[REL] Grimarillion v94

thanks,i got it

v93 Changelog

HALLOWEEN:
*Halloween is over! Removed all Jackolanterns, notes, and Lumina NPC from Cairn.

WINTER:
*Added a Winter Event! I updated my script so now you can disable the event if you choose to. There will be an item that activates the event, so long as it’s in your inventory you can participate. Check the Personal Hideout and look for the familiar chef for this item and the new vendor.

GRIMARILLION:
*Updated SR scripts, should now use the GD 1.2.1.3 condensed SR.
*Updated SR timer calculations to match 1.2.1.3 changes.
*Updated all devotions to match 1.2.1.3 changes
*Fixed an issue where Gutworm’s loottables were broken, preventing him from dropping his MI.
*Fixed an issue where Queen Ravna’s loottables were broken, preventing her from dropping her MI.
*Reduced the proxy spawn area for the Hallowed Hill and Port Valbury devotion shrines. Not sure if this will prevent enemies from spawning in unreachable places but this is the best I can do
*Removed Staff support from Oklaine’s Lantern.
*Updated the tooltip for Hydra and Kraken devotions to show they work with staff weapons.
*Updated the tooltip for several vanilla GD skills that were utilizing staves to make it more clear that they can.
*Fixed an issue where Mark of Dreeg was missing it’s granted skill. (Crate renamed the granted skill for some reason!)
*Fixed an issue where Devil-Touched Ammo was missing it’s granted skill. (Crate renamed the granted skill for some reason!)

DIABLO 3:
*Potential fix for an issue that caused D3 shrines to sometimes still spawn duplicate bosses.
*Reduced D3 Shrine spawn chance drastically.
*Updated some minor stuff for the bounty table scripts. (don’t think this has any major impact on anything, this was primarily level variance on difficulties)
*Added a condition to several bounties, fixing an issue where the game didn’t recognize the proper enemies due to some changes I made to accommodate the new d3 enemy spawns.
*Increased Death Seraph’s Sigil cooldown to 7 seconds and reduced the heal amount.

DARKEST DAWN:
*Storm Secret: Added a % DA penalty to the set bonus.
*Font of Thunder: Removed maximum elemental resistance, added physical resistance.

ETERNAL:
*Updated some chests in Eternal mode that potentially would not spawn properly.
*Rematch Nemesis spawned through the shrine will now have the same chest as vanilla Nemesis.
*Updated the timer announcement texts in Eternal to fix an issue that occurred at high waves.
*Fixed an issue with Eternal’s Upper Pantheon not being available as intended.
*Fixed a typo for the Eternal Corridor.
*Eternal Shards have been changed into a quest item as intended.
*Fixed an issue where Gutworm’s loottables were broken, preventing him from dropping his MI.
*Fixed an issue where Queen Ravna’s loottables were broken, preventing her from dropping her MI.
*Fixed an issue where Theodin Marcell could not drop items or grant XP in Eternal.
*Fixed an issue where the area preceding the Eternal Corridor had the wrong zone name.

RESKILL:
*Fixed an issue where Skill Rune of Beastcaller’s Cowl was missing it’s granted skill. (Crate renamed the granted skill for some reason!)
*Fixed an issue where Skill Rune of Bysmiel’s Iris was missing it’s granted skill. (Crate renamed the granted skill for some reason!)
*Fixed an issue where Skill Rune of Sovereign Ruby of Domination was missing it’s granted skill. (Crate renamed the granted skill for some reason!)
*Fixed an issue where Skill Rune of Will of Bysmiel was missing it’s granted skill. (Crate renamed the granted skill for some reason!)

SHATTERED AFFIXES:
*Condensed the shard levels required for Shattered Orb chances by about 2.5, so now you can start finding them at around shard 26, with the rewards growing as you go up. This is currently untested, but it should be working, let me know if it isn’t.

