[REL] Grimarillion v90d

Thanks for the report, I fixed it.

I have a dumb question, but as I am new to modding and this game isn’t as straightforward as Skyrim I do need help. I want to play the game with more skill points and devotion points but without it becoming a walk in the park, that’s why I think a pack with Grimmest will be a perfect fit. Problem is, I tried merging this pack using https://github.com/LazyGuyWithRSI/grim_dawn_mod_merger with another mod created using https://github.com/azakhi/GDModdingTool/wiki that modifies the skill points given per level up and max devotion points, it doesn’t work (following in both cases instructions to the letter, tried more than a few times, both steps). Tried also editing the main game records file for playerlevels, also doesn’t work. If someone could give me some direction as to what file do I need to look for and how to modify it, I would be deeply grateful.

I have an issue to report in the latest vesion;

Witch Doctor skill ‘zombie dogs’ seems to have stopped functioning correctly. It summons 3 invisible pets, that dont attack, but can be attacked (sometimes?). Thanks!

Not sure what causes it, but 4 posts above yours someone posted the solution:

Oh man didnt even see that post. Thanks! Yes that works.

1 Like

Latest update, features quite a few skill/item reworks/tweaks/updates, several new GQ items, a new set, and some new pet conversion mechanics.

Back up your stuff before updating just in case, should be fine though.

v79 Changelog

*Merged D3 3.6 [note, some things did not get properly merged however, so wait til the next update]

New GQ Items:
Djed of Osiris - pet focused medal, moved Gatekeeper’s Summon Outsider mod here and Silence’s Skeletal Soldier’s bonus summon here.
Cerberus’ Bone - vitality focused pet scepter, moved Wall of the Damned Skeletal Soldiers modifiers here.
Chione’s Claw - cold focused pet axe, moved Zeno’s Third Paradox Winter Sprite mods here.
Zaghnal - aether focused pet scepter, moved Eidolon Shell modifiers here.
Crystalline Set - 4-piece set with cold damage focus for Nature, Storm, and Spirit casters.

