[REL] Grimarillion v90d

Lots of zenith changes and GQ item changes. Minor GQ mastery tweaks. Also, D3 3.7 update.

As usual, back up your stuff before updating just in case, should be fine though.

MEGA

v80 Changelog

Game:
Enemies no longer have Energy Burn immunity. They now have scaling resists for it based on their enemy class (hero/boss/common).

GQ Item Changes:
*Acheron’s Touch - replaced bonus to Ravage with Circle of Power and Inspiration with Rally.
*Aionios - moved flat aether damage to base weapon damage as was intended. Added 45% Vitality damage converted to Aether.
*Amen-Ra’s Magebane - renamed to Amun-Ra’s Magebane. Replaced Rupture Skill Bonus with Rune Weapon, replaced Storm Nimbus Skill Bonus with Spell Shock, replaced Spirit Ward Skill Bonus with Spirit Bane and increased to 2.Granted skill reworked, now has a 10 second cooldown and 6 meter radius, deals elemental/aether damage and reduces target’ elemental damage by 30%. Deals 5% Energy Burn with 40,000% Energy burnt dealt as damage and strips buffs in an area.
*Anubis’ Wrath - replaced skill bonus to Somnial Hex with Sands of Sleep.
*Atropos’ Assistant - replaced Spirit Bane with Spectral Spires.
*Axe of Tereus - added % vitality and decay damage. Replaced skill bonus to Distort Reality with Trance of Wrath
*Cerberus’ Bone - fixed an issue where no variants had a quality tag (Lesser/Greater/Divine) and another issue where all versions had the same amount of % vitality decay.
*Chione’s Claw - fixed an issue where no variants had a quality tag (Lesser/Greater/Divine), and another issue where the level requirements wrong on all non-divine versions.
*Deathblossom - replaced skill bonus to Psionic Beam with Psionic Burn.
*Divine Acheron’s Touch - replaced bonus to Ravage with Circle of Power and Inspiration with Rally. Removed Ravage skill mods. Added 8% Attack Speed, 70 Vitality Damage, and -15% Vitality Resistance to Circle of Power. Removed reduced target’s resistances to Batter.
*Divine Agamemnon’s Scepter - Increased Internal Trauma to War Wind to 990 and increased internal trauma duration modifier to War Wind to 100%. Replaced 4% DA to Rally with 4% OA, flattened chance of Physical Damage to Rally with 70 Physical Damage to Rally. Replaced Calculated Strike mods with Lethal Strike, now converts 100% Poison to Physical, adds 240 Physical Damage, and adds 540 Bleeding over 3 to Lethal Strike.
*Divine Aionios - moved flat aether damage to base weapon damage as was intended. Added 45% Vitality damage converted to Aether. Increased Distortion Field duration modifier to 1.5 seconds, added 10% Crit Damage to Distortion Field. Removed Crit damage to Lightning Bolt mod, added -0.6 second skill recharge to Lightning Bolt and 25% Attack Damage converted to Health to Lightning Bolt. Replaced weapon damage to Drain Life with 90 Aether damage to Drain Life and added 100% Vitality damage converted to Aether to Drain Life.
*Divine Amen-Ra’s Magebane - renamed to Amun-Ra’s Magebane. Replaced Rupture Skill Bonus with Rune Weapon, replaced Storm Nimbus Skill Bonus with Spell Shock, replaced Spirit Ward Skill Bonus with Spirit Bane and increased to 2. .Granted skill reworked, now has a 10 second cooldown and 6 meter radius, deals elemental/aether damage and reduces target’ elemental damage by 30%. Deals 5% Energy Burn with 40,000% Energy burnt dealt as damage and strips buffs in an area. Added new skill modifiers, 40 aether damage to Rune Weapon and 5% Energy Burn (10,000% of Energy Burnt Dealt as Damage) to Rune Weapon. Added 140 Aether Damage to Spellshock and 5% Energy Burn (40,000% of Energy Burnt dealt as damage) to Spellshock. Added 150% Aether, 150% Elemental, and 100% Vitality Damage converted to Elemental to Spirit Ward.
*Divine Amun-Ra’s Glory - increased Lightning damage bonus to 60. Removed fire damage bonus.
*Divine Anexartitos - replaced crit damage to Foresight with 15% Damage Absorption to Foresight.
*Divine Anubis’ Wrath - replaced skill bonus to Somnial Hex with Sands of Sleep. Removed Somnial Hex skill mods. Added 130 Aether Damage, -8% Vitality/Aether Resistance, and 100% Chaos Damage converted to Aether to Sands of Sleep.
*Divine Axe of Tereus - added % vitality and decay damage. Replaced skill bonus to Distort Reality with Trance of Wrath. Removed Distort Reality skill mods. Added -15% Chaos Resistance and 80 Chaos Damage to Trance of Wrath.
*Divine Bronze Heart of Talus - reduced physical retaliation to Trance of Convalescence from 1500 to 800.
*Divine Cerberus’ Bone - fixed an issue where no variants had a quality tag (Lesser/Greater/Divine) and another issue where all versions had the same amount of % vitality decay. Replaced reduced damage to Coredweller modifier with reduced resistances to Coredweller.
*Divine Deathblossom - replaced skill bonus to Psionic Beam with Psionic Burn. Fixed an issue where skill modifiers were for Plague instead of Study Prey. Removed Psionic Beam modifiers, added Psionic Touch modifiers, 150 Aether Damage, -0.5 second recharge, 100% Chaos to Aether, and 100% Passthrough to Psionic Touch.
*Divine Doxa Kalo - Removed 2 meter target area from Whirling Tempest, reduced Weapon Damage to Whirling Tempest to 36%, Reduced bleeding damage to Whirling Tempest to 440 Bleed over 3 seconds. Removed Onslaught and Titan Slam skill mods. Added mods to Grace of Korybantes and Battle Standard instead.
