v73 Changelog
[Grim Quest]
Misc:
●Fixed a potential issue for many pets that could cause this skill to prevent SR progress. Let me know if this fixes the issue.
●Fixed an issue where the crate pet was removed from the consumable skill tree…
Items:
●Added 18 new offhand items, each with 4 variants for a total of 72 offhands. (4 tiers, t1 = 25, t2 = 50, t3 = 75, t4 = 94)(Tier 1 name is “lesser”, tier 2 has no name, tier 3 is “greater” and tier 4 is “Divine”)
●Fixed an issue where the new mythical shields were not labeled as “Mythical”.
●Mythical Myrmidon’s Pendant - reduced internal trauma to Batter.
●All variants of Pytho 1h axe renamed to Mormo. Changed bitmap and mesh used.
●All variants of Cerberus’ Bite 1h axe renamed to Mantikhoras. Changed bitmap and mesh used.
●Pytho added as a vitality/poison axe.
●Cerberus’ Bite added as a bleed axe.
●Bladestring - Added Retal to Attack to Marksmanship
Mastery Changes:
Demolitionist:
Firestrike - Searing Might:
●Now works with staves.
Arcanist:
Albrecht’s Aether Ray:
●Now works with staves.
Devastation:
●Now works with staves.
Shaman:
Brute Force:
●Now works with staves.
Feral Hunger:
●Now works with staves.
Upheaval:
●Now works with staves.
Savagery - Might of the Bear:
●Now works with staves.
Primal Strike:
●Now works with staves.
Inquisitor:
Ranged Expertise:
●Now works with staves.
Bursting Round:
●Now works with staves.
Chilling Rounds:
●Now works with staves.
Storm Spread:
●Now works with staves.
Word of Renewal - Word of Arms:
●Now works with staves.
Defense:
Armor Handling:
●Increased flat armor, moved to tier 2.
Shield Smash:
●Now only hits with the offhand.
●DA reduction scaling adjusted.
Disable:
●Added skill disruption, removed attack speed reduction.
●Moved to tier 4.
Pulverize:
●Removed skill disruption.
●Rescaled damage to better match Shattering Smash.
●Replaced internal trauma with pierce damage.
●Removed OA reduction.
●Added physical resistance reduction.
●Moved to tier 8.
Heave:
●Removed
Colossus Form:
●Reduced % All Damage.
●Increased cooldown.
●Added %health regeneration.
●Moved up to tier 7.
Colossus Form - Unbreakable:
●Removed
Colossus Form - Vengeance:
●Removed.
Elysian Aegis:
●Fixed an issue where this skill could be used without a shield equipped.
Elysian Aegis - Penance:
●Moved down to tier 2.
Elysian Aegis - Gorgoneion:
●Increased max rank to 12.
●Changed physical damage for pierce, trauma damage unchanged.
●Moved down to tier 5.
Adrenaline:
●Flattened cooldown/duration.
●Replaced movement speed with % All resists.
●Moved up to tier 3.
Adrenaline - Quick Recovery:
●Reworked into a standalone passive.
●Removed % Physical resistance and % Reflected damage reduction.
●Adjusted shield recovery and block chance, added shield damage blocked.
●Moved to tier 1.
Athena’s Wisdom:
●Replaced flat physical damage with flat internal trauma.
●Replaced % bleeding damage with % pierce.
●Added % internal trauma duration.
●Added % DA.
Shield Charge:
●Works with all weapons.
●Tooltip adjusted. Renamed to Hoplite Charge.
Battle Awareness:
●Removed flat DA.
●Removed cooldown.
●Moved up to tier 4.
Battle Awareness - Defiance:
●Added reflected damage reduction.
●Moved up to tier 5.
Spite:
●Physical RR reduced.
●Moved down to tier 6.
Spite - Blind Rage:
●Moved down to tier 7.
Spite - Reckoning:
●Moved down to tier 8.
Rally:
●Removed energy regeneration.
●Added flat DA.
●Reduced energy cost.
●Reduced flat trauma.
Rally - Survive!:
●Removed.
Rally - Inspiration:
●Removed flat physical damage.
●Added % All Retaliation.
●Add % Healing.
●Moved down to tier 5.
NEW Shield Expertise:
●Shield only passive, grants physical resist, physical, trauma, and pierce damage.
Batter:
●Renamed to Spectral Bulwark.