GQ Item Changes:
Antikythera mechanism - fixed an issue where all non-divine versions had a wrong skill bonus to Acid Cluster Bomb. This bonus was changed to Flush Out, as was the case with the divine version.
Anubis’ Wrath - removed pet bonus. Not sure why this stat was here, nothing about this item was beneficial to pets.
Crest of Taurus - replaced Ruthless Assault skill bonus with Heroic Vault on all variants. Replaced Ruthless Assault skill modifier with Heroic Vault on Divine. Added flat physical damage to Heroic Vault.
Divine Acheron’s Touch - Increased flat vitality damage to Batter to 140. Added 100% Physical Damage converted to Vitality to Batter. Added 420 vitality decay damage over 3 seconds to Batter. Removed skill recharge reduction to Ravage (it has no cooldown), doubled flat vitality damage to Ravage, Aether to Vitality to Ravage changed to Cold to Vitality to Ravage. Attack Speed to Ravage reduced to 8%.
Divine Agamenon’s Scepter - removed % internal trauma and % duration to Calculated Strike, increased flat internal trauma to Calculated Strike to 450 over 3 seconds, added flat 150 physical damage to Calculated Strike
Divine Ajax’ Bronze Tower - reduced retaliation damage to attack to Onslaught to 4%.
Divine Ancile - removed cooldown reduction to Batter, reduced flat physical damage to Batter to 80, added 240 internal trauma damage over 3 seconds to Batter.
Divine Areithous Mace - removed cooldown reduction to Batter, reduced retaliation damage added to attack to Batter to 8%.
Divine Ares’ Wrath - removed armor piercing to Onslaught. Increased base armor piercing to 100%. Removed duration mod to Ancestral Horn, added pierce and bleed damage to War Horn. Added 85% Weapon Damage to Volley.
Divine Atropos Assistant - removed duration bonus to Vision of Death, added 5% lifesteal.
Divine Bladestring - reduced retaliation damage to attack to Onslaught to 8%.
Divine Boreas’ Chilled Tome - increased cold damage to Ice Shard, removed extra projectile.
Divine Caduceus - removed physical to acid conversion to Epialos. Replaced physical to acid to Fungal Swarm with vitality to acid.
Divine Cerberus’ Claw - now visually changes the acid cluster bomb with a pierce themed cluster bomb with proper FX. Also doubled piercing damage mod to Acid Cluster Bomb
Divine Chthonian Needler - added 24 vitality damage to Volley and increased vitality decay to Volley to 540 over 3.
Divine Codex of Horus - removed extra projectile to Ice Shard, added flat fire damage to Ice Shard
Divine Demeter’s Sorrow - now visually changes the thorn sprites to a more frosty themed sprite. Added skill bonus to Skeletal Soldiers. Also adds 20 flat cold damage and converts vitality to cold to Skeletal Soldiers, as well as visually changing them to cold themed skeletons.
Divine Drakaina - increased lifesteal to Onslaught to 8%, reduced attack speed to Onslaught to 10%.
Divine Eidolon Shell - reworked, no longer supports pet builds. Now provides cold damage bonuses and supports Dark Covenant (spirit), Sanctuary (nature), and Spectral Bulwark (defense)
Divine Essence of Herakles’ Might - removed crit damage and % internal trauma to Onslaught, added 16 physical damage and 150 internal trauma over 3 seconds to Onslaught.
Divine Furies - now visually changes the nightmare to a more fire themed nightmare. Also visually changes the coredweller to a more chaos themed Coredweller.
Divine Gaia’s Revenge - now visually changes the nymph to a more acid themed nymph. Also visually changes the Liche King to be a more acid themed Liche.
Divine Gatekeeper - removed duration bonus to Summon Outsider. Added flat vitality damage and 100% aether converted to vitality to Outsider and visually changes it to a vitality themed Outsider. Changed color theme of granted skill.
Divine Gera’s Walking Stick - now visually changes the astral rift to be a more vitality themed astral rift.
Divine Griefmaker - replaced skill bonus and modifiers to Serpent Strike with -10% Bleeding Resistance and 360 bleeding damage over 3 seconds to Snare Trap.
Divine Hades’ Scepter - increased flat aether damage to Vision of Death.
Divine Hecate’s Crescent - removed DA reduction to Ice Shard, removed Weapon Damage to Ice Shard, added crit damage to Ice Shard.
Divine Ixion Stone - reduced chaos damage to Onslaught to 20.
Divine Meerkwood Bow - replaced Sylvan Nymph skill bonus with Thorn Sprites. Increased skill bonus to +2, and added +2 to Spectral Barrage.
Divine Mormo - removed weapon damage bonus to Vision of Death, added flat Aether damage, flat Electrocute damage, and 100% Vitality to Lightning Conversion. Now changes the FX for Vision of Death as well.
Divine Myrmidon’s Pendant - removed % Weapon Damage to Onslaught. Added 50 OA and 90 bleed over 3 seconds to Onslaught. Added 60 Physical Damage to Batter. Reduced Internal Trauma to Batter to 180 damage over 3 seconds. Removed Crit Damage to Batter.
Divine Neith’s Bow of the Sun - reduced flat damage to Flame Surge and % Weapon Damage to Flame Surge
Divine Onuris’ Spear - changed chance for % fire damage to Onslaught to 150% fire damage, added 25% Weapon Damage to Onslaught.
Divine Pagos - removed conversion and energy cost reduction to Ice Shard, added 22% weapon damage to Ice Shard. Replaced physical to cold conversion to Fungal Swarm with Vitality to Cold conversion.
Divine Pendant of Immortal Rage - increased crit damage to Calculated Strike to 20%.
Divine Phoenix - removed reduced target’s resistances to Batter, added flat fire and burn damage to Batter.
