You should post suggestions/questions/etc about the mod in the mod’s thread.
They are their own thing.
You should post suggestions/questions/etc about the mod in the mod’s thread.
They are their own thing.
Hm, they did.
I take more consideration when adding mastery mods to the compilation, I’m not interested in the ones that seem imbalanced or dead, so those don’t get added. Some of the ones in DOM are very imbalanced in either extreme direction, very strong or not strong at all, so I would consider Grimarillion to be more balanced when you consider masteries and items available.
Grimarillion has a different selection of mods. You can compare the two lists of included mods of DoM and Grimarillion by checking the original post of each thread.
DoM features a token system that makes it very easy to get the item you want, basically like having GDStash built into the game.
Grimarillion offers a lot of QOL stuff and some unique features that aren’t available outside of Grimarillion, like Shattered Realm customization, Eternal, and various other stuff.
There’s quite a few differences between the two mods and now I think it boils down to - do you like balance or do you like crazy stuff? DoM is better if you like to break the game. Grimarillion is better if you like how Grim Dawn feels but just want MOAR
GRIMARILLION:
*Changed the tag layout for mastery skill bonuses, so instead of reading “+X to all skills in Y”, it will now say “+X to Y skills”. This will allow you to search for items with “All Skills” bonuses without also showing items that granted skills bonuses to single masteries.
*Fixed an issue where Blade Arc two handed spear animations weren’t working.
*Fixed an issue where certain NPCs would T-Pose if they had a two-handed weapon equipped.
*Fixed an issue where the Achievements menu had D3 buttons instead of the vanilla ones.
*Fixed an issue where Grim Armory disabled all enemy ragdoll effects, resulting in less dynamic deaths.
*Updated 1h Spear animation tables (and the floating ones too), as they were missing the new universal animations.
*Added 1h spear support for Reaping Arc
*Potentially fixed an issue where duplicate D3 totems would just auto-complete the shrine event. You should now be able to activate up to 3 D3 shrines of the same type in one session. (For instance, 3 Leoric totems.)
*Changed several combo tags to accommodate for the future berserker class combos. (Illusionist/Wizard was Mystic, is now Sacramentor. Necrotic/Nightblade was Zealot, is now Shadowfiend. Rune Mastery/Nightblade was Reaver, is now Runeblade. Champion/Terrorknight was Dreadnaught, is now Terrornaught.)
*Fixed an issue where all the modded faction vendors somehow swapped inventories.
HALLOWEEN:
*Added unique jack-o-lantern enemies that will randomly spawn and have a chance to drop candy
*Added a special NPC in the hideout where you can trade candy for little cosmetic goodies.
*Added a few lore notes and a special event at the location vaguely hinted at in the notes.
ETERNAL
*Fixed an issue where Bravna, Ravok, Malkadarr and Kymon Spirit did not have the right faction and broke Eternal.
*Updated the faction selector script that determines what faction you get in wave 31-35. Let me know if it has problems still (this specific adjustment is for multiplayer)
ZENITH
*Fixed an issue where the Outrider passive “Saboteur” was accidentally renamed to Subverter when I renamed duplicate class combos.
*Fixed an issue where Outrider’s Flak Blast Commando (the melee transmuter) was not working. I previously tried fixing an issue that locked the skill for ranged users if you took this transmuter but that results in the transmuter just not working so… if you wanna use ranged - don’t take the transmuter. Simple.
*Evoker renamed again (to avoid confusion with the berserker class combo when Crate releases the expansion eventually). It will now use the title “Evocator”
*Added new FX for Riftstalker’s Bloodless and Sap. They should look a bit better now and not be so distracting. Also added a target FX for Sap.
*Added FX for Serovin’s Scattering and Siren’s Call, as they previously had no fx.
DIABLO III
*Fixed an issue where Leaping Smash was missing FX for 1h weapon animations and DW animations
*Fixed an issue where Leaping Smash FX changes from item modifiers were missing from 2h axes animations.
*Fixed an issue where cold Leaping Smash FX animations were missing.
*Fixed an issue where Demon Hunter class was not working properly.
*Fixed an issue where some of the new D3 enemies couldn’t spawn.
*Applied D3 mod’s latest hotfix
DARKEST DAWN
*Updated files with newer ones Bane sent, hoping to fix any potential issues.
*Fixed an issue where the class selection tooltips were not showing the credits to Bane and T3nd0
HAIRSTYLIST
*Added 6 new hairstyles imported from a Titan Quest mod (Battle Nymphs by Nargil66), each with 7 colorful variants. These hairstyles will work on male or female characters, despite looking more feminine, so enjoy as you wish. (Long hair is a bit too long and clips through shoulder armor but there’s not much I can do)
*Removed all hairstyles from the Devil’s Crossing Quartermaster.