*Divine Drakaina - reworked skillmod to Whirling Tempest. Now grants -15% Weapon Damage, +105% Damage Multiplier, +15% Crit Damage and + 3 Second Skill Recharge.
*Divine Druid’s Staff - Removed from Druid Set. Replaced skill bonus to Squall with Storm Nimbus. Reduced skill bonuses to +2. Added +2 to Nature and to Storm. Added 6% OA and 40 Elemental Damage to Storm Nimbus. Added Elemental DOTs to Sylvan Nymph
*Divine Erysichthon’s Hunger - added aether damage modifiers. Replaced % Weapon damage to Psionic Beam with 80 vitality damage to Psionic Beam, and replaced Chaos to vitality conversion with Lightning to Vitality conversion to Psionic Beam. Replaced 18% ADCTH to granted skill with 25% increased healing.
*Divine Essence of Styx - reduced retaliation damage added to attack to Drain Life from 10% to 8%.
*Divine Eye of Osiris - renamed to Divine Eye of Horus. Thematic change, Osiris isn’t really an elemental deity, but more assosiated with death than anything. Removed 2 second recharge to Breath of Boreas, replaced weapon damage to Breath of Boreas with 150 Fire Damage.
*Divine Fingerbone of Boreas - replaced Physical to Cold conversion to Fungal Swarm with Vitality to Cold.
*Divine Gaia’s Revenge - removed weapon damage to Sylvan Nymph, increased Poison Damage to Sylvan Nymph to 300 poison damage over 2 seconds.
*Divine Glacial Maul - replaced Vitality to Cold conversion to Storm Surge with Lightning to Cold.
*Divine Golden Shield of Pelaron - Increased Weapon Damage to Whirling Tempest to 40%
*Divine Griefmaker - reduced bleeding damage to Whirling Tempest to 240 Bleeding over 3 seconds.
*Divine Hades’ Aspis - added 45% Lightning damage converted to Vitality. Replaced weapon damage to Psionic Beam with flat vitality damage to Psionic Beam.
*Divine Heka Staff - replaced physical to Elemental conversion to Fungal Swarm with 100% Acid and Vitality to Elemental.
*Divine Herakles Might - Removed skill recharge reduction to Phantom Strike. Added 80 Physical damage and 100% Chaos to Physical to Phantom Strike.
*Divine Horn of Tiamat - Replaced weapon damage to Distort Reality with 45 Chaos Damage to Distort Reality and 100% Aether and Lightning Damage converted to Chaos to Distort Reality. Added -10% Chaos resistance to Granted skill and added a new activation sound.
*Divine Hyperionides - removed energy cost reduction to Fungal Swarm, added 8% retaliation to attack and 100% Acid Damage converted to Fire to Fungal Swarm. Reduced 15% Retaliation Damage to Attack to Whirling Tempest to 6%.
*Divine Iris - removed attack speed modifier, increased chaos resistance. Reworked all skill bonuses, now gives +4 to Titan Slam, +4 to Storm Nimbus, +2 to Nature, and +2 to Runes. Reworked granted skill, no longer gives damage absorb, duration reduced to 4 seconds, cooldown to 6 seconds. Now deals damage to all enemies in a 12 meter radius and increases the players total speed. Reworked all skill modifiers, now removes the cooldown to Titan Slam, reduces the damage and energy costs, converts the damage to Elemental, and adds flat elemental. 100% Elemental Damage and 30 elemental to Heart of Oak, and -10% Elemental Resistance to Rune Storm.
*Divine Key of Elysium - replaced Gouge skillbonus with Snare Trap. Replaced Alchemical Stimulant skillbonus with Blade Honing. Added -10% Bleeding Resistance and 40 Bleeding Damage to Snare Trap. Removed OA reduction to War Wind.
*Divine Kraken’s Fist - Removed flat lightning damage and reduced target resistances to Lightning Bolt. Added 100% Weapon Damage, 2 meter target area, and 100% Aether to Lightning to Lightning Bolt.
*Divine Lei Kun’s Gnarled Staff - reduced Aether to Lightning conversion to 45%. Increased skill recharge reduction to Lightning bolt to -1.5 seconds. Removed Electrocute damage to Lightning Bolt. Added 100% Aether to Lightning, 1-940 Lightning Damage, and 35 Reduced Target’s Resistances for 5 seconds to Lightning Bolt.
*Divine LIving Storm - reduced Vitality to Lightning conversion to 45%. Adjusted flat Lightning damage to Lightning Bolt to 1-350. Removed Aether to Lightning Conversion to Lightning Bolt. Added 15% reduced energy cost and -0.5 second skill recharge to Lightning Bolt. Increased Lightning damage to Drain Life to 90 and added 100% Vitality Damage converted to LIghtning to Drain Life. Replaced aether damage to Thunderball with Lightning, and increased value to 100.
*Divine Mantikhoras - replaced skill recharge reduction to Phantom Strike with 60 chaos damage to Phantom Strike. Removed 2 meter radius to Phantom Strike. Added 100% Vitality Damage converted to Acid to Phantom Strike.
*Divine Mark of Thanatos - renamed to Blade of Thanatos. Replaced Fire/Chaos damage modifiers with Cold/Vitality. Replaced skill bonuses with Psionic Touch, Psionic Burn, Spectral Spires, and Ravage. Replaced skill modifiers with Psionic Touch and Spectral Spires.
*Divine Mindrazor - replaced skill bonus to Distortion Wave with Distort Reality. Added 18% Weapon damage and -8% Energy cost to Distort Reality.
*Divine Mormo - removed all conversions to Psionic Touch.
*Divine Osiris’ Codex - replaced skill bonuses 2 to Arcane Lore, 2 to Ravage, and 2 to Phantom Strike with Vision of Death, Deluge, and Lucid Dream. Removed modifiers to Phantom Strike, reduced aether damage and energy cost reduction to Psionic Beam, added 100% Cold to Aether, 33% for 30% Health Reduction, and 30% Crit Damage to Vision of Death.