Divine Polaris - removed extra projectile to Ice Shard, added 16% Weapon Damage to Ice Shard.
Divine Pyrophoric Lop - removed Acid to Fire damage conversion mod and crit damage mod. Reduced burn damage mod. Now replaces the acid cluster bomb with the fire cluster bomb (same as the transmuter).
Divine Pytho’s Idol - removed conversion to Fungal Swarm.
Divine Rimescythe - added 25% Crit Damage to Ice Shard.
Divine Rod of the Ancients - removed flat lightning damage to Acid Cluster Bomb, added % Retal instead. Now replaces the acid cluster bomb with a lightning themed cluster bomb with proper FX.
Divine Sagaris Tartarus - increased weapon damage to Onslaught to 16%, reduced bleed damage to Onslaught to 150 bleed over 3.
Divine Sakur-Aba - reduced Dark Covenant duration bonus to +3 seconds. Added missing bonus to Squall.
Divine Scale of the Black Dragon - increased Weapon Damage to Onslaught to 16%, added 100% Chaos Damage to Onslaught.
Divine Scorpion Tail - removed chance for 1200% poison damage to Calculated Strike, added 345 poison over 3 seconds to Calculated Strike. Increased % poison damage to Onslaught to 150% but removed duration bonus. Removed flat damage bonus to Serpent Strike and removed resist reduction to Serpent Strike, added 50% Weapon Damage to Serpent Strike.
Divine Serpent Whisper - swapped out 3 to Flush Out with 3 to Sky Shot Salvo. Added flat acid and 100% elemental converted to acid damage mods to Sky Shot Salvo. Now visually changes the mortar to an acid mortar.
Divine Set’s Red Sands - added 100% Aether damage converted to Chaos to Vision of Death
Divine Shikigami - added 100% elemental to vitality damage conversion to Sylvan Nymph, now visually changes the nymphs to a vitality themed nymph. Added 100% Cold to Vitality damage conversion to Winter Sprite, now visually changes the Winter Sprite to a vitality themed Sprite.
Divine Sigil of Aurai - now visually changes the thorn sprites to a more frosty themed sprite.
Divine Silence - replaced the +1 summon limit bonus to Skeletal Soldiers with flat vitality damage and cold to vitality damage conversion. Also visually changes them to vitality themed skeletons. Replaced Epialos skill bonus and modifiers with Spectral Barrage (Liche) bonus and an Aether converted to Vitality modifier to Summon Liche. Updated bitmap.
Divine Soulflay Fork - removed conversion to Dark Covenant. Increased Dark Covenant duration bonus to +3. Removed duration bonus to Vision of Death, added flat Chaos Damage to Vision of Death
Divine Spectral Defender - removed conversion to Dark Covenant. Replaced - 2 second cooldown to Dark Covenant with +3 second duration.
Divine Spine Breaker - flattened bonus damage to Calculated Strike, removed % weapon damage to Calculated Strike, added 1 target maximum to Calculated Strike.
Divine Staff of the Cosmos - removed 3 projectiles to Ice Shard, reduced chance to freeze to 45% to Ice Shard, added 80% Total Damage Modified to Ice Shard, replaced vitality to cold conversion with vitality to fire to Ice Shard. Changed conversion to Volcanic Orb to Physical to Cold.
Divine Stymphalian Talon - removed extra summon skill mod, added 100% fire to piercing conversion and flat bleeding damage mods. Now visually changes the mortar to a bloody mortar
Divine Sun Disc - replaced OA to Onslaught with 50 DA to Onslaught. Increased fire damage to Onslaught to 35. Added 120 burn damage over 3 seconds to Onslaught.
Divine Sword of Eternal Darkness - reduced arc of attack bonus to Calculated Strike to 40, added 3 target maximum to Calculated Strike, increased weapon damage to Calculated Strike to 50%
Divine The Greg - reduced ADCTH to Vision of Death to 8%.
Divine Theogenes’ Onslaught - Increased weapon damage to Calculated Strike to 25%. Replaced skill bonus and modifiers to Volley with -1 second skill recharge and 30 Pierce Damage to Call of the Hunt.
Divine Thorny Maul - removed additional targets and attack arc to Onslaught, reduced retaliation damage added to attack to Onslaught
Divine Thunderbolt - added 150 electrocute over 3 seconds to Onslaught.
Divine Thyestes’ Scheme - reduced acid damage to Onslaught to 40, added 240 poison over 3 to Onslaught.
Divine Truncheon of Malice - fixed an issue where a skill modifier was applying to Inisidious Miasma instead of Soul Feast. (probably still worked buuut). Increased vitality damage to Calculated Strike to 110.
Divine Venomhusk Shield - increased weapon damage to Calculated Strike to 40%.
Divine Zeno’s Third Paradox - reworked, now functions as an acid retaliation shield to support nature/hunting/rogue.
Draupner - fixed an issue where the skill proc was spawning the wrong thing.
Ethereal Veil - updated visual FX, fixed an issue where the pet would attack enemies.
Peleus’ Ashen Spear - replaced Ruthless Assault skill bonus with Titan Slam on all variants. Replaced Ruthless Assault skill modifier with Titan Slam on Divine. Added physical to pierce conversion and -0.4 second recharge to Titan Slam. Replaced Calculated Strike modifier for Divine variant with 75 piercing damage and 150 bleed over 3.
The Labors of Heracles - changed name to “The Labors of Herakles” to be more consistent with other Herakles-themed items.
Wall of the Damned - reworked, now grants skill bonuses to vision of death and overgrowth. Bonuses to skeletal soldiers and dark covenant removed. Flat damage to epialos reduced and added -10% Vitality Resistance