●Adjusted damage and radius.
●Now works with any weapon equipped.
NEW Spectral Bulwark - Wild Throw:
●New transmuter, removes the cooldown, reduces the damage and causes the projectile to spin away rather than a tight circle.
Spectral Bulwark - Rend Armor:
●Moved to tier 4.
NEW Spectral Bulwark - Concussive Blow:
●New modifier, increases physical, trauma, and crit damage. Adds a chance to stun enemies hit.
NEW Batter:
●Reintroduced the old batter skill as a cleave
●Works with all weapons.
●Deals internal trauma damage, has no cooldown, and has a chance to stun enemies.
NEW Batter - Heave:
●Transmuter for batter, gives the skill an increased cooldown but greatly increases the damage.
NEW Batter - Beat Down:
●Increases the number of targets hit by Batter and the damage dealt.
NEW Vengeance:
●Deals physical, internal trauma, and piercing damage in an area around you. Knocks down enemies and lowers OA.
Dream:
Distortion Field:
●Removed pierce and physical resistance.
●Removed flat damage absorption
●Reduced health regen scaling.
●Added % damage absorb, trap, freeze, and petrify resist.
●Increased duration and cooldown by 1 second.
●Moved up to tier 4.
Temporal Flux:
●Moved down to tier 1.
Lucid Dream:
●Removed DA.
●Added less damage from eldritch.
●Increased OA scaling.
Distortion Wave - Astral Disturbance:
●Reverted name to Psionic Immolation.
●Added Retal To Attack.
Distortion Wave - Chaotic Resonance:
●Moved down to tier 5.
Ikelos’ Fright:
●Added %damage to eldritch and DA.
●Removed damage absorb.
Boon of Morpheus:
●Added %damage to aetherial corruption.
●Replaced Vitality to Lightning conversion with Physical to Aether conversion.
●Removed % DA.
Psionic Immolation:
●Renamed to Psionic Burn.
●Vitality damage swapped with lightning.
●Chaos damage swapped with aether.
●Increased skill range.
Psionic Burn - Psionic Drain:
●Decay damage swapped with Electrocute.
●Vitality/Chaos Damage modifiers swapped with lightning/aether.
Foresight:
●Reworked, now allows you to mark an enemy and transfer part of the damage taken to them.
●Moved to tier 7.
Phantom Strike:
●Moved to tier 4.
Phantom Strike - Dreamstealer:
●Added Crit Damage.
Phantom Strike - Night Terrors:
●Removed.
Somnial Hex:
●Reworked as a modifier to Phantom Strike. Now triggers a buff after hitting an enemy which slows attacks and deals chaos/vitality damage.
●Moved to tier 9.
Sands of Sleep:
●Reverted to a chaining sleep skill.
●Cooldown set to 1 second.
●Moved to tier 2.
Distort Reality:
●Removed cooldown, reduced damage and cost.
●Removed stun.
●Damage swapped from phys/chaos to lightning/aether.
●Moved to tier 2.
Distort Reality - Reoccuring Nightmare:
●Renamed to “Unmake” and reworked.
●Now increases the cooldown, damage and cost of Distort Reality.
●Moved to tier 3.
Distort Reality - Temporal Rift:
●Removed crit damage.
●Swapped phys/chaos modifiers for lightning aether.
●Swapped decay for electrocute.
●Added flat physical damage.
●Moved to tier 5.
Trance of Convalescence:
●Moved to tier 2.
Trance of Convalescence - Empathy:
●Reduced % healing.
●Moved to tier 4.
Wrath:
●Reworked, no longer functions as an attack buff but as a debuff that triggers when you are hit while under the effects of Trance of Convalescence.
●Swapped vitality damage for aether, reduced damage dealt.
●Replaced attack speed debuff with stackable attack speed reduction.
●Replaced physical RR for aether RR.
●Removed attack damage converted to HP and flat RR.
●Moved to tier 7.
NEW Psionic Touch - Reverie:
●Converts the damage dealt by Psionic Touch to Lightning and Aether.
Earth:
Earth Enchantment:
●Reduced radius from 16m to 12m.
●Removed cooldown.
●Updated energy reserve and active energy cost to closer match Flame Touched (demolitionist)
●Added flat OA.
●Added % Chaos damage.
●Reduced flat fire damage to closer match Flame Touched.
●Removed % Energy Regeneration
●Moved to tier 2.
