Relic - Crimson Viper//
*Removed flat Physical damage
*Removed poison resist
*Removed pierce damage modifier
*Added flat 10-20 vitality damage
*Added 50% Vitality Damage modifier
*Added 50% Vitality Decay modifier
*Increased Acid and Poison damage modifiers to 50%.
*Added 25% Vitality Resistance.
*Granted Skill adjusted - bleeding damage changed to vitality decay, piercing damage changed to flat vitality. Added 100% Pass through to the projectiles.
//Relic - Lionheart//
*DA granted from proc reduced to 80.
//Relic - Tyrant’s Fist//
*Vitality Damage replaced with Bleeding damage over 2 seconds.
More simplicity QOL changes to the class
*Removed life leech granted.
*Reduced cooldown to 20 seconds.
*No longer remains active while you are below the the threshold.
*Now heals for a % of HP, scales up to 50% at max rank.
*Damage Absorption scaling greatly increased.
*Added Flat Spirit (moved from Spirit Ward)
*Added %HP and %DA for Pets. (moved from Serve Thy Master)
Serve Thy Master:
*Moved %HP and %DA for Pets to Underworld Pact.
*Added Flat HP Regen for Pets… (moved from Spirit Ward)
*Added % Total Speed, and % OA for Pets. (moved from Protect Thy Master)
Protect Thy Master:
*Low health proc removed from Serve Thy Master.
*Added Flat DA and Life Regen Modifier (moved from Protect thy Master)
*Added % Spirit (moved from Dominion)
*Removed from Underworld Pact tree and setup as a standalone low health passive.
*Increased the trigger threshold from 50% to 70% max health.
*Added a 6 second cooldown and 6 second duration, remains active while your health remains below the threshold however.
*Low Health Proc removed from Spirit Ward.
*Increased healing scaling at max rank by 5%, adjusted scaling keep ultimate cap the same.
Woodlore - Art of the Hunt:
*Reduced the scaling of the pierce and bleed modifiers.
*Max rank decreased to 10, down from 12. All other ranks adjusted to match new caps.
Woodlore - Find Cover:
*Max rank increased to 10, up from 8. All other ranks adjusted to match new caps.
*Fixed an issue where this skill didn’t add to Woodlore’s energy cost but instead added an energy reserve cost.
*Moved Trap and Slow resistance to Trailblazing.
*Now also grants flat HP while active.
*NEW Woodlore - Trailblazing:
*Grants freeze resistance, trap resistance, slow resistance and % total speed.
Call of the Hunt:
*Removed % Total Speed.
*Added scaling Bleeding Damage over 3 seconds.
*Changed templates again, this time it’s a global passive instead of an on crit buff.
Grace of the Korybantes:
*Reduced DA scaling and armor scaling.
Trickery of Hermes:
*Added Armor Piercing Ratio modifier.
*Fixed an issue where this wasn’t dispellable.
Psionic Touch - Psionic Artery:
*Removed attack speed.
*Added Health Reduction Resistance.
*Increased Total Speed modifier.
*Fixed an issue where this wasn’t dispellable.
*Fixed an issue where this was excluding any racial bonuses.
*Duration reduced to 5 seconds, cooldown also reduced to 5 seconds.
*Activation chance set to 100 at all ranks.
Sands of Sleep:
*Moved Defense Ability Reduction to Troubled Dreams.
*Added flat resist reduction. (unstackable)
*Added movement slow.
Sands of Sleep - Troubled Dreams:
*Removed resist reduction.
*Added defense ability reduction.
*Added Fumble/Impaired Aim.