GQ Set Changes:
Call of the Wild - replaced Heart of Oak bonus with Force of Nature. Added -5 second recharge and +4 second duration to Force of Nature.
Divine Aspect of the Wild - reduced summon duration bonus to Force of Nature to 6 seconds.
Divine Children of Ares - removed -% physical resistance to Ancestral Horn. removed % weapon damage to war horn. Added 80 physical damage to Warhorn.
Divine Kydoimos - replaced flat phys and ADCTH with 20% Weapon Damage.
Divine Mark of Helios - now visually changes the nightmare to a more fire themed nightmare.
Divine Oberon’s Pendant - removed chaos to acid conversion, now visually changes the nightmare to a more acid themed nightmare.
Divine Patroclus’ Disguise - added -8% physical resistance to Ancestral Horn as 3-piece set bonus.
Divine Phobos - replaced life leech RR to ancestral horn mod with flat physical damage and 10% ADCTH.
Divine Pyromancer’s Mask - Added % Chaos Damage. Replaced CDR with HP on both versions. Replaced flat health bonus to Earth Enchantment with 8% HP. Added 20% Crit damage to Flame Surge.
Divine Pyromancer’s Set - Added % Chaos Damage to 2(nd) bonus. Replaced (3)rd bonus with casting speed, replaced (5)th bonus with %DA and %HP. Replaced burn damage to Eruption with flat fire damage. Removed crit damage to Flame Surge, added +2 projectiles to Flame Surge, reduced flat fire damage to Flame Surge, added 100% Physical to Fire conversion to Flame Surge.
Divine Pyromancer’s Shard - Added % Chaos Damage. Removed duration to Eruption, added flat fire damage to Eruption. Added flat fire damage, % lifesteal, and 100% Chaos to FIre Conversion to Flame Surge.
Divine Pyromancer’s Tome - Added % Chaos Damage. Removed resistances, removed burn duration bonus. Reduced base regen to 2 per second, added 76% energy regeneration bonus and 14% casting speed. Removed flat damage to Eruption, added -0.4 second cooldown and +1 second duration. Removed burn damage to flame surge and conversion. Added %weapon damage and energy cost reduction to Flame Surge.
Divine Pythia’s Mask - now visually changes the astral rift to be a more vitality themed astral rift.
Divine Tracker’s Armor - moved marksmanship modifier to Tracker’s Hood, added lightning to piercing conversion, 1 second duration, and 150% Bleed/Pierce modifiers to Call of the Hunt,
Divine Tracker’s Crossbow - removed Sky Shot Salvo skill bonus and modifier. Added +2 to Volley and flat piercing/bleeding skill modifier to Volley.
Divine Tracker’s Hood - replaced volley skill bonus with Exploit Weakness. Removed Call of the Hunt skill modifier, added 25% weapon damage to Marksmanship skill modifier
Divine Tracker’s Trophy - added 25% Fire to Pierce global conversion. Doubled pierce damage modifier to Serpent Strike, removed crit damage, added 100% Acid to Pierce conversion modifier to Serpent Strike
Divine Warrior’s Brain-Cage - reduced physical damage to Onslaught to 20, removed stun duration and OA to Onslaught. Added 20% Weapon Damage to Onslaught.
Divine Warrior’s Carver - replaced bleeding damage to Onslaught with 15% Weapon Damage.
Pyromancer’s Robe - removed casting speed, added flat HP. Added % Chaos Damage.
Pyromancer’s Shoulders - added stun and slow resistance. Added % Chaos Damage.
Resilience of the Wild - replaced Force of Nature bonus with Heart of Oak.
Shard of Erebus - fixed an issue with a missing bitmap.
Timaios - fixed an issue where the non-divine version had a wrong skill bonus.
Tracker’s Armor - added 30% Fire to Pierce global conversion.
Tracker’s Crossbow - removed Sky Shot Salvo skill bonus. Added +2 to Volley.
Tracker’s Hood - replaced volley skill bonus with Exploit Weakness
Tracker’s Shoulders - added 25% Fire to Pierce global conversion.
Tracker’s Trophy - added 25% Fire to Pierce global conversion.