Earth Enchantment - Prometheus’ Gift:
●Added flat fire damage to your pets.
●Increased pet conversion from 30% to 45%.
Earth Enchantment - Stone Skin:
●Removed physical resistance and flat armor.
●Armor modifier bonus increased
●Added armor absorb modifier.
●Increased flat physical retaliation.
●Moved to tier 6.
Flames of Tartarus:
●Removed.
Rupture:
●Now requires a 2 handed weapon or a staff.
Rupture - Volcanic Might:
●Removed.
Ring of Flame - Chaotic Blaze:
●Removed chaos RR.
Ring of Flame - Soften Metal:
●Replaced %OA reduction with stackable OA reduction.
●Removed %Armor debuff.
●Adjusted fire RR values.
●Added chaos RR equal to fire RR.
●Moved to tier 4.
Earthen Carapace:
●Added energy absorbed from spells.
●Moved to tier 5.
Earthen Carapace - Immovable:
●Removed slow resist.
●Added flat HP.
●Moved to tier 7.
Heat Shield:
●Moved to tier 8.
Heat Shield - Hephaestus’ Anvil:
●Added to Earth Enchantment as a modifier.
●Removed Requirement reduction.
●Increased burn reduction and chaos resistance.
●Replaced total speed with attack speed.
●Moved to tier 4.
Volcanic Orb - Conflagration:
●Moved to tier 6.
Volcanic Orb - Fragmentation:
●Moved up to tier 8.
Volativity:
●Added % Chaos Damage.
●Moved to tier 9.
Eruption:
●Moved to tier 5.
Eruption - Molten Lava:
●Replaced physical resist reduction with fumble/impaired aim.
●Moved to tier 7.
Earth Attunement:
●Removed.
NEW Immolate:
●WPS that deals physical/burn damage and leaves enemies confused. When used with a ranged weapon the projectile passes through targets.
●Tier 1.
NEW Abyssal Rampage:
●WPS that deals chaos/fire damage to up to 8 enemies in a 360 degree arc.
●Tier 3…
Nature:
Briar Ward:
●Fixed an issue where the tree could be targeted by enemies.
●Now player scaling.
●Moved down to tier 4.
Briar Ward - Stinging Nettle:
●Fixed an issue where this was applying a buff to the player that gave a damaging aura instead of creating the aura around the briar ward itself.
Heart of Oak - Tranquility of Water:
●Added flat elemental damage.
●Added % Energy Regeneration.
Heart of Oak - Permanence of Stone:
●Physical resistance replaced with pierce resistance.
●Elemental Resistance increased.
●Added armor and stun reduction.
Demeter’s Sacred Law:
●Removed poison duration reduction.
●Added damage reduction from Beasts.
●Added % increased healing
●Removed Pet bonus removed.
Kodama:
●Vengeance of the Kodama:
●Removed OA Debuff.
●Now grants % Acid, Poison, Vitality, and Decay to nearby allies.
Kodama - Sustained Growth:
●Added poison/bleed reduction.
●Added bleed resistance.
●Moved up to tier 4.
Kodama - Overgrowth:
●Moved to tier 6.
Call of the Wild:
●Moved up to tier 2.
Call of the Wild - Survival Instincts:
●Moved up to tier 5.
Call of the Wild - Strength of the Pack:
●Changed to a toggle.
●Radius increased, scaling increased, flat damage reduced.
●% DA removed.
●Moved up to tier 8.
Sylvan Nymph:
●Moved up to tier 5.
Plague:
●Added flat acid damage.
●Adjusted poison damage scaling.
Plague - Arcane Affliction:
●Added Vitality to Elemental conversion.
Plague - Fatigue:
●Removed poison modifier.
●Reduced damage reduction at higher ranks.
●Added flat vitality damage.
Plague - Susceptibility:
●Removed poison modifier.
●Added vitality decay.
●Physical RR reduced.
Fungal Swarm:
●Increased %Weapon Damage.
●Increased cone size.
Fungal Swarm - Corrosion:
●Moved down to tier 5.
Fungal Swarm - Blistering Spores:
●Moved down to tier 7.
Refresh:
●Removed.
NEW Hera’s Dominion:
●Grants flat DA, poison/acid resistance, and cooldown reduction.
●Old pet bonuses from Demeter’s Sacred Law moved here.
