v90 Changelog
Misc:
Added Darkest Dawn, Diablo 3, Augury, Reskill, Shattered Affixes, and Grim Quest smiths to the Personal Hideout. They are all located near the portal.
Updated the Crafting Bonus tooltip area for all the custom smiths.
Updated the Profession tag for most custom smiths so you can tell immediately what mod they are from.
Changed all items which summon NPCs into Notes. They will no longer summon smiths, and the Note will be added to your Journal to tell you where to go to find the NPC.
Updated loottables to include missing sets from Darkest Dawn
Updated inventor convert loottables to include missing sets from Darkest Dawn and Priest Mastery.
Lots of class combo names added and updated. See Here: Grimarillion Class Combos - Google Sheets
Created a new animation table for the player to allow more freedom for modders.
All “ShadowStrike” animations will now use the “AttackJump” animation for player skills (Runes and Shadow Strike, it’s the same animation just a bit faster)
All “Stormcaller” animations will now use the “Teleport” animation for player skills. (Ill Omen and Bone Harvest, it’s the same animation just a bit faster.)
Some other animations will be removed but you won’t notice since they were not used anymore. (for example, IEE and Field Command had unique animations, they are autocasted now…)
Grimmest:
Added Grimmest NPC (Zeke) in the Personal Hideout
Zenith:
Elementalist class name changed to Evoker.
Tinted Riftstalker’s Class art to be more green.
Added a new smith for Zenith specific crafting. This smith will be located in the Personal Hideout.
Removed old variant Zenith Relic Formulas. (only the formulas, if you have the relics they will not be removed)
Added new Zenith relics.
Added several new crafting components for Zenith items, one (Zenithal Amalgam) will drop from enemies like Forgotten Souls and Electrum Coins, the others must be crafted. (Essence of MASTERYNAME)
Updated Zenith Weapon variant Formulas, they now require the vanilla item only.
Updated Zenith Armor variant Formulas, they now require the vanilla item only.
Existing Zenith green crafted items have been adjusted. The maximum skill bonus provided from any non-staff item has been reduced to 1. Staves have been adjusted to grant a max of 2 skill bonus at high levels. Riftstalker affixes have had the CDR replaced with chaos resist.
New Zenith Affixes created for the Zenith crafts, these will be replacing the old ones but the old ones aren’t removed so you won’t lose your items (but they will be neutered).
New Zenith green crafted affixes have been created and added to the crafter, the old ones were removed.
Added new crafting formulas for Zenith gear, including leggings, shoulders, greaves, gauntlets, melee weapons (one and two handed), and two handed guns (already had crossbows but if you want a gun…)
Cowl of the Venomblade variant has had it’s set removed, I’m not sure this ever worked. Added the set granted skill and 4% CDR to compensate.
Infernal Knight’s Faceguard variant has had it’s set removed, I’m not sure this ever worked. Added bleeding resist and total speed to compensate.
Light’s Defender Helm variant has had it’s set removed, I’m not sure this ever worked. Added the set granted skill and 60 OA to compensate. Swapped Terror Knight all skills bonus with Champion.
Warborn Visor variant has had it’s set removed, I’m not sure this ever worked. Added the set granted skill and flat physical damage to compensate.
Outrider - Pneumatic Burst: increased duration and energy cost.
See here for new crafting info: Zenith Crafting - Google Sheets
Shattered Affixes:
Changed the Shattered Affixes Smith model from the ghostly human to a spooky skeleton so you can differentiate him from Tendo.
Updated the Shattered Affix Smith name from Ignus to Masamune, to differentiate him from the one in the Conclave.
Removed chance for corrupted affixes for Shattered weapon drops from Shattered Troves.
Removed chance for a few unique enchantments to drop from Shattered Troves.
Removed chance for Shattered Medal blueprints to drop from Shattered Troves, instead the Medals themselves will drop.
Fixed some tag issues regarding several Shattered items. (wrong items having mythical tag, some items not having the item type in the name for the bp, minor stuff)
Crafted Shattered Amulets and Rings no longer craft a random amulet or ring, they will now recraft the same item with affixes instead.
Reworked many Shattered Affix crafts, and you will most likely lose your old ones. Sorry, but they were insanely strong. I’ve fixed most of them to be potent, but not insanely so (imo)
Shattered Rings no longer grant random procs - we have Reskill so you can grab procs from there if you need them. Instead Rings will grant a two random skills +2 bonus.
Shattered Amulets no longer grant random modifiers, instead Amulets will grant Devotion modifiers. They aren’t the same modifiers from before, I created 189 new devotion modifiers that are less insane.
Shattered Helmets no longer grant devotion modifiers, only skill modifiers. They aren’t the same modifiers from before either, I created 294 new modifiers that are less insane.
Shattered Gloves no longer grant potion modifiers. These seemed like a poor way to spend your Shattering Orbs. Instead you’ll get a random stat from a list of about 85 affixes.
Shattered Medals can roll any bonus from helmets, amulets, rings, or gloves. These can never be corrupt or affixless.
See here for new crafting info: Shattered Affixes Info - Grimarillion - Google Sheets
Diablo 3:
Inna’s Temperance: removed CDR.
Fixed an issue with high SR (75+) that would prevent D3 enemies from spawning.
Updated some proxy data for D3.
Adjusted the drop method for D3 boss items again, items don’t drop in SR so my last idea was a dud, this next one should work fine.
Butcher no longer has two phases. Added his enrage buff to his first form.
Grim Quest:
Added a bitmap for the Grim Quest Smith next to the “Combine” button, like every other smith has.
Removed all Zenith recipes from the Grim Quest Smith.
Svalinn: replaced frostburn retaliation with cold retaliation.
Glowing Rod: replaced burn retaliation with fire retaliation
Eye of Ra - replaced burn retaliation with fire retaliation.
Cord of the Living Flame - replaced burn retaliation with fire retaliation.
Pyrophoric Lop - replaced burn retaliation with fire retaliation
Song of the Serpent - replaced poison retaliation chance with flat acid retaliation, chance set to 100%.
Touch of the Fool - replaced poison retaliation with flat acid retaliation, increased acid retaliation.
Scaled Serpent Shield - removed poison retaliation, increased acid retaliation.
Avatar of Leshy - reworked set passive and final modifiers, no longer has flat health reduction/bonuses but instead has a Total Health Modifier, even better. The Force of Nature should now survive being summoned just fine from the Divine set.
Edit:
If you already downloaded Grimarillion v90, here is a hotfix to address a minor issue regarding a few bugged bitmaps and fx from Darkest Dawn masteries and gear. For anyone who hasn’t downloaded v90, the original links have been updated with the fix.