[REL] Grimarillion v93

v75 Changelog

Misc:
*More mastery selection screen construction.
*Updated the Caravaner mod to the latest version.

Devotion Shrines:
*Burial Hills shrine changed to spawn aetherial enemies instead of slith.

Items:
*Shield of Permathryn - Poison retaliation is now always applied, no longer 10% chance to trigger.
*Divine Artemis Hunting Girdle - fixed an issue where the crit dmg bonus was missing.
*Divine Living Storm - fixed an issue where lightning bolt would crash the game while this was equipped.
*Greater Key of Elysium - fixed invalid skill issue.
*Greater Mantikhoras - fixed invalid skill issue.
*Golden Shield of Pelaron - fixed invalid skill issue.
*Sun Disc - fixed invalid skill issue.
*The Greg - fixed invalid skill issue.
*Mark of Ares - fixed invalid skill issue.
*Ring of Gaia - fixed invalid skill issue.
*Crafted GQ rings will now roll random skill bonuses instead of mastery bonuses.
*Crafted items except for staff had their mastery rolls reduced to 1 at high ranks. Legendary GQ items exist now, find them.
*Updated GQ Amulets (epic). If you are using any of these, they will probably be deleted. Make sure to use GDStash or something to get the new versions of these items.
*Added 9 5-piece GQ armor sets, with 1 variant. (75 & 94)
*Added 9 3-piece GQ armor sets, with 1 variant. (25 & 65)
*Jade set reworked, now a 3-piece set designed for nature mastery.
*Crystal set reworked, now a 3-piece set designed for storm mastery.
*Skillful set reworked, rings now grant +2 to random GQ skills and damage types relative to those skills, amulet now grants +1 to random GQ masteries and +2 to a specific buff skill within that mastery as well as one other random stat. Replaced all damage on set bonus with % cast/attack speed. Added another ring to the set and moved +1 to all skills 3 piece set bonus.
*Updated components from 1.1.6.0 changes.
*Replaced several relic mastery completion bonuses. (Most of these changes are bug fixes for skills that no longer exist. This is probably not retroactive)

Soldier:
Blade Arc:
*Updated to 1.1.6.0 values.

Arcanist:
Albrecht’s Aether Ray:
*Updated to 1.1.6.0 values.

Shaman:
Primal Strike:
*Updated to 1.1.6.0 values.

Primal Strike - Thunderous Strike:
*Updated to 1.1.6.0 values.

Hunting:
Marksmanship - Puncture Shot Arrows:
*Physical damage is now dealt 100% of the time, damage adjusted accordingly

Nature:
Thorn Sprites:
*Added 20% Weapon Damage to the basic attack.

Thorn Sprite - Thorn Spray:
*Added 20-50% weapon damage.

Rogue:
Lay Trap:
*Another bugfix attempt… if this one fails too, the projectiles for poison trap will have to be changed. I didn’t want to but I seem to have little options at this point.

Dream:
Distortion Wave:
*Rebalanced flat damage values, swapped vitality decay for flat vitality.

Distortion Wave - Psionic Immolation:
*Replaced flat vitality damage with vitality decay.

Distortion Wave - Chaotic Resonance:
*Increased flat chaos damage.

Storm:
Winter Sprite:
*Fixed an issue where the game would crash if you had a Divine Code of Hammurabi equipped.

Legacy of Hades:
*Removed pet conversion.

Wrath of Zeus:
*Removed pet conversion.

Ice Shard:
*Replaced decay with frostburn.

Ice Shard - Velocity:
*Replaced frostburn with decay.

Ice Shard - Torrent:
*Replaced vitality modifier with cold modifier.

Breath of Boreas:
*Improved damage scaling at higher ranks.

Breath of Boreas - Mistral:
*Reduced DA Reduction duration from 5 seconds to 3 seconds. (DA reduction unchanged.)

Breath of Boreas - Thundering Typhoon:
*Added Crit Damage.
*All Damage replaced with cold, frostburn, and electrocute damage modifiers.

Earth:
Coredweller - Metamorphosis:
*Increased elemental resistance by 4 across all ranks.

Spirit:
Death Ward:
*Increased damage absorption at all ranks, now starts at 50% and scales up to 100%.

Lich King:
*Fixed an issue where the game would crash if you had a Divine Code of Hammurabi equipped.
*Added 25% Weapon damage to the basic attack.
*Reduced Pierce resist to 15%.
*Added 15% Physical Resistance.

Lich King - Death Nova:
*Fixed an issue where the vitality decay wasn’t working properly.

Lich King - Wraith Shell:
*Removed Energy Reserved.
*Adjusted physical resistance scaling, now starts at 10% but ultimate rank reduced by 3 (30%)
*Added elemental resistance, scaling from 10% - 40% by ultimate rank.

Bone Fiend:
*Reduced base physical resist to 17%.
*Increased base poison resist to 15%.

MEGA
Nexus

Simple drag and drop into your mods folder, maybe remove the old one first just in case.

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