GQ Class Changes:

Defense:
Spectral Bulwark:
*Updated tooltip.

Rally - Inspiration:
*Added chaos resistance.

Athena’s Wisdom:
*Fixed an issue where this skill was instant cast.

Dream:
Astral Rift:
*Updated FX to be a little less “wild”

Earth:
Flame Surge:
*Reworked in an effort to diversify this skill from other similar GQ skills (ice shards and throwing knives)
*Reduced range and speed by about half.
*Reduced mana cost scaling.
*Projectile visuals and behavior changed. The projectile behaves like a grenade now and rolls around for 1 second if it hits nothing. (Like Stun jacks)
*Reduced base damage, but increased scaling.
*Increased projectile spread.

Flame Surge - Barrage:
*Reduced mana cost slightly.
*Increased % Fire damage modifier scaling.
*Added % Physical damage modifier.
*Replaced pierce chance with 0.3m explosion radius increase.
*Removed chance to stun.
*Burn damage increased, burn duration increased to 3 seconds.

Flame Surge - Flame Arch:
*Greatly reduced projectile spread scaling.
*increased flat chaos damage.
*Reduced mana cost slightly.
*Added burn damage modifier and crit damage modifier.

Nature:
Plague - Fatigue:
*Removed Damage reduction.
*Replaced damage reduction with impaired aim and fumble

Demeter’s Sacred Law:
*Fixed an issue where this skill was instant cast.

Hera’s Dominion:
*Fixed an issue where this skill was instant cast.
*Fixed a tag that showed this skill as having AOE.
*Removed conversion. (not sure how I added this, wasn’t meant to be here)

Sylvan Nymph:
*Fixed an issue where the nymph’s seed pod wasn’t loading it’s textures properly.

Thorn Sprites:
*Updated spawn FX.