GRIMMEST:
*Updated Zeke’s Grimmest conversations so you won’t need to constantly talk to him to increase your Grimmest settings, there’s now several options to choose from instead.
*Updated the “names” for each of the Grimmest difficulty settings to Ungrim (Off), Grim, Grimmer, Extra Grim, Ultra Grim, Grimmest, and Level 11: Beyond Grimmest

HAIRSTYLES:
*Updated the “Tied Back” Hairstyle. It will no longer have a different appearance based on the user’s gender, and now anyone can choose the female Tied Back look, OR the male Swept Back look.
*Updated the “Default” Hairstyle. It will no longer have a different appearance based on the user’s gender, and now anyone can choose the female pixie cut.
*Renamed “Default” hairstyle to “Pixie”
*Updated all hairstyles to include every color option. (Brown, Black, Blonde, Blue, Auburn, Green, Pink, Purple, Grey)
*Updated all hair UI bitmaps, the icons now have better lighting and will be the same for both genders. In addition, they do not show the facial profile, just the hair model.
*Added a new “Plant” hairstyle. There are no recolors for this one.

GRIM QUEST:
Items:
*Symbol of Polymath: Reduced all stats on the aura by about half.
*Dvalinn’s Simulacrum - Dream: flat DA replaced with 6%
*Dvalinn’s Simulacrum - Runes: flat DA replaced with 4%
*Dvalinn’s Simulacrum - Defense: flat OA replaced with 4%
*Dvalinn’s Simulacrum - Hunting: flat OA replaced with 4%
*Dvalinn’s Simulacrum - Storm: flat OA replaced with 6%
*Dvalinn’s Simulacrum - Rogue: OA increased to 6%
*The Greg: Renamed to Tiamat’s Fury, shield model, textures and bitmap updated to reflect this change. (No more Oreo cookie)
*Andvaranaut: Increased XP gained by 1%, removed health and energy drain. Added a new self debuff that reduces player’s health, physical resistance, total damage and total retal.
*Sun Disc: Added burn damage to Rain of Fire
*Codex of Horus: Added fire damage to Rain of Fire
*Caduceus: added +1 Summon to Summon Epialos (summons per cast, not additional)
*Amulet of Ikelos: added +1 Summon to Astral Rift (summons per cast, not additional)
*Robes of Pythia Set: added +1 Summon to Astral Rift (summons per cast, not additional)
*Herakles’ Club: added +2 Summon to Ancestral Horn (summons per cast, not additional)
*Patroclus’ Disguise Set: Added +1 Summon to Ancestral Horn (summons per cast, not additional)
*Fixed an issue where some Grim Quest Shoulder armors had built-in chest meshes that could sometimes cause clip with armor
*Fixed an issue where Sybaris was missing a projectile.
*Added new Shield SlamWPS animation.
*Updated Silvercore Bolts and Blessed Whetstone to match the 1.2.1.3 changes. (If you see others that aren’t updated let me know)
*Adjusted the values for stats on some of the crafted accessory affixes that were misaligned.

Earth:
*Coredweller - Inner Fire: Reduced damage slightly.
*Rain of Fire: reduced cooldown by 4 seconds and increased physical damage.
*Flame Surge: increased radius by 0.3 meters.
*Flame Surge - Scorch: Removed radius increase

Spirit:
*Liche King - Death Nova: reduced damage slightly.
*Bone Fiend - Death Nova: increased projectile distance by 2 meters
*Drain Life: increased damage dealt
*Drain Life - Soul Cascade: increased chance to hit additional targets and increased maximum targets, reduced vitality decay damage and duration.

Dream:
*Nightmare - Dream Surge: Increased projectile distance by 2 meters.
*Psionic Beam - Psionic Drain: increased vitality decay damage
*Astral Rift: Increased cooldown to 20 seconds, but now summons all Astral Rifts at once. Removed energy cost.

Hunting:
*Study Prey - Flush Out: greatly increased DA reduction.
*Snare Trap - greatly increased damage
*Snare Trap - Shackled - increased electrocute damage

Storm:
*Thunderball: increased electrocute scaling
*Breath of Boreas: Increased rotation speed and skill range.
*Squall - increased electrocute damage scaling, increased flat physical damage scaling, increased duration to 10 seconds, cooldown set to 5 seconds.