*Divine Ovisomnius - replaced flat physical damage flat aether. Replaced % all damage with Aether and Electrocute. Replaced Breath of Boreas and Mistral skill bonus with Deathchill Aura and Necrosis. Removed Breath of Boreas skill modifiers. Added 100% Vitality to Aether to Deathchill Aura and -10% Aether and Elemental Resistance to Deathchill Aura. Replaced Vitality to Physical conversion to Distort Reality with Lightning to Aether.
*Divine Persephone’s Caress - replaced physical damage converted to acid modifier to Fungal Swarm with Vitality to Acid.
*Divine Plissken - replaced 100% Vitality to Acid to Lethal Strike with 100% Pierce to Acid to Lethal Strike.
*Divine Polaris - Increased Crit Damage to Whirling Tempest to 35%.
*Divine Praxidikae - replaced chaos to vitality conversion to Psionic Beam with Lightning to Vitality.
*Divine Praxidikae - replaced skill bonus to Soul Feast with Circle of Power. Removed ADCTH, and weapon damage to Psionic Beam. Replaced Chaos to Vitality to Psionic Beam with 100% Lightning and Aether to Vitality. Added flat 50 Vitality damage to Psionic Beam. Soul Feast modifiers now apply to Circle of Power (20% ADCTH, 100% Aether to Vitality, and -18% Vitality Resistance.)
*Divine Prometheus’ Gift - replaced physical to fire conversion to Fungal Swarm with Vitality to Fire.
*Divine Pyrophoric Lop - replaced burn damage skillmod to Cluster Mines with 2% Retaliation damage, 24 reduced resistances, and 2 projectiles.
*Divine Pytho - removed Acid to Vitality conversion to Fungal Swarm.
*Divine Rage of Ares - increased bleeding damage and reduced duration of bleed to War Wind. Reduced ADCTH to Whirling Tempest to 4%.
*Divine Reach of Helios - Reworked as a pet item to support earth/dream summoners.
*Divine Rimescythe - increased cold damage to Whirling Tempest to 70.
*Divine Rod of the Ancients - replaced Vitality to Lightning to Storm Surge with Cold to Lightning.
*Divine Sakur-Aba - replaced -1.5 second to Distort Reality modifier with 50% Weapon Damage to Distort Reality.
*Divine Scepter of Thanatos - replaced lightning damage to Psionic Beam with Aether Damage, added 100% Lightning Damage converted to Aether to Psionic Beam.
*Divine Set’s Red Sands - added % Fire and Burn damage. Replaced skill bonus to Vision of Death with Molten Lava (Eruption). Removed cost reduction modifier to Psionic beam, reduced flat chaos damage to Psionic Beam and added 100% Aether damage converted to Chaos to Psionic Beam. Removed Vision of Death modifier, added modifier to Eruption, 100% Physical to Chaos and 80 Chaos damage to Eruption.
*Divine Shai’tan - reduced skill recharge reduction to Lightning Bolt to 0.6 seconds. Added 1-280 Lightning Damage and 100% Aether Damage to Lightning to Lightning Bolt.
*Divine Shield of the Hideous Visage - replaced physical damage converted to cold to Fungal Swarm with Vitality to Cold. Reduced Cold Damage to Whirling Tempest to 66 Cold Damage. Added 240 Frostburn Damage over 3 seconds to Whirling Tempest
*Divine Soulharvest - replaced Ravage skill bonus with Soul Feast. Removed Pierce to Vitality conversion to War Wind. Increased Bleed damage to War Wind. Removed Ravage skill mods. Added 100 vitality damage, aether to vitality conversion, 2 second duration, and -10% Bleeding/Vitality Resistance to Soul Feast.
*Divine Spear of the Dryads - removed poison and acid damage from all parts of this item (including the buff). Removed coredweller skill bonus. Added +1 to Storm. Removed conversion from pet bonus. Dryad’s Blessing buff updated, changed to a toggle, added flat elemental damage, active energy cost, energy reserve, physical resistance, slow resistance to the player. Added flat elemental, physical/vitality converted to elemental, physical resistance, %OA, and slow resistance to Dryad’s Blessing pet bonus. Removed all Summon limit skill modifiers. Now adds 8% Weapon Damage and 50 Elemental Damage to Sylvan Nymph. Also added 40 Elemental Damage to Winter Sprite.
*Divine Spinebreaker - replaced Calculated Strike skill bonus with Flash Powder. Increased Weapon Damage to War Wind to 6%, increased physical Damage to War Wind to 24. Removed Calculated Strike skillmod. Added new skill mod for Flash Powder, reduces total speed by -30% and physical resistance by -10%.
*Divine Sword of Covu - replaced Aether to Vitality conversion to Ravage with Cold to Vitality.
*Divine Sword of Darkness - removed aether to vitality conversion to Deathchill, reduced -% resistance to Deathchill aura to 12%.
*Divine Sword of Eternal Darkness - reduced vitality and bleeding RR to Deathchill Aura to 12%.
*Divine Sybaris - added 150 Cold Damae to Psionic Touch.
*Divine Telamon’s Boar Skewer - replaced Shield Smash skill bonus with Hoplite Charge. Removed Shield Smash skill mods. Added 100 pierce damage, phys to pierce conversion, and -0.4 second skill recharge to Hoplite Charge.
*Divine Teucer’s Warbow - Added 40 Pierce Damage to Marksmanship.
*Divine The Furies - Increased buff duration to 20 seconds. Added 10% Total Speed to buff. Added 24 flat fire damage to buff pet bonus. Increased attack speed to buff pet bonus. Increased attack speed modifier to Coredweller to 26%.
