[REL] Grimarillion v93

v70 Changelog

Grim Quest:
[Animations]
*Fixed an issue where spear-wielding cannibals would get stuck in T-Pose.
*Fixed an issue where staff-wielding eldritch armors would get stuck in T-Pose.
*Fixed an issue where there was no spin animation used for staff items.
[Items]
*Legendary Spears have been updated. In addition, mythical spears have been added. (no divine/lesser/greater this time, we already have epic spears)
*Ares Wrath and Fei Lian’s Galespear have had their FX tweaked.
*Epic and Non-unique spears have had their stats adjusted. Attack speed reduced to compensate for the new animations, damage range reduced (lower cap, higher floor, avg should be better though).
*Divine Acheron’s Touch - fixed an issue where it gave the wrong type of RR to Batter.
*Crest of MuRong - fixed an issue with a missing mythical tag and granted skill.
*Divine Sword of Eternal Darkness - increased Spirit mastery bonus to +2, reduced Deathchill Aura bonus to +2.
*Divine Amen Ra Magebane - increased Rupture/Storm Nimbus bonuses to +4.
*Doxa Kalo - added 15% AS to all versions, added 540 bleeding damage over 3 seconds to Onslaught to Divine version.
*Divine Axe of Tereus - increased Dream maxtery bonus to +2, reduced Distort Reality bonus to +2.
*Divine Hiemal Decapitator - increased Nature and Storm mastery bonus to +2, reduced Winter Winds bonus to +2.
*Divine Pyrophoric Lop - increased Hunting mastery bonus to +2.
*Divine Agamemnon’s Scepter - increased Defense mastery bonus to +2, War Wind bonus to +4, Calculated strike bonus to +4.
*Divine Kraken’s Fist - increased Hunting/Dream/Storm mastery bonuses to +2.
*Divine Thorny Maul - increased Warfare mastery bonus to +2, Trance of Convalescence to +4, Spite to +4.
*Summoner’s Totem - Adjusted skills, speed and damage values. Pet made to be permanent instead of quasi-permanent, removed on attack requirement to summon.
*Razor Claw - Adjusted skills, cooldowns and damage values. Pet made to be permanent instead of quasi-permanent, removed on attack requirement to summon. Radius on Malignant aura increased from 10m to 20m.
*Spirit Blight - Adjusted skills, cooldowns and damage values. Pet made to be permanent instead of quasi-permanent, removed on attack requirement to summon.Radius on Razortooth aura increased from 10m to 20m.
*Hand of Gaia - Removed on attack requirement to summon. Cooldown on Quillblast reduced from 4 seconds to 2.5 seconds, range which Thornvines use Quillblast increased from 3m to 6m.

[Classes]
Nature:
Fungal Swarm:
*Updated base acid damage to closer match FoI fire dmg.

Fungal Swarm - Explosive Growth:
*Reworked and renamed to Hecate’s Sorcerous Spray.
*Updated flat damage to match FoI.

Fungal Swarm - Spore Bomb:
*Removed Spore Bomb proc.
*Renamed to “Corrosion”, adjusted description.
*Replaced Acid Damage with Physical Damage and updated values to match the lightning dmg of intensify.
*Added DA reduction from Corrosion

Fungal Swarm - Corrosion:
*Renamed to “Blistering Spores”
*Poison Damage replaced with Internal Trauma.
*Added % Crit Dmg.
*Added OA reduction.
*Moved DA reduction to Spore Bomb.

Spirit:
Mastery:
*Adjusted scaling to 2.5 cunning/physique per rank and 5 spirit per rank. Health scaling increased to 22 health per rank and energy scaling reduced to 16 per rank.