Nature:
*Plague: increased damage
*Plague - Fatigue: increased damage
*Plague - Susceptibility: increased damage
*Fungal Swarm: Increased rotation speed and skill range.
*Fungal Swarm - Corrosion: Increased vitality damage

Neidan:
*Consequences - Mutual Suffering: increased damage

Defense:
*Shield Charge - Colossal Stride: reduced internal trauma damage, increased internal trauma duration.

Rogue:
*Summon Epialos: Increased cooldown to 20 seconds, but now summons all Epialos at once. Removed energy cost.
*Envenom: Fixed an issue where this buff was applying visually twice. Also added a slight green tint effect to the equipped weapons while active.

Warfare:
*Ancestral Horn: Increased cooldown to 20 seconds, but now summons all Ancestors at once. Removed energy cost.

Main Post updated with new downloads.

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New Winter NPC in Personal Hideout:
“tag not found” errors in his name and most of his inventory

You need to remove rainbow filter

1 Like

Rainbow File updated for v93.

  • Fixed a bug that prevented the names of some NPCs in the personal hideout from being displayed.
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EDIT: I fixed it, I must’ve copied the wrong files some way, I’m logged into my character now.

I updated to v93, opened the game and entered with my lvl 58 character, then comes the introduction cutscene, I skip it and I play as a lvl 1 character. I just alt-F4’d and it doesn’t look like it saved it as lvl 1, but how do I use my character again?

Nice, new stuff.

Thanks for including the toggle on the event mobs… I won’t be turning them off, but that’s me.

Any chance of a toggled version of the Halloween one being around as well or is there a limits issue at play?

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For now, no. I’ll consider it but at the moment I want to keep it as a seasonal incentive.

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i made a thing to show mastery (and class combo) names on the main menu without having to first enter a session.

how it works is it basically replaces the tags_achievements.txt in the base game using the settings folder method. the new tags_achievements.txt is modified to include all the mastery name tags and the class combo tags.

download
Download link - Google Drive
To install: just extract the files into steamapps\common\Grim Dawn

This file will not dynamically show appropriate class combo names from different mods and as such incorrect class combo names will be displayed on characters that are meant to be played with a different mod other than grimarillion (ex. DoM character will show wrong class combo name)

feel free to use and modify it as much as you want
this file will need an update when foa drops and/or grimarillion updates with a new mastery

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download link changed (file is inside) and file archive remade again (now .rar) to hopefully prevent file corruption upon downloading

am I tripping or do the Reanimator’s Bone Colossus’ no longer attack enemies on their own?

It’s been a while since I last used this mastery so I may be wrong and they were always like that.

Sounds like you need to update Grimarillion. Colossus was bugged a while back, but it should be working now.

1 Like

You’re right! I was behind on version. I knew something was off.
Thank you so much for your amazing work! :sparkling_heart: :sparkling_heart:

I am at Precipice of Lunacy. I cannot find zeke. Journal tells me he is in personal hideout. Can someone tell where he is?

You need to go to the hideout, not the precipice of lunacy.

There’s a path between the Devil’s Crossing riftgate and the building next to it. Go down there and take the boat to the personal hideout.

is it a bit lower of spawn rate of D3 totem since v93 update ? I played for about 50 hours but couldn’t find a single one.

