[REL] Grimarillion v90d

that’s a good question.

rather than removing masteries, I just want to remove the item pools/affixes etc added for them.

basically I just want vanilla item pools with grimmest and stasher

The easiest way to get that would be to combine the two mods (and take Grimmest from Grimarillion for this). The stasher mod already exists on tis own and the Grimmest mod is small (2 Lua files plus an entry in the vanilla file to load it or so), so all in all if you you know what you are doing this is a matter of a few minutes.

The next closest thing to this might be using Dawn of Masteries rather than Grimarillion. DoM changes the loot tables too, but in a way that lets you trade in the tokens for unique items for vanilla items only.
All other loot tables are their vanilla version, so you won’t find mod specific affixes etc. either

hmm okay!

is there a tutorial somewhere for how I could combine them? I am extremely inexperienced with this type of work. It just took me 30 minutes to figure out how to extract the grimarillion files from the arz.

If It’s a big hassle I’ll just do what you suggested wrt DoM

also just want to add that I appreciate any information you can give me, and your time in replying.

There has been a discussion around merging mods in general, not specifically the ones you want in the DoM thread on 3/20/2020 (page 4 of the posts)

That is the most info regarding this in one location that I am aware of.

Basically what you need to do is

  • get the stasher mod of your choice and extract it’s arz (the .arc you use as is)
  • get the Grimmest mod and extract its arz to figure out what .dbr it changes (forgot about those in my first reply) as well as its .arc files (except for grimest.arc) to figure out what other files there are
  • combine the Grimmest .dbr files with the stasher’s .dbr files (there should not be any overlap, so this should be a simply copy & paste at file level)
  • get the corresponding Grimmest source files (the ones from the .arz files, i.e. anything but .dbr) from Grimarillion and combine them with the Stasher sources (there should not be any overlap, so this should be a simply copy & paste at file level). Use these instead of the Grimmest files themselves, as they are newer / updated
  • edit the main.lua file, so it ends with
  • in AssetManager, create assets for all Grimmest files that are not .dbr files (i.e. the .cnv, .lua and .txt files)
  • build the mod and make sure to copy the .arc from the stasher mod plus the grimmest.arc from Grimmest (or Grimarillion) to the resulting mod

boy, that is a lot. I have no idea where I’d even start to be honest.

Appreciate the information, I’ll give DoM a try and see if that’s what i want.

The worst (most time intensive) part really is to get the updated files out of the Grimmest mod, the rest is pretty straightforward.

You get the files by extracting the .arz and .arc via the ArchiveTool, which I assume you already know how to do as you did it for Grimarillion. You use -database to extract the .arz and -extract for the .arc, otherwise the two commands are the same (i.e. how you specify which file to operate on and where to extract to).

It’s really not that hard, takes about as long to explain as to actually do (searching the files might be a bit longer…) when you know the tools, an hour or so longer if you need to figure them out first (you are halfway there already as you extracted the .arz already, the rest is setting up AssetManager), but most people get intimidated by it and do not even try.

EDIT: you can keep on using all the Grimmest .dbr and just worry about the .lua files from Grimarillion, that cuts down considerably on the time to find the corresponding files :wink:

i returned grimdawm after 1 later with this mod.
dude your mod is awesome-super-fun.
currently i am playing demonhunter+inquisitor.
super experience for me thx for the hard work

Hi, I’ve been trying to extract the grimarillion.arz database, but keep getting these errors at the end:

I’ve set up the folders in asset manager per this thread: Modifier mods - Help please

Anyone have any idea what the problem could be?

EDIT: I’ve also downloaded the expanded skilltree template and placed in in working/database/templates once it’s been extracted.

Follow this tutorial Extract .arz or .arc, and make sure your folder path are correct.

none of the files listed are the grimarillion.arz and none exist… the latter is why you get these errors

That reminds me, I’ve downloaded a mod before (not this one) and got a baited link that may have had a virus. I told the author and he updated it. That’s my only explanation for getting a mod file that doesn’t contain the proper files to extract. The one I downloaded had an .exe and I was smart enough not to execute it, LOL. There’s alot of websites that prey of unsuspecting individuals who aren’t using the proper download links.