*Added a barber in the Personal Hideout.
RESKILL
*Fixed an issue where Infernus wasn’t appearing on the minimap
AUGURY
*Fixed an issue where Inusat wasn’t appearing on the minimap
GRIM QUEST
ITEMS:
*Increased armor piercing ratio to 100% for the following weapons: Starkad’s Wife, Theongenes’ Onslaught, Styphalian Talon, Assassin’s Piercer, Griefmaker, Alexander’s Spear, Hector’s Spear, Tracker’s Crossbow, Ordu’s Composite Bow, Bow of Eurytus, Qin Warbow, Atalanta’s Bow
*Removed armor piercing, pierce damage stats and appropriate pierce to X conversions for the following weapons: Drakaina, Plissken, Fury of the Three Amazons, Amazonian Spear, and Achilles’ Spear, Queen Zenobia’s Spear
Aspect of the Wild Set:
*increased crit damage to 21/30%
Oberon’s Pendant:
*added 55/100% all damage to pets
Oberon’s Regalia Set:
*increased flat acid damage to pets to 12/24.
Helios’ Set:
*Sun Nymph no longer uses two swords, now uses a fire spear. (visual only, dmg unchanged. This is more thematic)
NEW SET Oracle’s Vestments:
*cold based pet set which grants an additional Winter Sprite as well as some spirit/Outsider bonuses.
Archimedes Cogwheel:
*Fixed an issue where the granted skill would crash the game.
Queen Zenobia’s Spear:
*Removed pet bonuses
Eye of Flame:
*Replaced weapon damage to Rupture with flat fire damage.
Prometheus’ Flame:
*replaced flat fire damage to Rupture with Chaos to Fire conversion and increased burn damage.
Herakles’ Might:
*Flat physical to Rupture increased to 130. Added fire to physical conversion to Rupture.
Pyrophoric Lop:
*Increased Rupture burn damage modifier to 3 seconds and damage increased by 40%. RATA to Rupture increased to 40%.
Bonecrusher:
*Rupture skill modifiers reworked slightly, physical damage increased to 480, conversion removed, added 2 second recharge, 1M Radius and 80% Total Damage.
Archon’s Judgement:
*removed flat fire damage and conversion from Rupture and Huangdi’s Favor skill modifiers. Added 50% Physical to Lightning and 50% Aether to Fire global conversion. Divine version now gets 100% Pass Through for Rupture and Huangdi’s Favor.
Heka Staff:
*Increased flat elemental damage to Rupture and added Chaos to Elemental conversion to Rupture.
Zhu Rong’s Firebow:
*added 100% Aether to Fire as a global conversion. Replaced Defense skill bonuses with Neidan. Replaced Spite skillmod for Huangdi’s Favor and replaced Rupture skillmod for Immolate.
Helios’ Fury:
*Increased weapon damage to Rupture to 60%. Increased burn damage and duration to Rupture by ~40%.
Imperator:
*Renamed to Chang-Kuo Lau’s Steel Blur and the model/bitmap were updated to reflect that change.
NEW Imperator:
*Added a new version of the Imperator as an easter egg for ultimate difficulty only. Who will find it first?
RELICS:
*Updated relic icon for Hunger of Limos. Added new relic icons for Scroll of Oneiros, Druidic Wreath, Jade Idol, Summoner’s Totem, Ethereal Veil, Kingslayer, Symbol of Polymath, and Marduk’s Tablet of Destiny. (Thanks to Catnyss from TQ NexusMods for allowing me to use all of these)
*Added "Artifact ~ " name tag to all Grim Quest relics so they can be easily searched in GDStash
Crosier of Osiris:
*Removed +1 to all skills in Spirit
*Removed pet bonuses.
*Replaced Spirit-related skill completion bonuses with offensive-related ones.
Ethereal Veil
*Removed +1 to all skills in Storm
*Replaced flat damage to aetherials/aether corruptions with % Frostburn and % Decay
*Replaced Storm-related skill bonuses with offensive-related ones.
Golden Eye of Sun Wukong:
*Replaced Vitality Damage with Acid Damage.
Eye of Ra:
*Removed +1 to all skills in Earth
*Replaced Earth-related skill bonuses with defensive-related ones.
Sigil of Bast:
*Removed all damage bonuses, health regeneration and dmg reduction from beasts for the player.
*Increased player DA and All damage pet bonus.
*Removed Crit Damage pet bonus.
*Reduced level requirement to 60.
*Crafting recipe updated to match other level 60 relics.
