There are some items that may need to be changed due to some changes that was done to Dream Mastery. Not sure if they are already on your to-do list.
Distort Reality (now is lightning and aether instead of chaos and vitality)
Divine Ovisomnius - converts Vitality damage to Physical for Distort Reality (no vitality to convert anymore)
Divine Morbius, the Ramrod converts Chaos damage to Physical for Distort Reality (no chaos to convert anymore)
Divine Horn of Tiamat and Divine Axe of Tereus are quite badly optimised for Distort Reality as well as they both boost damage types that is no longer present on the skill
Divine Horn of Tiamat and Divine Axe of Tereus are quite badly optimised for Distort Reality as well as they both boost damage types that is no longer present on the skill
Psionic Beam (now is lightning and aether instead of chaos and vitality)
Divine Praxidikae ā converts Chaos to vitality for Psionic Beam but again no chaos to convert no anymore
Divine Erysichthonās Hunger ā same as above
Divine Scepter of Thanatos ā converts Chaos to Aether and Vitality to Lightning (both are gone)
Divine Sets Red Sand poorly optimized for Psionic Beam
Minor issue I found, rogueās Immunization skill description seems slightly wrong.
The text says it gives out resistance against toxin and venoms, but the skill increases vitality, bleeding damage and vitality resistance.
Set āAlexanderās Panoplyā has two items: Alexanderās Pelta requires level 50, and Alexanderās Spear requires level 65.
I believe the level requirements for items within a set should be the same.
I have been playing on Alcoholics with a melee build and a freak ton of health regen (that helped me survive the rogue dungeon near the conflagration).
One thing I noticed when playing is some purple elites (I guess bosses) are not as hard as they would have been, because they are often lower level than I am, sometimes severely so.
I am just now entering act 7 (last expansion) at level 94 or 95! Of course, I am playing normal difficulty otherwise with veteran checked.
I have seen this too, its one of the insects that normally crawls out of the ground. Looks like a bug of Grimmest. Or maybe a bug from the base game that was prevented by having them not underground.
Canāt fix something if I donāt know whatās broken.
Report again if you figure out what it is because two nameless stars stuck in the ground tells me nothing. Iām not about to test every enemy in the game to figure out which one is bugged.
Ok cool. I figured out itās because they are under the terrain. Iāve seen it before in Reign of Terror too. Another place in this mod made it more apparent, after I made that post, they arenāt actually invisible. So my guess is itās from the base game. I think both instances were in Act 7. No worries.
PS. Just got my FIRST level 100 character! I was 100 before even entering Epic difficulty. Thanks to this mod, Iād get bored from the slow pacing and progress of the base game, but I was that way with D2 as well.
EDIT: One more thing. Since I was playing in Alcoholics Iām guessing it has to do with Grimmer and Grimmest and the extra spawns. That is, if itās not from the base game. Guessingā¦ Thatās my first playthrough of act 7, canāt even verify if Iāve seen it before.
Thanks for that about Shattered Realm, that explains alot from my experience getting through the first 25 levels of Shattered Realm. It was very different from what was in Reign of Terror, the only other time Iāve played that part of the game at all. It was kind of easy anyway, and if you are playing Grimmer and Grimmest, the constant nasty fights are normal. Iām in Nihilistic, level 30 near the end of Act 1. Redoing Replicating Missiles build with freeze I failed at a year or two ago with this mod in Elite difficulty. Doing much better in Normal mode.
Iāve been thinking lately that this mod along with Reign of Terror are so good, I no longer have any need to play older games like Diablo 2 (Resurrected will be a curious museum piece) and Titan Quest because Grimarillion is so much better. Itās not perfect, particularly the quick leveling system that ends quickly, but while it lasts itās an amazing experience.
Talking about this because I believe Shadr_Sabirov was insulting the mod saying itās still worse than the base experience.
There are other damn good mods on these boards Iād play as well if I didnāt need the specific classes Grimarillion offers, like the one with 50 classes, etc, I could play for infinite value as far as builds are concerned.
I may very well go back to those old classics at some point, but thatās what Iām thinking right now. The Titan Quest modding scene is awkward as I have to quit every game to get past Giza, itās a flaw in the 10x mod, or whatever itās called (and the repeating bosses of the same type is odd to say the least, LOL). Grim Dawn works flawlessly in comparison, all I see is very rarely a missing tag on an item, and thatās it.
Iāve really enjoyed the Spirit Mastery I decided to have as a secondary synergy for my build. Iām really enjoying these skills now that Iāve tried my first new mastery.
I personally donāt care about negative people.As long as i enjoy the mod.I am not in this world to make friends.He wants a friend buy a fā¦ing dog .People will always look at the negative side of things because they are jealous that they could not do better.I have played Ayslumās tq mod and it still to this day one of my favorite mods just sad it doesnāt work on anniversary.
This mod are more a down to earth experience.I play grim and dom.Dom i play serious because of the huge class choice.I would rush a character test it out and start a new.In grim on the other hand itās all about the attention to detail for me.Specially that Asylum added the third person camera to his mod.To see that earth golem close up is
PS:That golem close up looks like hunshback of northedam.I know i spelled that incorrect but i am not English
I was chiefly trying to be positive about Grim Dawn and the mods on this forum than be negative about TQ mods.
The only reason, at least in my thinking right now, to play D2 or TQ is to have a different campaign. I see every Grim Dawn mod benefiting greatly from the base game of superior crafting and passive skills as well as matching levels, to the point where I feel like Iām playing an antique with D2 or TQ. Iāve played D2 for 20 years.
When I play this mod Iām constantly challenged, even at max level. Iām slowly learning how to play better for a full experience.
Well, thereās always the Shadow Masteries mod and the Enchanced Gameplay for TQ. Plus Bumbleguppyās working on his new version of Legion of Champions for all us pet lovers and he likes to add nasty things into it like the campfires you see in the game really burn you if you stand too near them.
Also in previous versions, when you opened a sepulchur it could spawn a room full of traps; that was really nasty since it was hard to avoid them. His latest addition is Formicid Egg clusters spawning monsters.