Bonefiend:
*Fixed an issue where the casting range was smaller than intended.
*Tweaked AI and actorradius in hopes of fixing any weirdness.
*Adjusted animations and scale in hopes of fixing any weirdness.
*Updated basic attack damage to be in line with the Blightfiend. Removed vitality damage in favor of vitality decay.
*Added energy cost to Spirit Breath.
*Adjusted the per level scaling to be similar to the Coredweller.
*Reworked spirit shot, is now an aura that deals damage and leeches to the Bonefiend.
*Pound skill reworked to behave more like Briarthorn’s Slam, cooldown reduced to match as well.
*Spirit Breath cooldown reduced.

Skeletal Soldiers:
*Chance to spawn with a shield added to ranks 1-6. Previously it was impossible to get a skeleton with a shield at rank 5, which is when the skeletons unlock shield smack. Now you will actually have a chance to get a skeleton with a shield at rank 5.

Liche King:
*Increased the frequency the Liche will cast Death Nova and Soulblight.
*Adjusted per level scaling to be more like the Raven.
*Removed elemental damage, life leech and % health reduction on basic attack.
*Added vitality decay to basic attacks.

Liche King - Death Nova:
*Increased weapon damage, radius, and flat damage.
*Reduced energy cost.
*Removed life leech and % health reduction.

Liche King - Wraith Shell:
*Physical resist scales with levels now, no longer starts at 33%.

Circle of Power:
*Now grants Physical Resistance.

Death Ward:
*Moved down to tier 2.
*Now triggers on 66% HP.

Spirit Ward:
*Moved down to tier 4.
*DA bonus increased.
*Replaced Health Regeneration modifier with healing increased modifier
*Removed Vitality/Aether resistances.
*Added %HP.
*Pet bonus changed to %HP and flat DA.

Underworld Pact:
*Moved up to tier 6.
*Pet bonus changed to Total Speed.
*Tweaked % energy regeneration scaling, scales up to 70% at max rank, 100% at 20/10.
*Removed Flat Spirit
*Added Flat HP

Underworld Pact - Serve Thy Master:
*Increased vitality, decay, aether modifiers.(doubled?)
*Increased flat OA.
*Pet bonus changed to All Damage, Vitality Dmg, Aether Dmg, Decay Dmg, and flat OA.

Dark Covenant:
*Removed pet bonuses.

Enslave Spirit:
*Removed transmutation proc.
*Reworked, now confuses enemies in a radius around you and deals aether damage and %leech.
*Renamed to Soul Feast.
*Moved up to tier 8.

Drain Life:
*Increased lifesteal to 10% at all ranks.
*Adjusted scaling.
*Now starts with 10% chance to affect 3 targets within 3.5 m of the main target.
*Due to their only being 2 of 3 that increase the mana cost of Drain Life, I’ve increased the cost of Drain Life slightly.

Drain Life - Consume:
*Reworked, now converts aether into vitality and grants extra life leech at the cost of damage.

Drain Life - Soul Cascade:
*Removed lifesteal bonus.
*Moved down to tier 4.
*Adjusted damage scaling.
*Reduced chance to affect additional targets and the number of targets affected. (35% and 5 targets is the cap)
*Added scaling life steal.
*Due to their only being 2 of 3 that increase the mana cost of Drain Life, I’ve increased the cost of Soul Cascade slightly.
Drain Life - Grasping Dead:
*Moved up to tier 7.
*Removed flat vitality damage.
*Added movement slow.

Ternion Attack:
*Removed phys > aether conversion.
*Removed % All damage modifier.
*Weapon damage reduced, now scales with ranks.
*Moved down to tier 1.

Ternion Attack - Profaner:
*Reworked, now adds a cooldown to Ternion attack but also increases the damage and radius of the projectiles fired.
*Renamed, “Culminate”.

Ternion Attack - Arcane Lore:
*Reworked, now grants a temp buff.
*Buff grants flat Elemental/decay Damage, flat decay to pets and 65% Vit/Aether/Decay/Elemental/Pet All Dmg Damage at max rank

Storm:
Squall - Netherstorm:
*Fixed an issue where Eye of the Storm modifier wasn’t working properly with this transmuter.

Download

No previous versions necessary. Just drag and drop, backup your stuff just in case, as always.

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