NEW Sylvan Mastery:
●Passive
●Grants % Total Damage Modified and % Crit Damage to Wolves, Sprites, and the Nymph.
●Tier 8.
NEW Fungal Swarm - Pestilence:
●Reduces the cost of Fungal Swarm and increases the damage.
●Tier 9.
Rogue:
Calculated Strike:
●Removed bleeding damage.
●Increased piercing damage.
●Removed cleave and passthrough.
NEW Calculated Strike - Lucky Hit:
●Adds flat bleed, and % bleeding and pierce damage.
●Calculated strikes with melee weapons now have a wider cleave and hit more targets.
●With ranged weapons, calclulated strikes have a chance to pierce through more targets.
●Tier 4.
Calculated Strike - Killer Instinct:
●Moved to tier 8.
Lethal Strike:
●No longer triggers on crit.
●Updated FX, might tweak it more later.
●Increased radius, piercing damage and weapon damage.
●Added stun.
●Removed bleeding damage.
●Moved to tier 6.
Lethal Strike - Caustic Acid:
●Removed.
Lethal Strike - Dark Vapor:
●Removed.
NEW Lethal Strike - Mortal Wound:
●Adds bleeding damage to Lethal Strike.
●Increases crit damage and reduces target’s damage dealt.
●Tier 8.
Butcher:
●Removed.
Throwing Knives:
●Now gains additional knives with ranks.
●Weapon damage scaling reduced.
●Adjusted scaling for pierce and bleed damage.
●Increased bleed duration to 3 seconds.
Throwing Knives - Finale:
●Bleed duration modifier set to 100%.
Throwing Knives - Flurry of Knives:
●Removed
Throwing Knives - Deadly Guile:
●Added new icon.
●Replaced flat pierce with vitality.
●Removed projectile speed modifier.
Throwing Knives - Flick of the Wrist:
●Moved to tier 6.
Trickery of Hermes:
●Added a new icon.
●Removed Crit Damage and bleeding duration.
●Increased bleed duration reduction.
●Added Attack Speed and casting speed.
Hecate’s Sorcery:
●Removed poison conversion
●Flat poison replaced with flat vitality decay.
●Poison duration removed.
●Added 100% disruption resist. (all ranks)
●%OA scaling increased.
Lay Trap:
●Now fires 3 projectiles.
●Removed projectile radius.
●Physical damage swapped for bleeding.
●Adjusted damage values.
●Moved to tier 5.
Lay Trap - Multi-shot Trap:
●Since projectiles were added into base skill, this was replaced with Poisonshot Trap.
Lay Trap - Poisonshot Trap:
●Bolt trap instead fires poison grenades and deals poison/acid damage instead of pierce/bleed.
Lay Trap - Piercing Bolts:
●Removed flat bleeding damage.
●Now adds additional projectiles.
●Added % Bleeding and % Pierce damage
●Moved to tier 7.
Lay Trap - Rapid Fire Mechanism:
●Reworked, now simply adds crit damage and total speed.
●Moved to tier 9.
Grace of Korybantes:
●Increased movement speed scaling.
●Moved to tier 3.
Nether Strike:
●Removed.
Nether Strike - Nether Burst:
●Removed.
Epialos:
●Moved to tier 4.
Epialos - Torment:
●Added OA reduction.
●Moved to tier 6.
Poison Gas Bomb:
●Removed RR.
●Reduced poison damage.
●Added flat acid damage.
●Flattened duration to 6 seconds at all ranks.
●Moved down to tier 1.
Poison Gas Bomb - Shrapnel:
●Reduced number of fragments at low levels and reduced damage dealt by fragments.
●Moved down to tier 3.
Poison Gas Bomb - Aphotic Ichor:
●Swapped Decay for Vitality damage, adjusted scaling.
●Removed damage reduction.
●Added Pierce, Poison, Vitality, Bleed RR.
●Removed Fragments.
●Moved down to tier 5.
Envenom Weapon:
●Renamed to “Envenom”
●Removed vitality/poison resistance.
●Removed poison conversion.
●Added % vitality, decay, poison and acid damage.
●Added % All Retaliation damage.
●Moved to tier 2.
Envenom Weapon - Occultic Venom:
●Removed poison to vitality conversion.
●Added 30% physical to poison conversion.
●Reduced max level from 3 to 1.
●Added 45% physical to poison conversion pet bonus.