Kodama:
*Fixed an issue where the heal skill was casting way too frequently.
*Fixed an issue where the kodama was missing some damage immunities (like leech)
*Reduced the opacity of the heal radius fx.

Sanctuary:
*Fixed an issue where the Sanctuary was missing some damage immunities (like leech)

Force of Nature:
*Updated spawn FX.
*Added many missing sounds.
*Increased cooldown to 45 seconds.
*Adjusted damage, animations, and speed of all actions.
*Removed “Provoke” aura.
*Added new passive that grants scaling flat damage and stun/taunt effects (applies to all other pet skills)

Hunting:
Snare Trap:
*Improved AOE scaling at low ranks. Reduced scaling at higher ranks to ensure rank 16/26 are unchanged.
*Adjusted functionality, reduced base bleed duration to 1 second and trap duration to 2 seconds, but improved debuff duration from 0.1 seconds to 6 seconds.
*Bleed damage reduced, added flat piercing damage.

Snare Trap - Shackled:
*Replaced damage reduction with impaired aim and fumble

Artemis’ Moon Blessing:
*Fixed an issue where this skill was instant cast.

Apollo’s Sun Blessing:
*Fixed an issue where this skill was instant cast.

Acid Cluster Bomb:
*Added additional fragments with rank.
*Renamed to Cluster Mines. (updating the names for the skill line because it supports more than just acid)

Acid Cluster Bomb - Poison Burst:
*Renamed to Reactive Assembly

Acid Cluster Bomb - Noxious Fragments:
*Removed fragments and radius increase.
*Now increases % pierce/acid damage of the base skill. (or whatever damage type your skill is converted to)
*Renamed to Improved Munitions

Sky Shot Salvo:
*Fixed an issue where most item mods weren’t working.

Serpent Strike:
*Swapped ranged animations with Volley. (now fires 3 times instead of 2.)
*Projectile count reduced to 1 (per shot, still fires 3 total)
*Increased weapon damage scaling, flat pierce, and acid damage.

Volley:
*Swapped ranged animations with Serpent Strike. (Now fires 2 times instead of 3.)
*Reduced projectile cap to 4 at the last 3 ranks.
*Greatly increased weapon damage scaling, flat pierce and bleeding damage.

Spirit:
Liche King - Wraith Shell:
*Fixed an issue where the OA values were different for the transmuted pet.

Ravage:
*Added visual FX.

Summon Outsider:
*Updated textures and spawn FX.
*Added a few missing sounds.
*Increased cooldown to 45 seconds.
*Updated skill scaling, now scales to 12/22 as intended and values changed accordingly. (less points for more damage!)
*Reevaluated skills, animations, and speed. (attacks are much faster now)
*Improved damage on Planarstep skill to closer match Primal Spirit’s Shadow Strike (Shadow Strike hits twice, so Planarstep damage is higher to compensate)
*Improved damage on Cleave skill to closer match Primal Spirit’s Maul (Maul hits twice, so Dire strike damage is higher to compensate)
*Reworked Aether Nova skill, now creates a small PBAOE effect instead of firing 8 projectiles in a nova.
*Fixed an issue where the base damage wasn’t shown in the tooltip.

Vision of Death:
*Duration increased to 5 seconds.
*Removed extraneous visual FX that were intended only for Grasping Dead skill modifier.
*Updated FX, still trying to get this right so when you stack them up they don’t turn into a white blob…

Storm:
Winter Sprite:
*Swapped places with Boreal Smash and Ice Breath.
*Greatly increased % Weapon Damage and reduced flat damage.

Winter Sprite - Boreal Smash:
*Replaced with Ice Breath.
*Greatly increased % Weapon Damage.
*Reduced cast range, but also reduced minimum cast range as well. (used to only work betwee 2-12 meters, now 0-8)
*Reduced cooldown by half.

