[REL] Grimarillion v95b

v95b Changelog

ZENITH:
*A mod for a mod, thepowerofmediocrity has created a new mod that features 5 new sets with Zenith support.

GRIM ARMORY:
*Updated to v1.7

DARKEST DAWN:
*Updated to v0.82

DIABLO 3:
*Recompiled FX due to a GD bug where Tempest FX were missing for some reason.
*Added some missing animations for Wave Edge and Zephyr Surge.

GRIMARILLION:
*Fixed an issue where mousing over Monk and Witch Doctor didn’t show the description in the mastery selection
*Added a proper placeholder page for Berserker.
*Applied several Grimarillion ANM changes for a few D3 skills and modifiers.
*Removed some lines of the swapper script that should allow the swapper to swap multiple items in sequence without having to talk to Magnusson for each swap. (Hopefully this doesn’t cause issues, lmk)
*Reduced the timer on the Swapper triggerboxes so each swap happens much faster.
*Added/moved some server checks to the Swapper script.
*Added credits to D3, DD, and Priest mastery buttons. (Hovering over will show who created the mod and what collection it’s from, just like the mastery selection screen does)
*Fixed an issue where selecting Demon Hunter would show the “Illusionist” tab title.
*Fixed an issue where selecting Tempest would show the “Berserker” tab title.
*Fixed an issue where a certain location near Homestead wasn’t spawning special enemies as intended
*Fixed a pathing issue in the Personal Hideout
*Added variant setfiles for d3 swapped set items. (Veilkeeper, Valguur, and Allagast) Also added the items that D3 did not change so these can work with the swapper. These variants have no D3 bonuses but are only meant to enable the set bonus.
*Fixed a script error that prevented the Winter Event from working.
*Merged random staff leveltables, this shouldn’t be something you will notice.

SHATTERED AFFIXES:
*Renamed the shattered loot orbs and shattered treasure troves. They are now called “Shattered Cache” for the lower ones and “Shattered Trove” for the 2 highest loot tiers.
*Shattered Caches and Troves now show what shard they begin dropping in their name (instead of the old “Level”, they will show Shard 36, for example).
*Fixed an issue where Shattering Orbs could drop from Treasure Troves, contending with the other special shattered rewards and preventing them from dropping.
*Updated Shattering Orb description so players aren’t confused looking for the wrong person at the wrong place.
*Fixed an issue where the Shattered Modifiers for Time Dilation were granting 100% Reduced Recharge but wasn’t actually working. (an imaginary stat from a broken template for cooldown refreshing)
*Removed Time Dilation modifiers for refresh time. Replaced these modifiers with flat CDR instead.

ETERNAL:
*Fixed an issue where Ravager wasn’t being counted for the Eternal quests when defeated.
*Added faction bribes for the Witch Cults and Barrowholm.
*Added/moved some server checks to the Eternal script.
*Updated Luna’s blessing dialog, added more info about Ulzuin’s Pact and removed the segment that says it grants CDR.
*Fixed a missing tag for Urzog
*Removed Eternal Difficulty cap and updated script/conversations regarding this feature.
*Added a new scripted spawn that gives the player an invisible buff to give information about the Eternal Difficulty they are currently in

GRIM QUEST:
*Deleted unused Grim Quest Affixes.
*Fixed an issue where some crafted Hybrid Class Affixes (helm/belt only) were giving the wrong bonuses. (neidan, dream and runes were swapped on some items)

Storm:
Squall:
*Fixed an issue where the base FX was missing.

Nature:
Sanctuary:
*Reduced Energy Cost.

Thorn Sprites:
*Adjusted the mesh info a bit (to the best of my ability) in hopes of fixing a potential issue with projectile hitboxes clipping into the ground.

Sylvan Nymph:
*Fixed an issue where the model was slightly smaller than intended.
*Adjusted movement speed/run animation values. Now should gain more movement speed through base movement values instead of animation speeds.

SWAMP MOD:
Frigid Hunter:
Puncture:
*Fixed an issue where the attack wasn’t working with all 2h weapons. (My mistake, I thought it was 2h spear only)

ZENITH:
Terror Knight:
Entropic Reign:
*Replaced Decay with Burn damage.

Outrider:
Sniper:
*No longer requires Flak Blast
*Reduced Total Damage.
*Replaced %DA with % Movement Speed + % Max Movement Speed. For a one point passive, this skill is quite strong already.

Saboteur:
*No longer requires Flak Blast
*Reduced crit damage and %OA bonus. For a one point passive, this skill is quite strong already.

Sentinel:
*No longer requires Flak Blast
*Reduced Attack Speed and armor bonuses.
*Removed Block Chance
*Added 6% Max Attack Speed bonus. For a one point passive, this skill is quite strong already.

Providence - Refract:
*Increased % All Retaliation scaling.

Mobile Fortress:
*Removed CDR.
*Added %All Retaliation

Calculated Assault:
*Reduced Damage Multiplier by half.
*Reduced Crit Damage by 1/3

Champion:
Everlasting Might:
*Increased duration to 3 seconds

Everlasting Spite:
*Increased duration to 3 seconds
*Added a 3 second cooldown.

Everlasting Strength:
*Increased duration to 3 seconds, so now when your health rises above the threshold, you’ll keep the stats for a brief period.
*Added a 3 second cooldown.
*Increased HP modifier and Healing modifier.

Redemption:
*Reduced healing burst by half.
*Added % healing per second.

Taunt:
*Now casts instantly, no longer disrupting channels and other skills.

Necrotic:
Defender of Death:
*Removed flat poison damage.
*Increased chaos damage.
*Fixed an issue where some stats only scaled up to level 20. Adjusted scaling.
*Added % Pierce modifier.
*Removed CDR.

Download in the OP

Only MEGA downloads will be updated for a few days. I’ll post again when they are up.

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