*Divine The Greg - Reduced skill recharge reduction to Phantom Strike from -0.6 seconds to -0.3 seconds. Reduced chaos damage to Phantom Strike to 80.
*Divine Thorny Maul - replaced skill bonus to Overgrowth and Olympian Might with Stinging Nettle and Sanctuary. Replaced skill mods to Heroic Vault with -15% Physical Resistance to Sanctuary, 100% Acid to Physical to Sanctuary and 8% Retaliation Damage added to Attack to Sanctuary
*Divine Thunderbolt - replaced Gouge skillbonus with Spellshock. Added 170 LIghtning Damage to Spellshock and 100% Aether Damage converted to Lightning to Spellshock.
*Divine Thyestes’ Scheme - added a WPS as a granted skill. Added 20% Damage modified to Onslaught. Removed Sanctuary skill mods.
*Divine Udjat of Horus - replaced Phantom Strike skill bonus with Squall. Replaced Wrath of Zeus skill bonus with Sworn to the Vanir. Removed skill mods to Phantom Strike, added 100% Physical to Cold conversion for Squall and 100 Cold Damage to Squall.
*Divine Zeus’ Thunderbolt - Replaced chance for 350% Lightning damage to Whirling Tempest with 1-119 Lightning Damage to Whirling Tempest.
*Divine Zhanlu - reduced chaos damage to Psionic Beam, added 100% Lightning to Chaos to Psionic Beam, and added 15% Crit Damage to Psionic Beam.
*Divine Zhu Rong’s Firebow - added 30% Weapon Damage to Rupture.
*Druid’s Staff - Removed from Druid Set. Replaced skill bonus to Squall with Storm Nimbus. Reduced skill bonuses to +2. Added +1 to Nature and to Storm.
*Eldritch Bow, Brigand Bow, And Bramblewood removed from database, thus they can no longer be acquired through GDStash
*Erysichthon’s Hunger - added aether damage modifiers.
*Hades’ Aspis - added 45% Lightning damage converted to Vitality.
*Hiemal Decapitator - added 8% Crit Damage and replaced skillbonus to Kodama with Tranquility of Water.
*Horn of Tiamat - replaced skillbonus to Abyssal Rampage with 2 to Immovable.
*Iris - removed attack speed modifier, increased chaos resistance. Reworked all skill bonuses, now gives +4 to Titan Slam, +4 to Storm Nimbus, +2 to Nature, and +2 to Runes. Reworked granted skill, no longer gives damage absorb, duration reduced to 4 seconds, cooldown to 6 seconds. Now deals damage to all enemies in a 12 meter radius and increases the players total speed.
*Lei Kun’s Gnarled Staff - reduced Aether to Lightning conversion to 45%.
*Living Storm - reduced Vitality to Lightning conversion to 45%
*Mark of Thanatos - renamed to Blade of Thanatos. Replaced Fire/Chaos damage modifiers with Cold/Vitality. Replaced skill bonuses with Psionic Touch, Psionic Burn, Spectral Spires, and Ravage.
*Mindrazor - replaced skill bonus to Distortion Wave with Distort Reality.
*Morbius the Ramrod - replaced physical/internal trauma instances with vitality/aether. Reworked as a vitality weapon. Conversion changed to 45% Acid damage converted to Vitality.
*Morbius the Ramrod - replaced physical/internal trauma instances with vitality/aether. Reworked as a vitality weapon. Conversion changed to 45% Acid damage converted to Vitality. Replaced existing conversion to Distort Reality with 100% Lightning damage converted to Vitality. Replaced 100 physical damage to Distort Reality with 420 Vitality decay over 3 seconds to Distort Reality. Removed conversion to Fungal Swarm, replaced 100 physical damage to Fungal Swarm with 420 Vitality decay over 3 seconds to Fungal Swarm.
*Osiris’ Codex - replaced skill bonuses 2 to Arcane Lore, 2 to Ravage, and 2 to Phantom Strike with Vision of Death, Deluge, and Lucid Dream.
*Ovisomnius - replaced flat physical damage flat aether. Replaced % all damage with Aether and Electrocute. Replaced Breath of Boreas and Mistral skill bonus with Deathchill Aura and Necrosis.
*Praxidikae - replaced skill bonus to Soul Feast with Circle of Power.
*Reach of Helios - Reworked as a pet item to support earth/dream summoners.
*Set’s Red Sands - added % Fire and Burn damage. Replaced skill bonus to Vision of Death with Molten Lava (Eruption)
*Soulharvest - replaced Ravage skill bonus with Soul Feast.
*Spear of the Dryads - removed poison and acid damage from all parts of this item (including the buff). Removed coredweller skill bonus. Added +1 to Storm. Removed conversion from pet bonus. Dryad’s Blessing buff updated, changed to a toggle, added flat elemental damage, active energy cost, energy reserve, physical resistance, slow resistance to the player. Added flat elemental, physical/vitality converted to elemental, physical resistance, %OA, and slow resistance to Dryad’s Blessing pet bonus.
*Spinebreaker - replaced Calculated Strike skill bonus with Flash Powder.
*Telamon’s Boar Skewer - replaced Shield Smash skill bonus with Hoplite Charge.
*The Furies - Increased buff duration to 20 seconds. Added 10% Total Speed to buff. Added 24 flat fire damage to buff pet bonus. Increased attack speed to buff pet bonus.
*Thorny Maul - replaced skill bonus to Overgrowth and Olympian Might with Stinging Nettle and Sanctuary.
*Thunderbolt - replaced Gouge skillbonus with Spellshock.
*Thyestes’ Scheme - added a WPS as a granted skill.
*Udjat of Horus - replaced Phantom Strike skill bonus with Squall. Replaced Wrath of Zeus skill bonus with Sworn to the Vanir.
*Zaghnal - fixed an issue where no variants had a quality tag (Lesser/Greater/Divine).