●Added 20 flat acid damage pet bonus.
Envenom Weapon - Nightshade:
●Removed.
Envenom - Immunization:
●Grants % physique, flat vitality damage, vitality and poison resistances.
●Tier 4.
Envenom - Mandrake:
●Removed.
Envenom - Alchemical Stimulant:
●Grants ADCTH, Attack Speed, Cast speed, and chance for energy leech retaliation.
●Tier 6.
NEW Arachne’s Sting:
●WPS that deals piercing and poison damage to multiple enemies in a wide cone in front of the player.
NEW Pytho’s Bite:
●WPS that deals vitality/decay and non-stacking RR in a tight cone in front of the player.
Spirit:
Deathchill Aura:
●Removed Aether damage
●Added flat DA reduction.
●Moved to up tier 2.
Deathchill Aura - Necrosis:
●Replaced Bleed RR with Cold RR.
●Added flat Aether dmg
●Removed energy reserve.
●Moved up to tier 4.
Spectral Spires:
●Removed
Spectral Spires - Diffusion:
●Removed
Spectral Spires - Ravage:
●Removed
Ternion Attack:
●Removed
Ternion Attack - Culminate:
●Removed
Ternion Attack - Arcane Lore:
●Removed
Circle of Power:
●Removed attack/cast speed, phys resistance, and % OA.
●Added flat OA, % ADCTH, and % energy cost reduction.
Vision Of Death:
●Max skill cap increased to 12.
●Added aether damage.
●Removed damage reduction.
●Moved to tier 3.
NEW Vision of Death - Deluge:
●Adds damage reduction, chance for confusion, frostburn/cold damage, and increases aether/decay damage dealt by the skill.
●Tier 7.
Dark Covenant:
●Reworked skill line
●Cooldown increased.
●Adds flat cold damage, flat cold retaliation, %retaliation and % all damage.
●Removed energy restore, flat vitality/aether, energy regen and movement speed.
●Moved to tier 5.
Dark Covenant - Unearthly Power:
●Removed All Damage, retaliation damage, and energy cost reduction.
●Added flat vitality damage, % OA, physical resist, and flat energy regeneration.
●Moved to tier 8.
Soul Feast:
●Increased max level from 8 to 12.
●Cooldown increased, duration reduced.
●Moved to tier 6.
NEW Soul Feast - Heart of Styx:
●Transmuter for Soul Feast, reduces damage dealt and life leech but increases duration and converts aether to cold.
Insidious Miasma:
●Reworked as a skill modifier to Soul Feast.
●Moved to tier 8.
Drain Life:
●Moved down to tier 1.
Drain Life - Consume:
●Moved down to tier 2.
Drain Life - Soul Cascade:
●Moved down to tier 3.
Drain Life - Grasping Dead:
●Moved down to 5.
Outsider:
●Reduced max level from 16 to 12.
Bonefiend:
●Reduced max level from 16 to 12.
●Moved to tier 5.
Liche King:
●Removed “Greater Domain” aura (damage to/from undead/aetherials)
●Moved to tier 2.
Liche King - Death Nova:
●Moved to tier 4.
Liche King - Wraith Shell:
●Reduced damage absorption scaling.
●Moved to tier 6.
Spirit Ward:
●Removed.
Underworld Pact:
●Renamed to Spirit Ward.
●Removed attack speed bonus.
●Added less damage from undead/aetherials/corruptions.
●Removed total speed pet bonus.
●Moved down to tier 2.
Underworld Pact - Serve Thy Master:
●Renamed to Spirit Bane.
●Added % damage to undead/aetherials/corruptions.
●Added flat aether damage.
●Bonus to pets changed, now only provides All Damage but the value was increased.
●Moved down to tier 4.
NEW Strands of Fate:
●Timed buff that buffs your pets for a short duration.
●Grants Crit damage, health regen, all damage, and total speed.
●Tier 6.
NEW Ravage:
●New Default attack replacer skill, deals cold/vitality damage.
●Tier 1.
NEW Ravage - Underworld Pact:
●While Ravage is active, gain bonus DA, attack speed, Vitality and Aether resistances.
●Tier 4.
NEW Ravage - Arcane Lore:
●While Ravage is active, gain % Retaliation to attack (to Ravage), flat Frostburn, % frostburn and % vitality.
●Tier 7.
