v61
:: D3 Changes::
*Applied fixes found here: http://www.grimdawn.com/forums/showpost.php?p=661728&postcount=931
and also here:
http://www.grimdawn.com/forums/showpost.php?p=666189&postcount=962
.::Grimmest::.
*Applied fixes found here: http://www.grimdawn.com/forums/showpost.php?p=661875&postcount=218
http://www.grimdawn.com/forums/showpost.php?p=662944&postcount=223
.::Loot::.
*Tweaked many loottables in hopes of fixing some weird loot issues.
*Updated some loot tables from GQ which resulted in people picking up outdated staves and spears. Any staves/spears you have will be updated to that version, but will become legacy if they are ever changed again.
*Re-added Scrap and Dynamite to auto-pickup… hopefully should be working again.
*Fixed an issue where a couple vendors were using the original loottables for their wares. (these tables are used for autopickup now and don’t work properly in shops)
*Fixed an issue where most AOM enchantments were lacking support for spears/staves.
*Updated Augments to use the most recent stats from unmodded GD. (they still retain support for spears/staves)
*Updated Components to use the most recent stats from unmodded GD. (they still retain support for spears/staves)
*Testing a loot table change, if you notice any enemies with funny animations please report. Also if you find less spear/staves than you expected from CHESTS specifically, report.
.::Crafting::.
*Updated the default crafter table to the most recent GD version. (this adds a couple conversion recipes I think)
*Also removed several GQ specific items from the default crafting table, they are restricted only to the Satyr now.
*Fixed an issue where several staves were not crafting and breaking the craft system.
*Fixed an issue where several staves were crafting the wrong staff type.
.::Relics::.
Eye of Ra:
*Damage to Insectoids changed to Undead.
*Proc activation changed to 10% chance on hit.
*Duration reduced to 6 seconds, cooldown to 8 seconds.
Might of Hephaestus:
*Damage to Constructs changed to Chthonics
*Active Skill, Iron Fist, increased burn damage drastically.
Dragon Tongue:
*Reduced Chaos and Fire RR from 30% to 18%.
*Duration increased from 3 seconds to 6.
*Cooldown reduced from 6 seconds to 3.
Tongue of Flame:
*Reduced Elemental RR from 30% to 10%
Conqueror’s Mark:
*Reduced Physical Resist debuff from -33% to -15%.
*Removed armor absorption reduction.
*Changed %DA reduction to flat 70 DA reduction.
Ethereal Veil:
*Added 50% Vitality damage.
*Fixed an issue where the Veils did not have names and instead were labeled as Wind Devils.
*Chance for impaired aim removed
*Cold and Vitality resistance reduced to 10%.
*Added 10% Pierce resist reduction.
Pale Moon:
*Fixed an issue where the Pale Moon debuff wasn’t lasting as long as it should have.
*Lightning Resist debuff reduced to 10%
*Aether Resist debuff added.
Star of Ishtar:
*Proc activation changed to 10% on attack.
*Proc cooldown reduced to 2 seconds.
*Limit of Scimitar Spirits increased to 7. (I think this might be a bit much Roadblock, let me know lol)
Lionheart:
*Added 400 HP and 20% vitality resistance.
*Proc changed to 10% when hit.
*Proc cooldown reduced to 12 seconds
*Proc armor bonus increased to 100.
Blood of Ares:
*Proc Activation changed to 10% when hit
*Proc cooldown reduced to 10 seconds.
Talisman of the Jade Emperor:
*Cooldown bonus removed.
*Proc changed to an aura.
Presence of Emperor Mau-D’uyhn (Granted by Item)
Mighty Emperor guides you and your allies in battle.
5 Active Energy Cost per Second
200 Energy Reserved
15 Meter Radius
+15% health
+15% cunning
+2% max pierce and bleed resistance
10% physical resistance
20% reflected damage reduction
20% reduced stun duration
20% Piercing Resistance
Heart of Earth:
*Added +1 to Earth Mastery.
*Proc changed to an aura.
Fireborn Aura (Granted by Item)
Empower yourself and your allies with the power of a molten core.
3 Active Energy Cost per Second
150 Energy Reserved
15 Meter Radius
28-52 Fire Damage
20% Chance of 212 Burn Damage over 2 Seconds
+150% Fire Damage
+150% Burn Damage
30% Fire Resistance
295-414 Fire Retaliation
Elemental Rage:
*Reduced lifesteal to 4%
*Proc activation changed to 10% when hit.
*Added electrocute damage to proc.
*Proc Cooldown reduced to 3 seconds.
Arcane Mirror:
*Proc activation changed to 100% chance on 40% HP.