*Replaced the bitmap with Kingslayer’s old artwork.
*Updated the HP scaling formula for the pet.
*Apex Predator debuff removed, the pet now applies a non-stacking % resist reduction debuff on attack.
*Replaced pierce damage from pet attacks with Physical.
*Slowed down special attack animation by about half but doubled it’s damage.
Symbol of Polymath:
*Reworked as a level 90 relic, replaced +1 to Dream with +1 to All Skills.
*Crafting recipe updated to match other level 90 relics.
Poseidon’s Net
*Added +1 to all skills in Storm
*Replaced Completion bonus with Storm-related skill bonuses
Raven’s Shadow
*Removed Vitality damage
*Replaced +1 to all skills in Rogue with Hunting
*Replaced Completion bonus with Hunting-related skill bonuses
Emerald Quill
*Added +1 to all skills in Rouge
*Replaced Completion bonus with Rogue-related skill bonuses
Crimson Viper:
*Added +1 to all skills in Rouge
*Added Rogue-related skill completion bonuses
Earthen Talisman:
*Added +1 to all skills in Earth
*Added Earth-related skill completion bonuses
Jade Totem:
*Added +1 to all skills in Defense
*Added Defense-related skill completion bonuses
Book of Dreams
*Added +1 to all skills in Dream
*Added Dream-related skill completion bonuses
Eye of the Heavens
*Added +1 to all skills in Storm
*Added Storm-related skill completion bonuses
Soul Prism:
*Added +1 to all skills in Spirit
*Added Spirit-related skill completion bonuses
Bloodrage:
*Added +1 to all skills in Warfare
*Added Warfare-related skill completion bonuses
Knot of Isis:
*Replaced Acid/Poison bonuses with All Damage/Retaliation.
*Reduced health regeneration by half
*Added acid resistsance
*Doubled flat HP
*Replaced casting speed with total speed
*Removed nature skill bonus
*Replaced Nature-related skill completion bonuses with generic defensive ones
*Added % health regeneration to the granted skill.
*Reduced flat heal, increased % heal of the granted skill.
Strength of Pangu:
*Reduced aura damage bonus to 155%
*Reduced aura energy reserve to 200
*Replaced aura petrify chance with petrify retal chance.
*Moved flat burn/poison damage to the aura
*Added Total Speed and Stun Resist to relic
Sunstone:
*Granted skill FX Updated
Cinderbolt:
*Reduced skill cooldown and projectile arc
*Added an extra projectile
*Added % RATA
*Projectile changed to arrow type instead of grenade type
Blood of Ares:
*Fixed an issue where granted skill would crash the game.
Seidr Bones:
*Fixed an issue where the name of the pet was “Circle of Power” instead of “Hallowed Ground”
Apples of Idunn:
*increased total health and all damage bonus to pets. Reduced total speed and all damage bonus to pets from skill proc.
Hunger of Limos:
*increased total speed and % all damage bonus to pets.
Molten Orb:
*Tweaked the FX
Hand of Gaia:
*reworked, removed many player stats, % elemental, acid, and poison damage. Removed acid resist and projectile dodge. Added flat health, and added pet bonuses. Quillvine pet reworked, now has much higher health and damage. You now have to summon them manually with an 8 second cooldown and 25 second duration.
*Fixed an issue where Hand of Gaia was player scaled.
Blood Gem:
*Completion bonus increased to tier 3 (grants 2 skill bonuses)
Blood of Ares:
*Fixed an issue with a missing completion bonus skill.
Dvallin’s Simulacrum:
*Fixed an issue where the Storm - Dvallin’s Simulacrum would crash the game.
*Fixed an issue where Dvallin’s Simulacrum (all of them) would make the wrong sound when moved in the inventory.
Effigy of Skyfire:
*Completion bonus increased to tier 3 (grants 2 skill bonuses)
Carnyx:
*Completion bonus changed to Rune Skill tier 2 (grants 1 skill bonus)
Effigy of the Panther:
*Completion bonus changed to Rogue Skill tier 3 (grants 2 skill bonuses)
Final Breath:
*Completion bonus changed to Spirit Skill tier 3 (grants 2 skill bonuses)
Gambanteinn:
*Completion bonus changed to Rune Skill tier 3 (grants 2 skill bonus)
Heart of Earth
*Completion bonus changed to Earth Skill tier 3 (grants 2 skill bonus)
Kingslayer:
*Completion bonus changed to Warfare Skill tier 3 (grants 2 skill bonus)
Lionheart:
*Completion bonus changed to Defense Skill tier 3 (grants 2 skill bonus)
Sphere of Eternity:
*Completion bonus changed to Dream Skill tier 3 (grants 2 skill bonus)
Thunderfist:
*Completion bonus changed to generic offense tier 3.