NEW Ravage - Ternion Attack:
●Transmuter for Ravage, reduces damage dealt by Ravage but adds 2 additional projectiles when used with a ranged weapon.
NEW Ravage - Persephone’s Duality:
●Transmuter for Ravage, converts vitality to acid and physical to cold.
Storm:
Storm Nimbus:
●Added % energy regeneration.
●Added energy leech.
●Reverted skill icon to the original Storm Nimbus icon.
NEW Storm Nimbus - Heart of Frost:
●Adds vitality damage, %vitality/decay, pierce and freeze resistance to allies affected by Storm Nimbus.
●Tier 3.
NEW Storm Nimbus - Static Charge:
●Adds electrocute damage, flat DA, slow resist, and % all retaliation to allies affected by Storm Nimbus.
●Tier 5.
Air Attunement:
●Removed.
Energy Shield:
●Moved to tier 7.
Energy Shield - Energy Overflow:
●Removed.
Winter Sprite:
●Moved down to tier 6.
Winter Winds:
●Swapped vitality damage for physical.
●Moved to tier 6.
Winter Winds - Hypothermia:
●Icon swapped with glacial armor.
●Removed flat Frostburn, %cold, and %vitality.
●Added flat cold and flat vitality.
●Resist reduction duration reduced to 2 seconds.
●Moved to tier 8.
Cold Snap:
●Renamed to Storm Surge.
●Swapped vitality damage with lightning.
●Reduced cold/lightning damage
●Removed frostburn.
●Chance to trigger increased to 100%, but cooldown increased.
●Freeze chance no longer 100%.
●Retaliation values reduced, retaliation is now a 50/50 chance for cold or lightning retaliation.
●Added flat OA, total speed, and health regeneration.
●Moved to tier 3.
Cold Snap - Glacial Armor:
●Removed.
NEW Cold Snap - Shocking Tempest:
●Fires lightning blasts to enemies outside the cold snap AOE when it is triggered. Deals lightning/aether/electrocute damage, slows enemy attacks and heals for the flat damage dealt.
●Tier 5.
Legacy of Hades:
●Radius removed, only affects player and pets now.
●Flat aether damage replaced with frostburn.
●Swapped Aether damage bonuses for Cold damage bonuses.
●Removed retaliation damage.
●Replaced all conversions with 15% Physical to Cold.
●Added % Frostburn duration, damage absorb and less damage from undead.
●Pet bonus changed to physical to cold/physical to vitality conversion.
●Reduced life reduction resistance.
●Added less damage from Undead.
●Added flat frostburn, all damage, and crit damage to pets.
Wrath of Zeus:
●Radius removed, only affects player and pets now.
●Flat cold swapped to flat electrocute.
●Swapped Cold damage bonuses for Aether damage bonuses.
●Added %Crit Damage and % Electrocute Duration.
●Replaced all conversions with 15% Physical to Lightning.
●Added electrocute, all damage, and crit damage to pets.
Breath of Boreas:
●Moved to tier 3.
Breath of Boreas - Mistral:
●Moved to tier 5.
Breath of Boreas - Thundering Typhoon:
●Swapped icon with Eye of the Storm.
Boreas Swirling Storm:
●Renamed to Squall
●Reduced max rank to 12.
●Frostburn damage replaced with flat physical damage.
●Lifespan increased to 12 seconds, cooldown increased to 5 seconds.
●Removed fumble.
●Increased summon limit to 2.
Boreas’ Swirling Storm - Netherstorm:
●Removed.
Boreas’ Swirling Storm - Freezing Cyclone:
●Removed physical RR.
●Added vitality and aether RR.
●Added flat cold damage.
Boreas’ Swirling Storm - Eye of the Storm:
●Removed.
Lightning Whip - Concussive Blast:
●Moved to tier 4.
Lightning Whip - Thunder Scourge:
●Moved to tier 7.
Zeus’ Thunderbolt:
●Renamed to Lightning Bolt.
●Reworked, no longer works as a pet.
●Cooldown reduced to 4.5 seconds.
●Radius reduced.
●Damage scaling adjusted
●Crit damage reduced.
●Knockdown removed.
●Moved up to tier 8.
Zeus’ Thunderbolt - Shocking Tempest:
●Removed.
Zeus’ Thunderbolt - Sky Fury:
●Removed.
NEW Sky Fury:
●Passive, grants %Spirit and %OA.
