[REL] Grimarillion v93

v84 Changelog

D3:
*Updated D3 mod to 4.2
*Diablo fight adjusted, Diablo can no longer nullify the player, tweaked various stats including HP and damage of skills. Added new voice lines. (Lots of changes here, this is a Grimarillion only change.)

SR
*Updated some global monster vehavior and view distance stuff to the latest GD values.
*The Emissary will now spawn immediately after talking to John Bourbon in Devil’s Crossing and accepting the quest to kill the Reanimator. This will allow you to go to the Coven at level 1.
*Upon completing the Emissary’s first quest, if you are level 1 and playing on normal, you will become level 15. If you are higher than level 1 or playing on any other difficulty, you will gain the normal amount of XP.
*Added new dialog options to Mazaan, the Keeper of Portals. You can now choose between vanilla SR or the Boss-Rush SR that Grimarillion has offered for a while now. In addition, you can choose an option to enable drops while in SR as well.

Items:
*The Great Black Pearl - Fixed an issue with missing skill modifiers.
*The Black Pearl Pendant - Fixed an issue with missing skill modifiers.
*Djed of Osiris - removed All Damage and Crit Dmg to Skeletal Soldiers. Added -2 second recharge to Skeletal Soldiers. Added +2 skill bonus to Skeletal Soldiers and reduced Outsider skill bonus to +2.
*Silence - removed damage modifier to Skeletal Soldiers. Added -1 second recharge.
*Ymir’s Permafrost - removed the Divine quality tag from the level 65 variant
*Blessing of the Gods - removed the huge flat spirit from Lesser variant. Reduced DA and Elemental resistance on all variants.
*Thorny Maul - replaced Warfare mastery bonus on Greater variant with Nature mastery bonus as intended.
*Dwarven Bone Fetish - reduced Acid Damage to Poison Gas Bomb modifier.
*Chthonian Needler - reduced Vitality Damage to Poison Gas Bomb modifier.
*Mantikhoras - reduced Acid Damage to Poison Gas Bomb modifier.
*Archer’s Prowess - now autocasts the granted buff on attack.
*Cobra’s Venom - now autocasts the granted spell on attack.
*Jin Chan’s Pride - now autocasts the granted spell when hit.
*Qilin’s Favor - now autocasts the granted buff on attack.
*Shai’s Whim - now autocasts the granted debuff on attack.
*Wen Shen’s Gift - now autocasts the granted buff on attack.
*Yellow Emperor’s Mindfulness - now autocasts the granted buff on attack.
*Ring of Shang - reduced damage values slightly, reworked skill bonuses.
*Prostasia - reduced health and regen values slightly, reworked skill bonuses and added defensive pet bonus.
*Ring of Gaia - removed all traces of elemental damage bonuses, added ele to acid conversion for pets, reworked skill bonuses, and replaced all damage on granted skills with acid/poison.
*Band of Domination - added % bleeding, slightly reduced elemental resistance, added chaos resistance, removed flat HP, reworked skill bonuses, reworked pet bonuses to be phys/bleed focused.
*Signet of Hope - removed block damage modifier, added phys/bleed modifiers, reworked skill bonuses, added pet bonuses.
*Eye of Reveries - removed cold damage modifiers, added flat chaos damage, added vitality/fire conversion to chaos, reworked skill bonuses, replaced all damage modifier from pet bonus and granted skill with % chaos damage.
*Wellspring - replaced thorn spray skill bonus with Rally, removed cooldown reduction, swapped elemental resist with aether, swapped DA with OA, reworked pet bonuses.
*Fervor of Leucetius - lots of tweaks. Trying to find the sweet spot for this hybrid axe.

Skills:
Dream:
Astral Rift:
*Fixed an issue where the base aura was stuck at level 0 and resulted in an invisible pet with no fx.

Rogue:
Poison Gas Bomb:
*Slow removed.
*Fragment travel distance increased. slightly (this means the skill will have a slightly larger AOE, ~ 0.5 m)
*Reduced acid damage scaling.
*Reduced base energy cost and scaling.

Poison Gas Bomb - Shrapnel:
*Reduced energy cost scaling.
*Reduced flat pierce damage scaling.
*Increased bleed damage.

Poison Gas Bomb - Poison Mayhem:
*Removed resistance reduction.
*Added Slow.

Immunization:
*Added % Chaos damage.

Storm:
Winter Winds:
*Reduced rank 26 weapon damage.
*Flat damage at low ranks increased.
*Minimum physical damage scaling reduced, maximum scaling increased slightly.
*Minimum cold damage scaling reduced, maximum scaling increased slightly.

Winter Winds - Hypothermia:
*Reduced base cold damage and scaling slightly.
*Increased base vitality damage and scaling slightly.

Warfare:
Warwind:
*Increased base flat damage.
*Reduced rank 26 weapon damage, reduced flat damage scaling.

Warwind - Lacerate:
*Reduced bleed damage slightly.

Neidan:
Summon Terracotta Warrior:
*Fixed an issue with the tooltip wrongly displaying something called “Tremor”.

As usual - back up your characters just in case, but there should be no reason for anything to become lost.
This is a fairly small update, mostly bug fixes, balance tweaks and a few new fun scripts.

Mega
Nexus

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