v94 Changelog

GRIMARILLION:
*Fixed Mazaan SR dialog so that he correctly offers the intended SR Waystone shortcuts with the new updated values.
*Fixed an issue where Iron Maiden wasn’t using her Blade Arc or Blitz if she had a spear equipped
*Fixed an issue where the Winter Event Faction wasn’t hidden from the Faction page.
*Fixed an issue where the Winter Event creatures were taking damage and dying too fast. They are intended to ‘play’ with the player for 30 seconds when discovered.
*Renamed the Winter Event creature
*Fixed an issue where the Gingerbread Box was invisible and missing textures
*Fixed an issue where the Gingerbread Box referenced a creature that doesn’t exist.
*Fixed an issue where the Winter Event vendor was selling the wrong mini pet. Now you can have a nisse of your own!
*Added a new item to Chilly’s inventory.
*Added a new NPC that allows you to swap vanilla MI to D3 variants, or Darkest Dawn Replicas, or Priest variants (priest/d3 variants currently have conflicts for bk skills so this will let you choose one or the other since they are currently unattainable normally)
*Added a new type of constitution potion that only drops from bosses (purple names).
*Fixed an issue where a certain chest that drops a certain vegetable was not in fact, dropping the veggies.
*Added 1h ranged animations for skeletons, on the extremely rare chance they spawn with a diablo 3 crossbow. These are using 2h ranged animations, but its better than t-posed enemies.
*Updated the map bitmap in Devil’s Crossing to show the staircase that leads you to the Personal Hideout boat.
*Updated the map around the ruined shack that takes you to Eternal.
*Class combo for Inquisitor + Monk changed from Runemaster to Keśin
*Added some tutorial pages for Grimarillion mechanics. This guidebook is also available outside of Grimarillion: Grimarillion Guidebook - Google Sheets

GRIM ARMORY:
*Updated to version 1.5 Hotfix 7.

GRIMMEST:
*Removed the Nyborg announcement on launch.

RESKILL:
*Updated Skill Rune of Occulant to use the new skill.
*Updated Skill Rune of Will of Bysmiel to use the new Mythical version of the item and added the new skill controller.

ETERNAL:
*Added 3 new recipes to Narisk to sell your eternal shards in different amounts. (1, 5, 10, or 50). The more you sell, the more you get. (not just in the obvious mathematical sense)
*Added a blacksmith NPC Icon to Narisk.
*Removed the ability to sell Eternal Shards and buy Pocket Troves from Priestess Luna. (These still exist at Narisk)
*Pocket Troves have been reduced in iron cost, but increased eternal shards.
*Reduced XP and Iron Bits rewards from Eternal. I didn’t realize how crazy the iron bits were scaling… due to the new formula for these, the eternal shard rewards per wave are reduced by half as well.

ZENITH:
*Fixed an issue where Riftstalker and Necrotic weapon prefixes had a useless increased armor piercing modifier.
*Updated the Grim UI to display a little crest below the class image in the skill tab. (this serves no purpose)

SKILLS:
Terror Knight:
*Whispers of Madness: Updated visual FX

Evocator:
*Elemental Flow: Reduced base physical resistance, reduced physical resistance scaling (soft cap is 10%, hard cap 15% now)
*Rupture: Updated visual FX, added FX for enemies that are affected by the debuff
*Breathe Fire: Fixed animation, now properly looks as if it’s blowing fire like Neidan’s Demon Flame skill.
*Refuel: Fixed an issue where this skill would not activate, so only half the skill was working. Added visual FX for activation and FX for the buff.
*Flameblade: Now also tints your weapon orange.
*Pyroclasm: Reduced duration and cooldown by half. Fire damage replaced with burn, lightning damage adjusted. FX Updated and added sounds. I might have gone overboard with the fx…
*Pyroclasm - Power Surge: FX Updated and added sounds. Increased electrocute damage, reduced fire damage, replaced % elemental resistance reduction with % HP reduction.
*Stormcaller: Added sound for buff activation and hits. Added FX for hits.
*Sprite: Added weapon damage and new FX.
*Citadel of Ice: Added new buff FX.

Outrider:
*Mobile Fortress: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Biobomb: Added FX for enemies that are affected by the debuff

Champion:
*Champion’s Domain: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Redemption - Conviction: Updated visual FX for enemies affected by the debuff
*Reckless Abandon: Added fx and sound
*Divinity: Reduced health regen scaling from ranks 16-26.
*Ground Stomp: added Swipe Sound fx
*Conscription: added FX, Added Attack Animation, Added sounds
*Taunt: Added Animation, Added sound
*Army of None: added a better icon when the pet is active, to not confuse with champions domain
*Redemption: Increased duration (Cooldown) to 8 seconds, Removed all healing other than the % HP Restoration, no flat or % HP per second nonsense. Just one fat heal. Replaced % Mana Restore with Flat Mana Restoration.

