my wife and I gave this mod a try in multiplayer and experienced several severe issues, essentially making the game unplayable.
The most important:
The joining player (the one who is not the host) seems to trigger every action he does twice. He does double damage (quad damage for ranged weapons) - even a normal hit with a white weapon on a lvl 1 character pops up two/four damage numbers. You can easily test this on the training dummies. Also some skills are casted multiple times - like summon wolves from the nature tree causing the first wolve to instantly die (death animation plays) and appear again. The wizards electrocute also does double damage (two damage numbers per hit) and consumes double the mana.
Sometimes summons on the joining player do not appear at all. The skill animations for summing skills play but the skill does nothing. The host does not even see the skill animation for the other player
The game is heavily out of sync for the joining player. Positions and animations for mobs and the host player are completely off. Often enough the monsters and the other player just stand there doing no animations. When disabling grimmest this problem disappears.
We are using GD+AOM+FG 1.1.4.2 from GOG and Grimarillion v72 (also tried v71 - same problems).
Thereâs really nothing I can do about multiplayer desync issues. If turning off grimmest helps, then you will have to play without grimmest. jiaco tried to make grimmest as bug-free as possible for multiplayer but thereâs only so much we can do as modders.
I thought so much aswell. I can live without grimmest, but the double and quad damage thing makes the game really unplayable in multiplayer.
I just tested only installing the Diablo 3 mod and the same stuff happens aswell. Will investigate some more tomorrow if the problem persists when only using the TQ masteries mod etcâŚ
Desync happens in vanilla all the time, itâs an issue with the games netcode or something, I have no idea but this is an ooooold issue and probably just made worse with all the content from mods and their scripts.
Didnât bother to back up my characters, but the latest version of Grimarillion has lost all the shared stash stuff again. Not a big deal for me, just for your info.
Also canât seem to get the crate pet to spawn either with this version.
Does the game still crash(screen turns black but i hear the game music), didnât experienced with another GD mod and it goes like this on my pc: D part->Games->Grim Dawn->mods->grimmarillion
Okay, even more serious problem. Transfer stash is not saving from day to day with v72. All the items I put in there yesterday are gone, nothing left though the personal stashes are fine. Also itâs not saving anything put into it from GDStash.
I donât think the mod does any stash handling, ie that is all done by GD itself.
When you open the stash you placed the items in with GD Stash with the tool again, are the items still there ? If so, the game uses a different stash (cloud vs local ?)
Nope, theyâre not there, only the stuff I collected ingame today. And I checked whether cloud saving was on anywhere, but itâs not. I always use local saves and the cloud saving doesnât appear in the game options so itâs off. I couldnât see anything in GOG Galaxy for it either. Steam cloud saving is off.
I play the mod in GOG since thatâs my main copy and so I donât use the mod with any testing going on.