This is my first post on the forum as I have only recently purchased GD while it was on sale. I have not purchased AoM yet.
I’m enjoying the Grimarillion mod very much that I even purchased a second copy of the game for a friend of mine instead of buying TQAE for us.
However, I seem to have found an issue.
It concerns the Rogue class, I enjoy using Lay Trap and prior to the recent mod update (I was using 60d) the damage seems to be doing something strange.
In 60d, the damage from Lay Trap and it’s passive addon, Multishot, seemed to give the correct values from what I noticed, the higher end damage was deducted by 50% as well as the lower end.
In 61 and 61a, I see values in the expected range but I also see single digits, even though my current tooltip output states 60-100, give or take for both physical and piercing.
Tested with removing multishot and damage can still yield single digit numbers on occasion. I also have not spec points into anything further along Lay Trap passive as I have not gained the levels yet.
Also, with the D3 Necromancer class, I have noticed that all the summon skills such as Command Skeletons don’t seem to be working.
Their tooltips states under attributes, 0 health.
When I use the skill, the skeletons appear and disappear just as quickly.
I’m not sure if AoM is required for this mod as I have not read anything of the sort on the forum or even if having AoM will fix anything.
Thank you again for the great mod, looking forward to more updates.