*Proc duration changed to 3 seconds.
*Proc now also absorbs 100% of damage taken.
Maiden’s Kiss:
*Proc activation changed to 10% on attack
*Proc cooldown changed to 10 seconds.
*Proc dodge and deflect chances reduced to 25%.
.::Skills::.
Storm
Arctic Shell:
*Now affects all allies in a radius.
*No longer has specific pet bonuses (because pets are now affected by the radius)
Arctic Shell - Heart of Frost:
*No longer has specific pet bonuses (because pets are now affected by the radius)
Arctic Shell - Dark Frost:
*Now specifically grants damage conversion to pets.
Storm Nimbus:
*Now affects all allies in a radius.
*No longer has specific pet bonuses (because pets are now affected by the radius)
Storm Nimbus - Electrical Charge:
*No longer has specific pet bonuses (because pets are now affected by the radius)
Storm Nimbus - Aether Nimbus:
*Now specifically grants damage conversion to pets.
Earth
Earth Enchantment:
*Fixed an issue where the cost and reserve weren’t scaling past rank 16.
Earth Enchantment - Brimstone:
*Added burn duration per level.
Earth Enchantment - Flames of Tartarus:
*Now specifically grants damage conversion to pets.
Heat Shield:
*Lowered the cooldown from 7 seconds to 5 seconds.
*Increased the duration from 3 seconds to 5 seconds.
*Reduced the strength of the shield slightly.
Heat Shield - Hephaestus’ Anvil:
*Moved the Total Speed aspect of the skill to the “Celestial Power” so that it will always be active once unlocked (like the requirement reduction)
*Added Stun Reduction.
Ring of Flame - Soften Metal:
*OA debuff scaling reduced.
Ring of Flame - Uncontrollable Blaze:
*Replaced with Chaotic Blaze.
*Now instead adds 20% Chaos resist reduction to Ring of Flame.
Volativity:
*Reduced Crit Damage scaling.
Rupture - Cremate:
*Reduced Crit Damage scaling.
Warfare
Battle Standard:
*Reduced damage absorb scaling from 30/40 to 20/25 at max/ult.
Battle Standard - Glory:
*Reduced Cooldown Reduction to a flat 15%
*Reduced DA to 16 and scaling to 8 per level.
Onslaught:
*Reduced Weapon Damage scaling slightly, 26/16 is now down to 167% from 175%.
Onslaught - Ignore Pain:
*Swapped places with Heart of War.
Onslaught - Heart of War:
*Increased % Health Regeneration to closer match the power level of Savagery’s health regen.
*Reduced the value of flat regeneration slightly.
*Swapped places with Ignore Pain.
Dodge Attack:
*Reduced armor modifier by 50%.
Battle Rage - Berserk (Transmuter):
*Now reduces the cooldown of Battle Rage by a flat 2 seconds.
Determination:
*Removed. Merged the entire skill line into one super skill at tier 9.
NEW SKILL Fury of Ares:
*Exclusive aura.
*Grants increased damage to pierce, bleed, internal trauma, and a chance for massively increased physical damage.
*Grants lifesteal and health regeneration.
*Grants resistance to slow.
Defense
Colossus Form:
*Removed energy cost.
Spirit
Summon Liche:
*Fixed an issue where the ultimate rank was 20 instead of 26.
Summon Outsider:
*Fixed an issue where the ultimate rank was 20 instead of 26.
Rogue
Boomerang Blades - Caustic Acid:
*Changed armor reduction to flat physical resist reduction for 4 seconds.
Dream
Trance of Wrath:
*Fixed an issue where this wasn’t scaling with racial damage.
*Increased the radius to match Aura of Censure.
*Increased the damage substantially to closer match Aura of Censure.
*Added an attack speed reduction of 5-25%. (Applies to enemies in range)
*Added an energy reserve to match Aura of Censure.
Trance of Convalescence:
*Increased Energy Regeneration.
*Added reduced duration of trauma, electrocute, and decay.
*Slightly reduced Damage Absorption.
*Added an energy reserve to match Aura of Conviction. (AOE Exclusives have a cost? Seems to be a rule)
Trance of Empathy:
*Adjusted lifesteal scaling, starts at 1% now but scales to 8% at max (12% at 22/12).
*Retaliation scaling hugely increased.
*Added reflect damage reduction (15% max, 25% 22/12)
*Added 10-30% Energy Absorption.
*Added an energy reserve to match Aura of Conviction. (AOE Exclusives have a cost? Seems to be a rule)
Hopefully that’s everything… As always, backup your saves before you play.