Riftstalker
*Bloodless: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Sap: Updated visual FX for enemies affected by the debuff. Added a cast sound.
*Riftshock: Added sound
*Caedra’s Collapse: added sound
*Riftblade: added new aether projectile
*Warp: Added a new FX and sound. Increased weapon damage scaling greatly, doubled flat damage, increased radius and added scaling. Reduced energy cost.
*Warp - Thunder: Removed distance modifier, weapon damage, and flat chaos damage. Added Pierce, chaos modifier, increased flat aether damage, and added a chance to reset the cooldown. Updated tags, now listed only as a modifier. This has been the case for awhile…
*Inhuman Reflexes: Added new cast FX.
*Warp - Hasteful Empowerment: Added a weapon fx while the buff is active.
*Caedra’s Collapse - Push the Advantage: Added buff FX while the shield is active.
*Multitask - Maim: Added new FX for the proc and changed the sound.
*Drain: Added a cast sound and updated visual FX.

Necrotic:
*Necrotic Shade: Removed physical resistance, added % Armor.
*Primordial Transfer: Updated visual FX for enemies affected by the debuff
*Reaper’s Glare: Changed cast FX to use Drain Essence FX instead. (Old FX faces the wrong way for some reason, works fine for AAR)

DIABLO 3:
*Added the new Runewright NPC.
*Applied the D3 runes update with some adjustments due to avoid creature conflicts.
*The runes no longer drop directly from the bosses, bosses now drop special constitution items called Mythical Echo which restore full constitution, some health and energy.
*When Mythical Echoes drop, there is a 20% chance to find a rune container which will have one random rune within.
*Added a Warning display when you approach a corrupted totem.
*Updated the skill reallocation screen for Diablo 3 masteries.
*Updated the Grim UI to display a little crest below the class image in the skill tab. (this serves no purpose)