Spirit Blight:
*Removed Acid/Poison damage modifiers to the player.
NEW RELICS:
Ratatoskr’s Nut:
A generic pet item that grants a temporary summon
Crown of Hemera:
A fire/chaos relic that grants +1 to earth and an orbiting fire proc
Sickle of Hel:
A cold/acid relic that gratns +1 to runes and an acid/cold aura
Hecate’s Sigil:
An acid/vitality relic that grants +1 to nature and grants an aoe nuke proc
Torch of the Lampades:
A pet relic that grants +1 to dream and grants a permanent summon
Dark Veil of Nyx:
a chaos/vitality relic that grants a castable aoe nova.
Pan’s Flute:
a pet relic that grants +1 to nature and a temporary buff.
CLASSES:
Earth:
Rupture:
*Removed burn damage. Adjusted chaos damage. (flattened damage, lowered early values)
Rupture - Cremate:
*Added 0.6m target area.
Runes:
Trembling Menhir:
*added damage, CC and leech immunity.
Guardian Stone:
*added damage, CC and leech immunity.
Stone Prison:
*added leech immunity and a 1-2 second (depending on rank) window where the stones are invulnerable.
Torch Rune:
*added damage, CC and leech immunity.
Seal of Fate:
*added damage, CC and leech immunity.
Spirit:
Dark Covenant:
*Reworked slightly, removed pet bonus stats since the skill has a radius, it was double dipping for damage buffs. All Damage modifiers increased, Crit Damage reduced slightly. Added % OA, removed flat cold damage.
Dark Covenant - Unearthly Power:
*Replaced Vitality Decay for Cold Damage.
Circle of Power:
*Removed % OA, energy leech resist and life leech resist, added Offensive Ability and Attack Speed.
Ternion Attack:
*added 0.5m projectile aoe, increased all damage.
Ternion Attack - Underworld Pact:
*increased the projectile aoe by 0.3. Increased vitality damage and health reduction.
Ternion Attack - Arcane Lore:
*Reworked and renamed to Ravages of Time. On attack with Ternion, now creates a 5 meter aura that deals weapon damage, % HP reduction, and reduces enemy damage.
Spirit Ward:
*Removed racial defense, added Aether Resistance. Increased Defensive Ability and added leech resists.
Spirit Ward - Spirit Bane:
*Removed racial damage bonus. Added Crit Damage
Summon Liche King - Wraith Shell:
*Replaced Aether Resistance with Physical Resistance.
Circle of Power:
*Fixed an issue where Circle of Power (Spirit) was not a player scaled pet. Not sure this matters since it was invulnerable anyway…
Nature:
Kodama:
*Severely reduced the senses of the Kodama and how far it can travel from the player, effectively it will be glued to your side forever now.
Sylvan Nymph:
*All Sylvan Nymph item modifiers that replace the default pet now change the pet’s name if you mouseover.
*All Nymphs (including the sun nymph) now have new, custom meshes and textures. (Base Texture and Mesh created by Nargil66. I modified the textures but used his base.)
*Fixed an issue where Sylvan Nymph’s transmuter put a tooltip for a hidden skill called Tremor (this was just a hidden fx replacer that wasn’t meant to be seen)
Force of Nature:
*Fixed an issue where the Force of Nature pet didn’t get an updated health scaling with v1.2
Thorn Sprites:
*Reworked many aspects of this skill, too many to list. Basically rebalanced the pet around a different metric and adjusted everything to compensate. Death Pool removed, total summon count increased, health values increased.
Thorn Sprites - Thorn Imp:
*Thorn Imps now have a small radial spell (3m) instead of a basic attack.
*Thorn Imps have slightly more HP than Thorn Sprites.
*Thorn Imps still have the death pool but with reduced radius, increased adjusted damage of death pool.
Thorn Sprites - Thorn Spray:
*Reworked and renamed to Thorn Shower, and like the name implies, thorns rain down onto your target.
*Thorn Sprites now have a small delay after spawning where this skill cannot be cast.
Thanks so much for the update!
thank you very much this is amazing <3
thank you ! sounds like Grimarillion is more suitable for me . l ike the balance
The Swarm of Bats sprites for the Blood Knight skill are invisible.
Asylum Basically sum it up. How I see it. Grimarillion is more mature and DoM is more for fun crazy builds. Both are great mods in their own right. I have a we problem with DoM is, is that it feels that casters is OP vs Melee Classes. DoM does feels harder for me though when playing a Melee class. Even Casters can get one shot in some Scenarios. But I play both. When I play Secrious I play DoM. When I play Casual I play Grim. For me the best class in both Mods is the Nature and paired with Earth is always fun.