●Tier 6.
NEW Spellshock
●WPS that deals lightning and aether damage to a single enemy and leeches energy from them. Also has a chance to disrupt them.
●Tier 2.
NEW Cold Snap
●WPS that deals vitality and frostburn damage to multiple enemies in a wide cone in front of the player and freezes them.
●Tier 4.
Warfare:
Dual Wield:
●Increased max level.
●Added Chance to Avoid Melee Attacks.
●Replaced % piercing damage with % bleeding.
●Increased % physical damage.
●Replaced flat bleed with flat physical.
Cross Cut:
●Now only works while dual wielding melee weapons.
●Moved to tier 3.
Tumult:
●Now only works while dual wielding melee weapons.
●Moved to tier 6.
Hew:
●Now only works while dual wielding melee weapons.
●Moved to tier 2.
Ruthless Assault:
●Moved to tier 9.
Weapon Training:
●Removed cast speed.
●Added % constitution.
●Moved to tier 2.
Heroic Vault:
●Moved down to tier 3.
Enyo’s Bloodlust:
●Removed % Health regen.
●Reduced lifesteal at low levels, but increased scaling.
●Added % Movement speed.
●Reduced physical damage modifier, but removed chance to trigger, so it is now always active.
●Removed internal trauma duration modifier.
●Increased internal trauma damage modifier.
●Removed pierce damage modifier.
●Added flat bleeding damage.
Battle Rage:
●No longer activates on crits. Now activates when hit.
●Removed energy regeneration.
●Reduced %OA, but now scales instead of remaining static.
Battle Rage - Berserk:
●Removed.
Warwind:
●Moved up to tier 5.
Warwind - Lacerate:
●Added flat physical damage.
●Added % Crit Damage.
●Moved up to tier 8.
Warwind - Bloody Wake:
●Moved to Heroic Vault.
●Replaced internal trauma with flat physical damage.
●Moved to tier 5.
Ancestral Horn:
●Removed summon duration.
●Reduced summon limit to 2.
●Reduced cooldown to 5 seconds.
●Damage values adjusted to match Guardian of Empyrion.
●All ancestors have had all “random” skills removed, now only have a basic cleaving attack like Guardian.
●Moved to tier 6.
Ancestral Horn - Ancestral Army:
●Removed.
NEW Ancestral Horn - Triumph:
●Triumph moved from Battle Standard.
●Reduced resist reduction values.
●Added physical damage.
●Tier 8.
Onslaught:
●Reduced Weapon Damage scaling to be more similar to Righteous Fervor and Savagery.
●Reduced Charge Level multiplier at lower ranks to be more similar to Righteous Fervor and Savagery.
●Added Flat physical damage, flat bleed damage and bleed modifier.
●Removed projectile speed modifier.
Onslaught - Flail:
●Reworked and renamed.
●Now named “Carnage”.
●Now grants flat physical damage and total damage modified while dual wielding.
●Old Flail stats removed.
Onslaught - Ignore Pain:
●Added flat armor.
●Added flat OA
●Removed bleeding resistance.
●Removed health regen.
●Moved up to tier 4.
Onslaught - Ardor:
●Removed movement speed bonus.
●Removed Physical Resistance.
●Added flat internal trauma, % internal trauma and chance for % bleed damage.
Battle Standard:
●Increased buff radius to 5m.
●Changed the buff to be a toggle, so the “duration” no longer shows.
●Reduced flat physical damage.
●Removed damage absorption, OA, and energy cost reduction.
●Added flat pierce damage equal to physical.
●Added energy regeneration, aether resistance, and chaos resistance.
Battle Standard - Triumph:
●Moved to Ancestral Horn.
Fury of Ares:
●Removed Chance to Avoid Melee attacks.
Warhorn:
●Added flat physical damage
●Internal trauma now applied over 5 seconds. (same total damage)
●Moved to tier 1.
Warhorn - Doomhorn:
●Reduced health reduction value.
●Added % Physical damage.
●Moved to tier 4.
Hunting:
Serpent Strike:
●Replaced bleeding damage with acid damage.
●Now works with spears in addition to 1h and 2h ranged weapons.
Serpent Strike/Volley - Frontline Fighter:
●Removed.
Volley:
●Now works with spears in addition to 1h and 2h ranged weapons.
●Moved up to tier 8.