GRIM QUEST:
ITEMS:
*Crafted Titanslayer spears now have 100% Armor Piercing.
*Common spears now have 100% Armor Piercing. (I’m not sure if these can even be found anymore)
*Fixed spear bitmaps for Amazonian Spear, Blood of Ouranos, Ares’ Wrath, Fei Lian’s Galespear, Fury of the Three Amazons, Kwan Yin’s Final Mercy, Onuris’ Spear, Peleus’ Ashen Spear, Phorkos’ Triden, Queen Zenobia’s Spear, Sacred Spear of Nephthys, Scorpion’s Tail, Soulharvest, Telamon’s Boar Skewer, Alexander’s Spear, Hector’s Spear, and Achilles’ Spear
*Fixed spear bitmaps for common spears
*Fixed spear bitmaps for Anendjib’s Spear, Automedon’s Spear, Defiler, Herod’s Reach, Horsemaster’s Pike, Monk’s Spade, Nubian Spear, Penetrating Spear of Ko k’Bi, Raptor, Spear of Renunutet, Spear of Tuthmosis III, Blood Letter, Desert’s Kiss, Deshret, Fire Spike, Hoe of Destruction, Hu Hai’s Pride, Huntsman’s Barb, Nu Ba’s Nagamaki, Shadowsting, Shiverblood, Spear of Argo, The Eviscerator
*Blood of Ouranos: Removed Armor Piercing, changed base damage to Aether, replaced flat Aether bonus with flat Lightning. Replaced Cold to Lightning to Winter Winds with Cold to Aether. Replaced flat lightning damage to Winter Winds with 8% Weapon Damage
*Fei Lian’s Galespear: Removed Armor Piercing, base damage changed to lightning.
*Onuris’ Spear: Removed Armor Piercing, base damage changed to Fire, flat fire damage replaced with flat burn damage, replaced energy absorb with 6% Spirit. Fixed a decimal value for health regen
*Sacred Spear of Nephthys: Removed Armor Piercing, changed base damage to Aether, reduced flat aether damage. Reduced Aether Resistance to Trance of Wrath to 10%.
*Spear of the Dryads: Removed Armor Piercing, base damage increased slightly and changed to tri elemental.
*Heavenly Wrath: removed Armor Piercing, base damage changed to Aether, bonus damage changed to burn. Added a burn modifier to the low level variant.
*Axe of Tereus: Reduced Chaos Resistance to Trance of Wrath to 10%, Reduced Chaos Resistance to Ring of Flame to 10%. Increased flat Chaos Damage to Ring of Flame and Trance of Wrath to 120 Chaos Damage, added 1 meter range to each.
*Set’s Chaos Blade: Doubled Chaos Damage to Trance of Wrath
*Sword of Covu: Increased Bleed Resistance to Deathchill Aura to 15% and added 10% Vitality Resistance to it as well. Increased Vitality Resistance to Spite to 15% and added 10% Bleed Resistance to it as well. Increased Bleeding Damage to Spite to 160.
*Sword of Eternal Darkness: Reduced Vitality Resistance to Deathchill Aura to 10%, increased Bleeding Resistance to Deathchill Aura to 18%. Replaced bleeding damage to Deathchill Aura with Vitality Damage.
*Hyperionides: Reduced Fire Resistance to Ring of Flame to 8%, increased Radius to Ring of Flame to 2m.
*Boreas’ Chilled Tome: Reduced Cold Resistance to Deathchill Aura to 8%.
*Leshy’s Branches: Reduced Acid Resistance to Deathchill Aura to 15%.
*Ovisomnius: Reduced Elemental and Aether Resistance to Deathchill Aura to 8%
*Phorkos’ Trident: Reduced Cold Resistance to Deathchill Aura to 10% and added 60 Cold Damage to Deathchill Aura.
*Kwan Yin’s Final Mercy: Added 90 Elemental Damage to Ring of Flame
*Rotbone’s Soul: Added 90 Acid Damage to Deathchill Aura.
*Staff of Horus: Increased Fire Damage to Ring of Flame to 120 and Increased Radius to Ring of Flame to 2 meters. Added -10% Fire Resistance to Ring of Flame.
*Geras’ Walking Stick: Reduced Radius to Deathchill Aura to 1m, added -10% Vitality Resistance to Deathchill Aura.
*Shield of Skuld: Increased Vitality Resistance to Spite to 15%.

SKILLS:
Earth:
*Flame Surge: increased projectile explosion to 1m radius.
*Flame Surge - Scorch: reduced radius modifier to 0.2m.

Runes:
*Energy Armor: Reduced physical resistance scaling (Soft cap is 10%, hard cap is 12% now)
*Trembling Menhir: Removed physical resistance. Now grants % Armor.

Storm:
*Storm Nimbus - Static Charge: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now)
*Storm Nimbus - Heart of Frost: Increased DA scaling.
*Winter Winds: Increased weapon damage scaling slightly (up to 3% at ultimate).

Nature:
*Strength of the Pack - adjusted Physical resist scaling. Now has a higher value at earlier ranks.

Neidan:
*Aura of Tranquility - Melding Armor: Increased base physical resistance, reduced physical resistance scaling (soft cap is 8%, hard cap 12% now, for both player and pets)

Warfare:
*War Wind: Increased weapon damage scaling slightly (up to 3% at ultimate).
*War Wind - Lacerate: Doubled bleed damage, increased bleed duration to 3 seconds.
*Heroic Vault: Reduced based cooldown to 3 seconds. Increased distance, increased cost, weapon damage, and bleed damage. Removed Slow.
*Olympian Might: Removed cooldown reduction, distance, and energy cost increase.

Download

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Rainbow File updated for v94.

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In v94 I seem to be unable to use my dash. It does the animation but it keeps me in the same place. Is this and Grimarillion error or something with GD itself?