Hi, i just tried out the sylvan nymph with the vitality damage transmuter. Normally these transmuters also change the subskills to match the damage conversion but natures wrath is still elemental damage. Ist this as intended?
Edit: Just realized that the Shikigami staff converts everything for the nymph so that is one option to avoid the issue.
Could the Shikigami perhaps become a permanent summon like the skeleton from the grimoire off-hand? As a pet build i just have to many skills in the hotbar. Perhaps make it a bit weaker in exchange.
Hi
The mod is great and I love it!
There is one little thing left that would make it perfect for me - disabling level scaling (in the base game the enemies scale up to level 8 or something at the starting areas, now they seem to progress way further)
How do I disable this ? Iâve extracted the grimarillion database by now
So Iâve found a reply from the past from the mod author of Grimmest
ââ"Every single proxy was modified giving the single field âdifficultyLimitsFileâ the value ârecords/proxies/limit_unlimited.dbrâ.
To undo this, just download Grimmest source, delete all the proxy records (most of them live in records/proxies/area001) and rebuild, you should have everything but unlimited scaling.
Btw - proxy records spawn a monster, the proxy pools select which monsters to spawn and are attached to the actual âproxiesâ placed on the map. The proxy pools were manually modified in Grimmest but the proxies were just batch modified for this single change. So restoring the defaults (deleting these records from the mod) is the way to go. Do not manually edit each proxyâŚthat would be madness."""
I am wondering if this could be a viable solution for Grimarillion ? Since Grimmest still has its own folder in the records
Seems like they have onAddToWorld line in Scripts, but its a string and its empty (I have very little modding experience and 0 programming experience, just to clarify)
I donât know what Native does, but perhaps it would work if I change the equation in limit_unlimited.dbr to the Native type, then the game would spawn enemies at the level that corresponds with their Native location
?
UPD: Seems like Native is not what I need, the idea of changing the equation remains though
Hey just a quick question.My brothers coming to visit for the weekend so we will play some multiplayer.Who needs to speak to grimest npc?Both or just host?
My brother loves tq and he loves tq classes a lot.He never got around to playing this mod because of all the classes so i will teach him in the way of the Force