In the case of the unmentioned mod, the reason is the host decided to remove his download link and bait it with a virus. Pretty mean huh?

Not sure what the moral of the story is besides be careful. :wink:

Been playing this mod for like half a week quite a number of hours. Playing a summoner and am closing in on level 50 and about done with act 1. The reason for this is I’m playing on normal/veteran mode at the highest difficulty possible. It’s pretty insane but having a blast…

Luckily the only bug I’ve encountered with the new official patch is an item that wouldn’t sell to a vendor, LOL.

Updated the Rainbow File for GD v1.1.7.0 + Grimarillion v76.

3 Likes

Any plans for additions of lightning and aether pets and player scaled pets? Seems to be severly lacking in base game and mods. Also is the Spectral Hunter that was removed from Hunting mastery going to make some sort of comeback via items or something?

As someone who loves playing summoners i made a list of items that grants pets. Anyone can tell me any others i am missing?

Summoner’s Totem - Summon Furnace Wyrm
Divine Helios 4 pc set - Summon Sun Nymph
Divine Band of Souls - Summon Furies (player scaled)
Sigil of Bast relic - Summon Sabercat
Divine Shavo’s Relic - Summon Fire Djinn
Spirit Blight Relic - Summon Spirit Blight
Razor Claw Relic - Summon Hyena
Divine Atalanta’s Bow - Summon Dire Wolf (player scaled)
Divine Shikigami - Temporary Spirit summon

I really love this mod and thank you for all of the work you have done with it.

I do have a request that seems very minor and whiny but I am going to man through it and and post it.

I was playing a Storm/Nature Grim Quest pet class and it was a lot of fun. I realized that I could make staves for Titan Quest characters with Pelanis so I made a few and got a real nice green.

My problem is that ever since then I have went back and made hundreds and hundreds more staves and nothing has gotten close to the stats that I have on my level 32 staff.

TL;DR
My request is add the option to craft staves (and other Titan Quest/Zenith classes) for only certain classes instead of having the full range of classes be randomly chosen for each crafting attempt.

So instead of “Titanslayer Lightning Staff” you would have the option of “Titanslayer Lightning Staff of Storm Mastery” and Titanslayer Lightning Staff of Nature Master" or something like that.

It is probably too much work for such a fringe case but it would nice to see it in the game.

Again, thank you for all of your work. This mod is how I have played about 90% of the hours I have put into this game.

You can look through this link and see if there are some other pet items mentioned.

It is a great guide for all things pet related in Grimarillion.

Thanks but hadn’t noticed anything extra over what i listed. At least item wise.

From the top of my head, I can remember a few more pets than the ones you mentioned:

Ethereal Veil relic grants two player-scaled pets
Mythical Voo’s Juicer gives you a player-scaled pet
A D3 Epic Item I think is called Raiment of the Garwulf gives you a pet-scaled pet
The Belt of Transcendence gives you the Slaved Soul pets from Witch Doctor when you kill an enemy
The D3 Legendary set “Pestilence” gives you a group of pets as the 4-pc bonus; they currently don’t work, but Grimer mentioned a fix will come in the next update.
The D3 Epic sword Mythical Skycutter gives you a player-scaled pet

I’m waiting for the Grimarillion 1.1.7.0 update before I re-visit the database, but that’s what I remember from memory.

Thanks i should have mentioned in my post i was talking about Grim Quest mastery items hehe.

If we mention D3 items there are still the Spider Queen’s Grasp which summons Ungoliax Spider Queen.
There’s Blackfeather vest which summons a player scaled Fire Raven and the Embodiment of the Marauder’s set -which summons temporary player scaled fire turrets.

Asylum, why are there items like spears and shields for rupture when it’s a 2handed skill? Am i just confused or stupid lol?

Is it possible to get grimarilion without stasher?
Mine invenory cant fit intro screen becouse of screen ratio.