Ice Shard:
*Greatly increased cold damage
*Flattened projectile count to 1 at all ranks.
*Removed slow.
*Removed Frostburn.
*Reduced mana cost.
*Added a small radius to the impact. (2-4m)

Ice Shard - Velocity:
*Increased flat vitality damage.
*Added a small chance to freeze enemies for up to 1 second.
*increased cold damage modifier.
*Removed frostburn modifier.
*Removed decay.
*Increased projectile piercing scaling.

Ice Shard - Torrent:
*Increased Crit Damage scaling.
*Removed frostburn and pierce.
*Added flat vitality and cold.
*Reduced mana cost.

Lightning Bolt:
*Increased explosion radius to 3 meters.

Warfare:
Titan Slam - Gratuitous Violence:
*Replaced damage reduction with impaired aim and OA reduction

Rogue:
Grace of the Korybantes - Shadow Shroud:
*Added a requirement

Runes:
Acolyte of Hel:
*Fixed an issue where this skill was instant cast.
*Added % Damage Absorption.

Sworn to Vanir:
*Fixed an issue where this skill was instant cast.

Energy Armor:
*Increased physical resistance scaling.

Rune Storm - Rune of Discord:
*Reduced Retaliation damage to attack value to 10%.

Guardian Stone:
*Reduced cooldown to 4.5 seconds, and duration to 14 seconds.
*Reduced burst summon count to 1, can still summon up to 3.
*Reworked attack skill, no longer fires a chaining lightning but instead tethers nearby enemies (scaling with rank) and deals damage for a short duration while they are tethered.
*Updated visual FX.

Zenith Class Changes:

Terror Knight:
Engage - Nowhere to Hide:
*Removed % CDR. (Forgot to remove this after adding flat CDR)
*Added retaliation damage added to attack.

Suit Up:
*Replaced reflection with fire retaliation.

Conquer - Fortuna Adiuvat Fortis:
*Added retaliation damage added to attack.

Elementalist:
Frost Armor:
*Reduced cold retaliation scaling and base cold retaliation.
*Removed reflection.
*Added reflection resistance.

Citadel of Ice:
*Added retaliation damage added to attack.

Outrider:
Stratagem of the Vagabond:
*Replaced flat life leech per second with % attack damage converted to health.

Providence:
*Replaced reflection with flat acid retaliation.
*Added retaliation damage added to attack.

Cluster Bomb:
*Added retaliation damage added to attack

Champion:
Battery:
*Used a new image for the skill icon to prevent clashing with D2 mastery icons. (thanks to Guild Wars for this icon)
*Increased starting weapon damage to 100%, scaling reduced to reach the same value by rank 26.
*Removed tooltip description stating the skill required a one handed weapon.

Redemption:
*Used a new image for the skill icon to prevent clashing with D2 mastery icons. (thanks to Guild Wars for this icon)
*Reduced base cooldown to 2 seconds, now scales down to 0.5 at hard cap.
*Reduced energy regen scaling.
*Increased starting health regen scaling and greatly increased scaling.

Conviction:
*Used a new image for the skill icon to prevent clashing with D2 mastery icons. (thanks to Guild Wars for this icon)

Conversion:
*Used a new image for the skill icon to prevent clashing with D2 mastery icons. (thanks to Grim Dawn for this icon)

Judgement:
*Updated tooltip to specify this skill drops multiple projectiles.
*Removed target requirement for casting.

Divinity:
*Added retaliation damage added to attack.

Riftstalker:
Riftward:
*Removed %Total speed from Void Siphon skill.

Riftward - Tether:
*Increased health regeneration.
*Removed from the pet tooltip. (it has it’s own skill slot, it doesn’t need to be shown on the tooltip too)

Fleshwarped:
*Increased %Health scaling.

Fleshwarped - Bloodless:
*Removed %Health scaling.

Warp - Hasteful Empowerment:
*Removed % Energy Restored.
*Removed movement speed, attack speed, and casting speed bonuses.
*Adjusted total speed scaling to 1-18% at hard cap.

