[REL] Grimarillion v93

v69a Changelog

v69a
Grimarillion
[Misc]
*Tons of minor behind the scenes updates. (thanks Mamba)

[UI]
*Added more tooltip changes (X bleed resist > + X bleed resist, pierce > piercing)

[Items]
*Fixed an issue where some meshes and bitmaps were missing.
*Updated several components (thanks Mamba)
*Updated spear affix tables (thanks Mamba)
*Updated staff affix tables
*Fixed a typo on a staff affix.
*Tweaked itemcost tables for spears/staves.
*Tweaked loottables, unlikely this will change GQ item drop rates but I’m trying to figure out why mythicals aren’t dropping.
*Tweaked artifact completion tables, several artifacts were using the wrong ones.
*Eye of Reveries - removed lightning damage.
*Eye of Ra - removed auto cast from granted skill, cooldown reduced to 4 seconds. Added %All Retal to artifact.
*Dragontongue - replaced fire resist with elemental resist.
*Effigy of Skyfire - replaced lightning resist with elemental resist.
*Thunderfist - replaced lightning resist with elemental resist.
*Morpheus Dreamweb - increased damage from proc.
*Pyrophoric Lop - Added all retaliation damage.
*Seal of Hephaestus - added internal trauma modifier and increased aether to fire conversion to 30%.
*Might of Hepheastus - added internal trauma modifier.
*Crest of Murong stats updated, mythical variant added.
*Updated GQ Leviathan variants.
*Updated ZE Annihilation variant.

[Devotions]
Witchblade:
*Updated skill to reflect changes made in 1.1.4.1

Tsunami:
*Updated skill to reflect changes made in 1.1.4.1 (I think?)

Phoenix:
*Added support for Ternion attack.

Ulzaad:
*Added support for Ternion attack.

Ultos:
*Added support for Ternion attack.

Attak Seru:
*Added support for Ternion attack.

Korvaak:
*Added support for Ternion attack.

Azrakaa:
*Added support for Ternion attack.

Murmur:
*Added support for Ternion attack.

Rattosh:
*Added support for Ternion attack.

Diablo 3
Wizard:
Ray of Frost:
*Fixed an issue where the texture was missing.

Witchdoctor:
Fetish Army:
*Fixed an issue where the first 2 ranks had an animation issue.

Grim Quest

Defense:
Colossus Form - Vengeance:
*Added FX to the on hit proc.

Earth:

Volativity:
*Reworked into a passive, now has a 33% chance on hit (every hit, no cooldown) to increase damage and crit dmg. %OA remains the same.

Rupture:
*Added new FX
*Adjusted the template so that the radius on the base skill works for melee as well.
*Radius adjusted to 2.5m at all ranks.
*%Wpn Damage reduced greatly, but scaling also increased greatly.
*Flat damage scaling increased greatly.
*Added flat burn damage.
*Removed % projectile speed and % fire damage.
*Increased mana cost.

Rupture - Cremate:
*Moved up to tier 6.
*No longer triggers a secondary effect.
*Removed %Wpn Dmg
*Added a mana cost amount similar to most modifiers.
*Now adds flat fire and burn damage to rupture.
*Added %Physical damage modifer.

Rupture - Flare:
*Added new FX
*Reworked as a secondary effect instead of a celestial skill. (like old cremate)
*Improved the damage dealt and the radius affected.
*Moved down to tier 4.
*Removed mana cost.

Earthen Carapace:
*Removed Damage Penalty.
*Increased absorb scaling from ranks 10+.

Hunting:
Monster Lure:
*Fixed an issue that caused the tooltip to display as if it was pet scaling instead of player scaling.
*Tweaked resists and health scaling. Health will now start lower at rank 1, but scale better with levels. Phys/Pierce resists reduced from 99 to 88 (like all player scaled pets and added 88 resist to all other resists as well.
*Added a new skill, for the first 2-4 seconds of the ML life, it will be invulnerable. After 5 seconds if there are enemies around the ML, it will be destroyed. The goal of this change is to allow the ML to survive more than one hit at high levels, at least this way I can guarantee it will survive a minimum of 2 seconds.

Nature:
Force of Nature:
*Fixed an issue that caused the pet to be delayed when spawning.
*Added base damage to the Root debuff so it does a little more than just debuff enemies.
*Tweaked some animation stuff.

Sylvan Nymph - Corrupt Nymph:
*Updated Corrupt Nymph’s skills and fx to be similar to the untransmuted Nymph.

Spirit:
Bonefiend:
*Swapped a few shaders/textures for a more ghostly look.

Liche King:
*Swapped a few shaders/textures for a more ghostly look.

Skeletal Soldiers:
*Swapped a few shaders/textures for a more ghostly look.

Circle of Power:
*Swapped a few shaders/textures for a more ghostly look.

Spectral Spires:
*Fixed an issue where the spires would only fire in the direction the character was facing.

Warfare:
Warwind - Warlust:
*Fixed an fx issue.

Download

No previous versions necessary. Just drag and drop, backup your stuff just in case. This had a few extra changes to fix the texture bugs and stuff so you’ll need everything.

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