Woodlore:
●Renamed to Herbal Remedy, no longer associated with any other skills or modifiers.
●Moved to tier 4.
NEW Herbal Remedy - Chiron’s Teachings:
●New transmuter, reduces cooldown and increases energy regeneration while a spear or two-handed weapon is equipped.
Art of the Hunt:
●Now a toggleable aura.
●Pierce ratio modifier removed.
●Now grants flat pierce, %pierce/poison/acid, bonus damage to beasts and % cunning.
●Removed %Bleeding.
●Moved to tier 2.
Art of the Hunt- Take Cover:
●Increased DA scaling.
●Moved to tier 4.
Art of the Hunt - Trailblazing:
●Replaced total speed with movement speed.
●Increased movement speed scaling.
●Moved to tier 6.
Artemis’ Moon Blessing:
●Flat lightning no longer has a chance to trigger. (always works)
●Replaced elemental resistance with aether resistance.
Takedown:
●Reworked as a vire’s might type charge skill.
●Reduced weapon damage, lightning, and pierce damage greatly.
●Added electrocute damage.
●Moved to tier 3.
Takedown - Eviscerate:
●Removed lightning nova proc.
●Now reduces the cooldown of takedown and increases the range.
●Removed bleeding modifier, added electrocute modifier.
●Moved to tier 7.
Whirling Tempest:
●Moved to tier 5.
Whirling Tempest - Rampage:
●Reworked
●Now converts lightning damage to fire, increases the aoe and reduces total damage.
Whirling Tempest - Storm Strike:
●Moved to tier 7.
Marksmanship:
●Max rank reduced to 12.
●Adjusted weapon damage scaling.
●Adjusted physical damage modifier.
●Removed projectile speed modifier.
Marksmanship - Puncture Shot Arrows:
●Reduced pass through chance.
●Flat bleed damage scaling increased.
●Removed % Bleeding and % Pierce.
●Reduced energy cost scaling.
●Added a chance for physical damage.
●Added % Weapon Damage. (Applies to Marksmanship)
NEW Marksmanship - Exploit Weakness:
●Chance to add lightning damage.
●Chance to knockdown enemies.
●Increases bleeding modifier.
●Tier 5.
Marksmanship - Scattershot:
●Reduced total fragments across all ranks.
●Replaced bleeding damage with fire damage.
●Moved to tier 8.
Study Prey - Flush Out:
●Added Poison RR.
Snare Trap:
●Moved to tier 2.
Snare Trap - Shackled:
●Moved to tier 4.
Fletchette Minefield:
●Reworked and Renamed to “Acid Cluster Bomb”
●Now only summons a single mine per use.
●Cooldown increased to 4 seconds.
●After a 1.5 second arming period, the mine will explode, firing 4 projectiles which can fragment further. They deal piercing/acid damage.
Fletchette Minefield - Hot Iron Barbs:
●Renamed to “Noxious Fragments”
●Creates more fragments which havea smaller explosion radius and deal poison damage over 3 seconds.
●Moved to tier 8.
Fletchette Minefield - Improved Trap Construction:
●Renamed to “Poison Burst”
●Placing a mine immediately causes it to spray poison and acid in a 4.5 m radius and stun all nearby targets.
●Moved to tier 6.
Spectral Hunter:
●Removed.
Spectral Hunter - Hunting Pack:
●Removed.
Apollo’s Sun Blessing:
●Flat burn no longer has a chance to trigger. (always works)
●Cooldown reduction removed.
●Added burn duration, damage absorb, and elemental resistance.
Call of the Hunt:
●Removed flat bleed, damage modified, and racial damage.
●Added % All Damage and % Crit Dmg.
Call of the Hunt - Exploit Weakness:
●Removed.
NEW Woodlore:
●Ranged/Spear only passive, grants flat pierce damage, % pierce/bleed and attack speed.
●Tier 1.
Curtain of Arrows:
●Renamed to “Sky Shot Salvo”
●Reworked. Now summons a mortar which fires a cluster bomb into the sky which causes them to explode and rain arrows onto an area. Fires 6 arrows onto a target area.
●Moved to tier 7.
NEW Curtain of Arrows - Thunderhead Ammunition:
●Increases the damage dealt by Cluster Arrows, adds lightning damage, slows movement, and has a chance to stun.
●Tier 9.
Thanks to @Bane for his suggestions for nearly all the changes in this update.