GQ Set Changes:
*Divine Druid’s Wreath - replaced Sylvan Nymph skill bonus with Nature’s Wrath. Added -50 DA to Squall and elemental DOTs to Sylvan Nymph.
*Divine Hand of Hephaestus - replaced % Weapon Damage with flat 48 Fire Damage to War Wind.
*Divine Helios’ Radiance - replace set modifier to Ring of Flame and Earth Enchantment with -20% Fire Resistance to Sands of Sleep and 28 reduced target resistances for 2 seconds, 12% Attack/Casting Speed to Trance of Convalescence.
*Divine Hephaestus’ Molten Shield - replaced % Weapon Damage with 216 Burn Damage over 3 seconds to War Wind. Added 100% Pierce to Fire to Warwind.
*Divine Mark of Helios - replaced skill bonus to Psionic Burn and Earth Enchantment with Meteor and Trance of Convalescence.
*Divine Sun Grips - removed skill modifiers to Psionic Touch. Added -0.8 second skill recharge, 10% Attack damage converted to Health, and 18% Reduced target’s resistances for 2 seconds to Meteor.
*Druid’s Habiliments - removed Druid’s Staff as a set requirement, now requires a new chestpiece called “Druid’s Vestment”. Replaced Freezing Cyclone skill bonus with Sylvan Mastery.
*Druid’s Mantle - replaced Nature’s Wrath skill bonus with Sylvan Nymph.
*Druid’s Wreath - replaced Sylvan Nymph skill bonus with Nature’s Wrath
*Mark of Helios - replaced skill bonus to Psionic Burn and Earth Enchantment with Meteor and Trance of Convalescence.