Inhuman Reflexes:
*Replaced total speed with attack/cast speed and reduced the scaling slightly.

Inhuman Reflexes - Korvoranian Tactics:
*Increased movement speed scaling.

Push the Advantage:
*Reworked.
*Now activates on crit, grants total damage modified and %OA but reduces % DA and % All Resists.

MEGA

11 Likes

Updated the Rainbow File for Grimarillion v79.

6 Likes

Man so many changes and me being me i am to lazy to read all :grin:.Usually i am most interested in class changes as it sometimes change meta and playstylel
PS:I love earth.I play earth in tq and when i start again(busy with studies so scrapped for time)I mill most def go for earth again.

Hi, great that you still put so much work into this Mod! Quick question: In the changelog you mention that Hera’s Dominion in the Nature tree got conversion removed which i can’t remember ever being there. Instead it nie misses the flat elemental and acid damage for pets and the poison & acid resistance for the character. Is this as intended?

Also i noticed that the overgrowth skill is no longer connected to the kodama skill line,does it now only apply to the character or still to allies and pets?

And the final question: Is this passive bonus you gave to the force of nature skill included in the values we see in the tooltip? You wrote “applies to all other pet skills”, i believe you mean the other skills of force of nature and not other pets, am i correct?

Thanks for all your effort.

Yes, intended. Flat pet damage was removed in v78, I mistakenly added conversion to it when I did so (was meant to go to Demeter’s exclusive only)

Player only.

Correct, “Heavy Smack” is the passive, it applies to Force of Nature’s normal attacks and any of it’s own skills that have weapon damage (Stomp).

Glad you like it. Earth is super fun :slight_smile:

Welcome to the forum. :slightly_smiling_face:

In your inventory you should see this
image

Right click on it and you’ll call up Zeke who has options to change mob density and hero spawns.

1 Like

@ASYLUM101 I am finding Kodama continuously casts a heal, every 5 seconds.
This gets old fast.

I tried downloading and installing again, deleting old files. Also starting a new character.

@ASYLUM101 Hello, I’ve been playing this mod since it’s out and I love your work! It’s totally great. But I have one question. I recently dowloand Diablo III 3.6 version and I saw Blades of Azzinoth weapons gotta say I am impressed. Will you add Diablo IIII mod 3.6 version to Grimarillion soon?

It should be already added, I forgot to put it in the changelog though.

Huh… somehow I can’t see the blades of azzinoth Grimarillion :frowning: But I guess you remove those blades I guess?

Ok, looks like some items didn’t get merged for some reason, so when I post the next update (not a big one) it will include the missing items.

2 Likes

wow, thanks! Hope we get that update soon : )

If you are still making changes, I am noticing casting the Outsider in Spirit will make the character move to the cast point and then summon.
Seems this was intended to cast the outsider next to the character, but if your cursor is away from the character when cast, your character moves to that location then seems to perform a melee action to summon.
Maybe this is intentional? but attempting to summon during a battle will make the character move when it is not intended.

Amazinnngg mood congratulations ^^, but i have a question, if use other mods how use?? because im interesting in use mod Cosmetic Wings - D2R wanderer wings by Okami29 , put the mod in folder mod but dont work, how merge with grimarillion mod? or add other mods, how mod wings, quickloot, Smash and Grab mod, blade vortex or Grim UI Malmouth?? because nothing work if only put the folder in folder mod .-.
i need merge? or something?? pls tell me, especially for the wings mod, which is the one that interests me the most.

sorry my english no is very good ^^

I thought I answered this last night but I don’t see my post so maybe I fell asleep and it disappeared.

Anyway, the two GQ “super pets” have the wrong template for summoning, and are going to change next update to match how the Manticore is summoned, where he just appears next to you regardless of your cursor location.

Yes, I can’t really help with how to do it, it takes too long to explain. I suggest looking around on the forums since it’s been asked several times or start your own thread for someone else to help.

1 Like