PS: Thank You for the Update Asylum. I thought the next update we get is when the new Class release. Glad this mod is still alive and kicking before the new class release.
@Matougi When you’re able, can you please provide us with a rainbow filter for this update?
My bad, I missed the update.
Rainbow File updated for v92.
Not a problem. Thank you for your work.
Could someone please teach me how to get past the red crystals to go into the Eternal Arena?
Can’t interact with them. Level 22.
v92a
*Fixed an issue with swapped faction vendor inventories again. (for real this time, hopefully)
*Removed the collision for the jack-o-lantern decorations.
*Fixed death FX for some of the pumpkin stuff.
*Updated the model for the Crawling Lanternkin summon, which is summoned by the Tall Lanternkin.
*Updated the model for the Tall Lanternkin and renamed it to “Lanternkin Totem”
*Removed the faction from the Lanternkin to avoid causing any kind of faction/nemesis issues.
*Added a new race for the Lanternkin, just for a bit of flavor.
*Added 4 more Halloween goodies
*Fixed missing fx files for some D3 stuff.
*Fixed an issue where Ternion Attack (Spirit) was missing some updated stats. (0.5m Radius to base skill and reduced projectile drift)
*Added a minor ‘swipe’ FX for staves when Ternion Attack is used.
*Added a new animation for 2h, DW, and 1h ranged to support the new Ternion Swipe fx. (looks like the old animation, the only difference is swipe fx support)
*Added aura FX for the new Ravages of Time aura.
*Sybaris: Added 100% Aether Damage converted to Cold Damage to Ternion Attack, Weapon Damage to Ternion Attack replaced with flat cold damage, removed frostburn damage.
*Soul Quencher: moved radius skill mod to Ternion Attack to the set bonus, moved cold to vitality conversion to Soul Quencher.
*Updated staff projectiles to be bigger and brighter. Maybe too much.
*Fixed an issue where the new Oracle set was missing the “Divine” prefix for the higher tier version.
*Fixed an issue where the Oracle chest piece had the wrong level requirement.
*Fixed an issue where the Diablo 3 Monster Totems were spawning 3 bosses at once
*Renamed the D3 Necromancer from “Necromancer” to “D3 Necromancer”, to identify which is which when you spot the bonus on an item.
*Fixed an issue where some Corrupt Trolls could not drop Fleshwarped Defender.
*Fixed an issue where Fan of Knives animation only worked while dual wielding.
The Harvest continues!
Full update, no hotfix install process required.
Rainbow File updated for v92a.
I made an account today for the first time just to say thank you for this mod and its continued support (and the guy updating the Rainbow filter file too).
Played Grim Dawn off and on for years now and I still consider this game to be by far the best Arpg out there, for a multitude of reasons. While this mod Grimarillion, being in my humble opinion, the best “Vanilla+” style mod for the game by far.
Just wanted to make a post of appreciation for the work you all do.
I have encountered a bug with the main quest sequence in this v92a:
After rescuing Ulgrim and the Refugees from Deadman’s Gulch and moving them to Homestead, Ulgrim gives the task to speak to Capt Somer, Black Legion, who should give the task of killing the Abomination. Instead the dialogue option only shows that it was killed already, without having been to that region at all. Also, the Emissaries have already shown up as well.
This is with a new character.
Not really sure what could affect that.
Have you played Eternal with that character at all?
Have not played Eternal.
However, have also noticed some Bounty Quest bug, i.e. Killing Fleshwarped Vanguards from both Homestead and Death Vigil, where killing those monsters won’t register. All other Bounties are fine. Maybe file corruption. Will reinstall GD and Grimarillion, hoping the corruption is not in the save game files
Could I get some help here? Something weird has happened to me. I lost like three very precious valuable items that I had found when doing shattered realms that inexplicably vanished. I lost an Exarian sword, an empowered pyrophoric lop and a greater aphrodite’s favor after doing a system restore yesterday. What I can’t figure out is this, I restored to a point in time where I should have had it in the inventory of my characters. The spot where it was being stored is suspiciously empty. I am pretty irate over it personally.
I created a new character after the restore point, all the items collected by that character are still there which gives me the impression that the backup restore process did not play a direct role. I tried using console command to just spawn the items, but I can’t because the files that contain the item cannot be opened, throwing a depot table error. I really do not want to spend 180+ hours trying to get just one of them again farming the shattered realms, I should not have to do 1000+ 3 minute runs to get them. Not to mention my player levels would end up exceeding the level at which it would drop period.