New GQ Items:
*Doom Herald - new vitality based rogue/spirit/defense 1h mace. Supports Ravage, Pytho’s Bite, and Shield Smash.
*Druid’s Vestment - a new chestpiece for the Druid set. Grants pet bonuses and skillbonuses to Sylvan Mastery and Freezing Cyclone.
*Montu’s Sun Lance - a new spear to take the stats of the old Reach of Helios. Fire Retal Whirling Tempest
*Prometheus’ Flame - new fire/chaos damage relic, supports Rupture, Sanctuary, and Titan Slam.
*Traitor’s Shiv - new vitality based rogue/warfare/dream 1h sword. Supports Calculated Strike, Cross Cut, and Phantom Strike.

Grim Quest Skill Changes:
Nature:
Sprite:
*Fixed an issue with a missing passive for transmuted pets from items

Storm:
Spellshock:
*Added 5% Energy Burn. (Deals 250-1000% of energy burnt as damage)

Dream:
Psionic Beam:
*Reduced Aether damage scaling slightly.

Psionic Beam - Psionic Drain:
*Replaced electrocute damage with vitality decay.
*Removed % modifiers to aether and lightning.
*Reduced crit damage scaling (from 55% at 12 to 35%)
*Reduced lifesteal by half.

Warfare:
Titan Slam - Slam Jam:
*Renamed to Dual Slam. Slam Jam was kind of a silly name I used as a placeholder…

Hunting:
Whirling Tempest:
*Reduced Bleeding damage by about 33%.
*Increased flat piercing damage.
*Increased radius to 4m.

Whirling Tempest - Storm Strike:
*Removed chance for Electrocute damage.
*Adjusted damage, now deals a huge range of damage, from 1-429 at rank 22.
*Increased flat lightning damage, almost doubled.
*Increased damage modifiers for pierce and bleeding slightly.

Whirling Tempest - Rampage:
*Updated description.

Cluster Mine:
*Cooldown now scales down with rank, down to 2.5 seconds at max and 2 seconds at ultimate.

Rogue:
Calculated Strike - Killer Instinct:
*Added [AOE] tag.

Calculated Strike - Lucky Hit:
*Removed [AOE] tag.

Lay Trap - Rapid Fire Mechanism:
*Reworked, could not get total speed and crit damage to work together on this skill modifier, so speed was replaced with flat piercing.
*Due to the change in functionality, the name has been changed to it’s classic name, Improved Firing Mechanism.

Earth:
Meteor:
*Renamed to Meteor Crash, so as to differentiate from similarly named skills.

Zenith Skill Changes:
Terror Knight:
Banish - Blood Rage:
*Removed Physical to Vitality conversion.

Suit Up:
*Reduced attack damage converted to health by about 50%.

Outrider:
*Reduced mastery projectile avoidance to 25% at max rank.

Ravek’s Will:
*Reduced cooldown to 25 seconds and scales down with ranks, to 15 seconds at 18/8.
*Replaced Physical resistance with All Resist.
*Replaced 15% Health Regeneration with 20-40% Increased Healing.

