I find Elite to be a hell of a challenge if you only have the few shrines in act 1 alone without playing other difficulties. I’ll probably do normal at least to level 15 next time. Starting Elite means you hit level 10 instantly when you pick up the item in the starting area, LOL. I started Ultimate on my first character after Veteran felt easy with my first character. I went back to elite because it was way too much. It’s great how you can shift between the various difficulties and get the exact challenge you want, always with room to grow at any point if it’s too much. Sometimes I may want high density insanity in Normal, other times more challenging low density in Elite. This mod is wonderful to experience all these variations.
Anyway moot point now since I’ve passed it. I just happened to want to get a point from the mastery bar to give the whirling shield skill a quick try and couldn’t get one. Had to wait until I levelled up again.
Is there a limit to monster density? I talked to the guy and doubled it like 20 times and I’m seeing 2x maybe 4x density. Attempted many times after restarts and such, any suggestions? Thanks in advance.
That sucks . I remember long ago having the Trained Hard trainer and there was a density modifier slider and it would go up to 11 or 12x. I like having huge mobs, as it reminds me of the old days of D2 where I would download the ridiculous density mod and fight through the insane waves with a friend. Is there a way to make it like a standard 12 or even 20x monster density?
My understanding is that increasing it further would not actually result in an increase in spawned mobs. No idea what Trained Hard accomplished there, if anything.
So I extracted the scripts.arc file and found where the multiplier was labeled, funny enough it had ones from x1 to x8 with Grimmest_MLL I just changed everything but Grimmest_Off to x20. I’m very very new to modding GrimDawn and after looking at the forms I cannot find a good tut on recompiling the .arc file. I extracted with ArchiveTool.exe and it looks like Grimarillion is just referring to a scripts.arc inside of the resources folder. Does anyone have a link to a tutorial or know an example command to recompile the extracted scripts back into script.arc?