[REL] Grimarillion v95a

Normally the game doesn’t load modded data on first launch. This will result in modded characters upon first launch to have those tagnotfound as their class combo name on the main menu. The file provided is meant to replace a preexisting tag file present in the base game via one of the modding methods the devs gave us, which is the settings method. The file contains all the modded class combinatiom tags pre packaged in a vanilla tag file that is loaded by the game on launch, and thus displays the modded class combination tags on modded chars without needing to enter the mod first.

To install you just drag and drop the folder to the game folder

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I agree with you—there’s no point in keeping it. It was probably forgotten to be deleted during one of the updates.

I get it .Could you show me the exactly path where your files should be placed to?

Has anyone else encountered the same problem? I went to ETERNAL RIFT to challenge it, and when I reached floors 60 to 65, the statue would not appear on a certain floor after I killed all the monsters, forcing me to quit the game and never reach floor 65.

I’m experiencing the same problem.

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I sent a bug report detailing this. Likely culprits are the Aetherial Heroes who summon those permanent swirly aether traps when they die. Regular Crucible should have those Heroes in Wave 161 with Aleksander, so there should be something in place to disregard those traps and continue with the waves.

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I encountered this issue in the previous version, but I didn’t report it then. I thought it would be fixed in the next version, but it’s still the same.

I encountered this issue in the previous version, but I didn’t report it then. I thought it would be fixed in the next version, but it’s still the same.
Where can I find something called an “orb”? It’s a very small item used to convert equipment, and I haven’t found it yet.

Would you bring up the screenshot of the crafting screen that shows the orbs as a requirement? There are a bunch of new crafting recipes; knowing which one the orbs are for will help in narrowing down which ones you’re referring to.

Right there in the private hideout, the rift, is the nearest shattered affixes; the item is called a shattring orb.

I once had it, but I can’t find it anymore.

Shattering Orbs - they are found by running the Shattered Realm. Any realm above 30 will grant you Orbs when you run through SR in its default state (meaning no Boss Rush mode).

EDIT: Invisible enemies strike again:

Any Eternal progress bugs are likely due to enemies hidden under the ground, so if this bug comes up again, see if you can report whichever enemy is the culprit.

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Which vendor in the hideout sells the Swampmod items? I clicked every single one, no luck finding anything.

You should have missed one plant, one vine.

Are the runewords bugged or are they supposed to be much rarer now? i’ve been playing for days and only found 5 so far…

EDIT: The runewords are dropping from Shattered realm now, there is Rune Container’s between the chunks you just need to pay attention to dont miss on them.

Me too, and I have a few of the same ones, but even without bugs, I don’t think it’s necessary to make these things so hard to find.

The game is crashing more often too, at least for me.

v95a Changelog

GRIMARILLION:
*Added 1h spear support to Berserker devotion.
*Fixed an issue where some masteries had conflicting data causing mastery screen errors.
*Updated class tags for solo masteries, and fixed some missing class tags
*Fixed an issue where Sky Shot Salvo was causing errors in the console due to an invalid skill.
*Fixed an issue where the Acid Sky Shot Salvo variants had the wrong texture.
*Fixed an issue where Divine Jade Bow was using an invalid mesh.
*Fixed an issue with the MI swapper that wasn’t allowing D3 swaps to be made.
*Reimported the map and readded the custom zones (eternal, hideout and a few others), these zones might have slightly changed as far as the fog/lighting goes due to this. You may also have to reacquire your riftgates for these areas…
*Updated several tags to display an “Interval” for timed area of effect skills. (Thanks Bane for mentioning this, cool idea)

ETERNAL:
*Fixed an issue where some enemies will break Eternal. (if you find any of these, report it with the enemy name, usually they are invisible but you can still see their name)
*Fixed an issue where Harun’s Edge was missing base damage.
*Fixed an issue where Sydriana’s Soul Orb had the wrong granted skill name.
*Fixed an issue in Eternal where Luna’s Blessings would apply to all enemies as well as the player.
*Fixed an issue where one of the Eternal God’s pets was missing name tags.

SHATTERED AFFIXES:
*Fixed an issue where high level Shattered Orbs had a broken reference and weren’t dropping the right loot.

GRIM QUEST:
Nature:
Fungal Swarm:
*Updated scaling to match Flames of Ignaffar for several stats: Crit Damage, flat Vitality Decay, flat Poison, flat Acid, OA reduction.

Dream:
Psionic Beam:
*Updated scaling to match Albrecht’s Aether Ray for several stats: Crit Damage, flat Lightning.

Spirit:
Life Drain:
*Increased life leech scaling slightly.

Life Drain - Soul Cascade:
*Increased life leech scaling slightly.
*Increased vitality decay by about 50% (!)

Life Drain - Soul Drain:
*Removed life leech and vitality decay.
*Slightly increased vitality damage, added % health reduction and % energy drain (no burn).

Summon Liche King - Bone Fiend:
*Fixed an issue where the pet was referencing an old file, so it’s flat damage was missing.

Skeletal Soldiers:
*Fixed an issue where the pet was referencing an old file, spamming the console with errors every time it attacked.
*Fixed an issue where the pet was referencing a non-existent file, so I added it.

Skeletal Soldiers - Unrelenting Dead:
*Updated the FX, the charge aura now changes to the appropriate color when the pet is swapped with Silence or Demeter’s Sorrow.

Visions of Death - Deluge:
*Removed an old file that was showing errors in the console.

Spectral Spires:
*Removed an old file that was showing errors in the console.

Storm:
Breath of Boreas:
*Increased electrocute and frostburn scaling.

Breath of Boreas - Mistral:
*Increased cold scaling.

Squall:
*Reverted the change that allowed Squall to be cast and immediately take effect. Apparently this QOL change doesn’t work as intended and only dealt effects on cast instead of it’s entire duration.
*What this means is now you will have to wait a brief moment depending on distance thrown to see the Squall, but the effects will linger while you see the cloud.
*Updated several Squall-conversion items to have visual FX replacers, and updated the base visual of Squall.

Runes:
Torch Rune:
*Updated tooltip, this skill is no longer a pet.
*Applied the same “fix” to Squall to make it work as intended.
*Added Poison and Chaos resistance reduction (since the skill is no longer a pet, the class lost that RR from the Yawning Void transmuter)

Torch Rune - Yawning Void:
*Conversion changed to 50% Fire to Chaos, and 50% Lightning to Acid. Removed tooltip info about pets and double conversions.

Neidan:
Shen Pao:
*Reduced damage interval to 1 second from 1.2 seconds.

ZENITH:
Riftstalker:
Sap:
*Changed the visual effect, no longer pulses.

Minor V95a update. Anyone who downloaded the stealth update from discord, update again, as this update contains a couple minor things I missed.

Download

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Frigid Hunter’s Puncture is still bugged. It does nothing when used.

Looks like the animation didn’t save properly in the database file, somehow the reference broke with half the filename.

All the links have been updated but here is a smaller file as a fix:
Database Download

Installation: Drag and drop the contents of this compressed file to
.../Grim Dawn/Mods/Grimarillion/database/

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hola al final as podido arreglar el problema ,a mi me pasa lo mismo menos las clases de grim dawn todas las demas estan en ingles inlcuso muchos odjetos i cosas sabes si ay solucion se que es por un conflicto de idiomas por que al ponerlo en ingles funciona todo bien si lo as arregleado me gustaria saberlo y como gracias