Calculated Assault:
*Increased Cooldown to 24 seconds and energy cost slightly.
*Removed speed bonuses.
*Added % Damage modified, scaling from 5 - 30%. (30% at ultimate rank)

Soldier’s Spirit:
*Cooldown reduced to 15 seconds.
*Duration reduced to 5 seconds, scales up with ranks.
*Reduced total damage and OA scaling slightly.

Providence - Refract:
*Reduced Shield Block Chance scaling
*Reduced Shield Damage Blocked scaling.
*Added Shield block recovery (less scaling than Empowerment of the Defender)

Providence - Empowerment of the Defender:
*Removed attack speed and shield recovery.
*Added frostburn, poison, and decay modifiers.
*Added % All Retaliation modifier.
*Increased slow duration to 2 seconds and reduced slow scaling.

Sentinel:
*Increased block chance to 10%.

Pneumatic Surge:
*Quadrupled Health Regenerated.

Engine of War:
*Removed Physical to Vitality Conversion.
*Increased flat damage by about 50%.

Engine of Peace:
*Greatly increased health regenerated

Mobile Fortress:
*Increased Energy bonus
*Removed Projectile Speed.
*Increased attack speed.
*Adjusted all damage scaling. (about the same scaling, slightly better)
*Added CDR.
*Added exclusivity.

Heightened Reflexes:
*Removed CDR.
*Added Dodge and Physical Resistance.

Omni-Round:
*Changed animation. (so it looks like the player is firing a gun)
*Removed several status effects. (Stun, Fear, Sleep, Petrify)
*Now has a chance for 1 of the 4 status effects instead of triggering all of them at once. (Trap, Confuse, Freeze, or Knockdown.)
*Now also deals 33% HP.
*Increased projectile speed but reduced range slightly.
*Reduced cooldown to 5 seconds.
*No longer requires a target to fire.
*Added sound

Champion
*Reduced mastery % retaliation to 200% at max rank.

Ground Stomp:
*Increased base physical damage scaling.
*Reduced radius from 7m to 6m.
*Reduced Cooldown from 6 seconds to 5 seconds.
*Added mana cost, starting at 50 mana, scaling up to 146 at ultimate.
*Slightly reduced base weapon damage and greatly reduced weapon damage scaling.

Riftstalker:
Intangible:
*Removed aether to pierce conversion.
*Added a chaos damage modifier equal to the aether modifier.
*Reduced avoid projectile scaling.

Necrotic:
*Reduced mastery attack damage converted to helath bonus to 16% at max rank.

Claws of the Beast:
*Tweaked projectile behavior and launch rotation.
*Reduced chance to petrify to 5%, scaling up to 12.5% at ultimate.
*Duration of petrify reduced to 1.5 seconds at all ranks
*Adjusted damage scaling. (no longer dips everytime a new projectile is added)
*Reduced weapon damage scaling

Claws of the Beast - Eldritch Torment:
*Fixed an issue where the DA reduction was negative and probably not working as intended.
*Reduced launch rotation modifier.

Situational Awareness:
*Changed to a skill modifier (linked to Foreknowledge)

Unadulterated Power:
*Changed to a skill modifier (linked to Foreknowledge) Works like Necro’s Spectral Wrath
*Removed Physical to Chaos conversion.
*Removed OA.
*Added an energy reserve.
*Replaced weapon damage with retaliation damage.

Unholy Hailfire:
*Removed projectile speed modifier.
*Reworked, now creates a zone that constantly spits up projectiles while active, lasts 6 seconds.
*Cooldown reduced to 4.5 seconds.
*Projectile radius set to 1.8 meters

Leech Grenade:
*Increased radius to 5m.
*Reduced Cooldown to 4 seconds
*Added energy cost.
*Base damage reduced but scaling increased.
*Updated FX
*Reduced attack damage converted to health by about half.

Leech Grenade - Necrotic Suffusion:
*Increased base energy cost, but reduced scaling.
*Increased fragment radius to 2 meters.
*Reduced fragment scaling (8 at ultimate instead of 11)
*Greatly increased damage dealt.
*Updated FX

Defender of Death:
*Added Poison and Acid Damage modifiers.
*Added CDR

Primordial Transfer:
*Added energy cost.
*Replaced health degen with chaos damage.

Obsidian Tremors:
*Renamed to
*increased weapon damage and flat damage.
*Reduced range
*Added new FX and sound

Obsidian Tremors - Fleeting Obsidian:
*Removed range increase.
*Removed All Damage and Crit Damage reductions.
*Added weapon damage reduction and increased total damage modified to -25%.
*Increased energy cost reduction to -65%
*Added -90% Stun Duration.

Obsidian Tremors - From the Earth, Poison:
*Fixed an issue where this skill had no ultimate rank cap set.
*Reduced base slow value to 10%, but now scales with ranks up to 50% at ultimate.
*Slow duration increased to 3 seconds.
*Added energy cost.
*Greatly increased pierce damage (more than double at ultimate rank)
*Acid damage swapped for Poison Damage over 3, damage greatly increased as well.

Obsidian Prison:
*Replaced vitality damage with chaos.
*Created a new icon
*Reduced duration by half
*Reduced cooldown by 1 second
*Increased damage scaling
*Reduced attack damage converted to health and added scaling. Scales back to 100% at ultimate rank.

Arcane Experience:
*Added %OA.

NEW From Beyond:
*Converts piercing to chaos and physical to chaos

NEW Planeswalker:
*At 50% HP, grants damage absorb for a short duration.

NEW Doombringer:
*Rain down fragmenting projectiles for a duration. Massive energy cost

NEW Conjure Dreadguard:
*Zap an enemy with a bolt of chaos and mark them for death. A dreadguard is conjured nearby to devour them.
*The dreadguard is a player scaled summon.

Elementalist:
Ice Surge:
*Increased the damage on the final 4 ranks. (22-26)

Fire Affinity:
*Edited skill icon. (more orange than red now)

7 Likes

Man i am always reading through these change logs for class changes as it kinda reminds me of my online games seasons or meta’s.Some are good now.Then they get nerfed a bit then others are a little better

.I love the Zenith changes but i can’t read through it now as i will have no power for the next 3 hours :cry:

Updated the Rainbow File for Grimarillion v80.

4 Likes

I’ll be posting another update later today, a hotfix for the missing Zenith universal skills (free dual wield for all) and some more Zenith tweaks, prolly the last Zenith tweaks for a while. Sorry matougi, there will be some minor text additions.

1 Like

I understand. Anytime is OK.

1 Like

Here’s the fix for the missing dual wield global passives.

MEGA

This update requires you have already installed Grimarillion v80.

v80a Changelog

*Fixed an issue where the global dual wield passive was removed.

Elementalist:
Ice Wall:
*Reworked slightly.
*Cooldown increased to 6 seconds, scaling down with rank.
*Wall duration reduced to 4 seconds.
*Now explodes on death freezing nearby enemies and applying a frostburn.
*Removed damage absorb from the ice crystal aura (only applied to the invincible crystals anyway).
*Adjusted the damage and slow scaling of the ice crystal aura. Each crystals aura no longer overlaps
*Added energy cost scaling.

Outrider:
Providence - Empowerment of the Defender:
*Separated from Providence skill line, now functions as it’s own buff. Wasn’t working the way it was before.

Calculated Assault:
*Smoothed Total Damage values.

Hawkeye:
*Reduced %DA reduction to -16%, scaling up to -90% at ultimate rank.
*Cooldown reduced by 60%.

Barricade
*Removed skill line

NEW Chemical Strike:
*Throw a flare on the ground, which deals damage to enemies who wander very close to it. After 5 seconds, a massive air strike pounds the earth at the flare’s location dealing damage to enemies in a 12 meter radius.

NEW Aerosol Dispersion:
*The Chemical Strike flare now also deposits a 5 meter wide zone of noxious gases

NEW The Outrider Special:
*Improves the damage of the Chemical Strike. (Aerosol Dispersion unaffected)

2 Likes

Updated the Rainbow File for Grimarillion v80a.

5 Likes

Thank you for the continued updates :slight_smile:

1 Like

Is Inna’s Reach supposed to give +1104 armor?

Anyone know what version I can use with just the base game? and no expansions?

1 Like

The Ancient Spear skill in Barbarian is broken. Its projectile sometimes disappears.

I was able to make a build around this, thanks to your Necrotic changes and the Zenith staves that allow you to get +3 to a Zenith class. Had enough skill points to get from 3 to 4 summons. It’s a nice skill.

I whipped up a Necrotic + Occultist build (to convert 100% Acid to Chaos) and playing it feels smooth. I’ll see if I can get a video showcase of it soon.

Hello. Great work for modding. Are you planning to add affixes for mythical items?

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That exists as a reward for Shattered Realm shard 110+.

1 Like

Oh I see, thank you. Never played SR, really :slight_smile: Wish you best luck, keep up good work.

Hello!
I play Grimarillion MOD and head to Fort Ikon. I reached level 100. Can’t get to a higher level?
I also saw 120 level characters in the Network game …
Thank you for your answers!

No, the level hasn’t been changed for Grimarillion, it’s still 100 max. If you saw higher than that then the mod’s been changed by someone to allow that.

Thanks for the reply! Not sure if the maximum level will be changed?
Or can it be set somewhere to go the level one?

I’m afraid there will be little level 100 for accessories …

Far as I know Asylum has no plans to increase the max level. For one thing the highest tier for gear is L94 so going much higher would mean creating a whole new level of gear to support it.